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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:33
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That's correct, we want to delay trading until after 2154. At that stage we'll have SOTHB (hopefully), neural grafting (hopefully), air power, and environmental economics.
After 2154, we're interesting in adapative economics with the PEG SP attached to it.
Fossil fuels that the cycon are offering we don't want, as the drones will be giving us a missile needlejet that we can prototype. We don't want to immediately tell the cycon that don't want missile units, or air power. Otherwise they'll realise we've already struck a deal with the drones and wonder how we did it so fast.
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:33
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We'll probably want initative, and adaptive economics (without SP) after we started researching clean reactors. That may be turn 2157.
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Enigma_Nova
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If we have only 1 extra tech, we can't start researching MMI.
We'll have to trade either 2 techs, or wait until we start researching MMI.
Once there, PEG a go-go!
But remember, we need loads of crawlers for Cloudbase and Cyborg.
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:33
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If we do get MMI first, we'll offer the cyborg factory to the drones to pacify them for losing the cloudbase. Cyborg factory costs quite a few minerals and I don't think any of the factions other than hive and drones will be able to build immediately.
MMI isn't that far away, not with another 50 extra labs becoming available next turn, and another 50 extra labs the turn after that, then we can probably squeeze some more labs if we need to. I think our tech rate will be about 250 labs per turn at the end of turn 2154.
So anyway wait until MMI starts researching for rabbiting off for extra techs. Need to check if bio-engineering is disabled by getting adapative economics. I know after MMI we can start researching bio-engineering assuming we don't do any other trading.
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Enigma_Nova
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Tech simulator open
Giving us:
Neural
Air
MMI
seeing whether getting adaptive allows the research of bio-engineering.
Kody, I may have something wrong here.
It seems we can't start Bio-Engineering UNLESS we get an extra tech.
Here's The Hive's current tech list (earlier I had traded with another faction for some tech)
Doc:Mob
CentEco
BioGen
InfoNets
AppPhys
Doc:Flex
Ethical
PlaNets
SoftHB
IndEcon
Doc:Loy
IndAuto
GeneSplice
EcoEng
Neural
Doc:Air
EnvEcon
MMI (yay)
Apparently, these are our tech choices:
Doc:Init
IntInt
CentEmp
ProgPsy
IndBase
SocPsy
Now, if I give us Adaptive, the techs are:
Doc:Init
ProgPsy
Bio-Eng
Nonlinear
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:33
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Indeed your right about bioengineering. We need an extra tech to allow us to research it.
Also it looks like we need to get environmental economics and secrets of the human brain then start researching neural grafting. Following turn we can accept air power.
We can't accept air power+SOTHB+environmental economics all at the same time.
Enigma, do you want to inform the drones about not being able to research neural grafting if we get air power in the same transaction.
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Enigma_Nova
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To the Drones embassy I go!
(I just hope they read it in time)
EDIT: Scratch that. CivGaming is down like a moralless prostitute. Sending buster a PM instead.
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:33
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We've got 2 turns so there's time.
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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:33
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quote: EDIT: Scratch that. CivGaming is down like a moralless prostitute. Sending buster a PM instead. |
Civgaming should be back in a few hours. It's never down for more than a few hours from my experience. I'm not sure if buster keeps track of PMs at apolyton.
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All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
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