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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:33
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Nethack.
If there was a story (well, there is, there even are alternate storylines depending on your class, but, well, err..., forget it), this game would be even better. Still, I'd like to see a commercial game wher you can do one tenth of the things you can do in Nethack.
Morrowind is good, but it totally lacks in terms of player-NPC interaction. There is close to nothing. You can do quests or refuse them, increase a skill through bribing persons of no interest whatsoever in order to be able to convince the odd character who actually has a dialog option available. Not that your character ever says more than 'yes' or 'no', though... Arcanum was good from that point of view. I guess Fallout too, though I didn't play these.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:33
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quote: Well if they took two more years to add dialogue, maybe it could have worked . It's an incredibly complex game and dialogue would have taken much too long. |
I tend to disagree. The engine supports some sort of dialog. For instance, in the end of the game, you've got an actual dialogue with a big powerful drow elf and can try to convince him in several ways, thus the engine is there. Now, about adding lines for a few characters and some answers, it wouldn't have taken that long. Look at other games, almost all show dialogue options. A simple thing like "Sure mate", "I don't think I can trust you" instead of Yes/No doesn't cost much but adds to the experience. Showing more options based on skill also works (though in Morrowind everyone who cares to spend an eternity persuading people will have good diplomatic skills).
As for complexity, it is not as complex as it is big.
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frostycreep
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Devon, England
May 2002 time: 05:33
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Why hasent anyone said Final fantasy 7!
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Space05us
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I could never get over the Final Fantasy combat system, I just dont like it. That and there's really no openness for you to go explore and find stuff. (at least from what Ive experienced)
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:33
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quote: Originally posted by Space05us
I could never get over the Final Fantasy combat system, I just dont like it. That and there's really no openness for you to go explore and find stuff. (at least from what Ive experienced) |
yeah, that a problem. Very limited sidequests (I've played and done everything possible in 1,3,4,5,6,7,8,MQ and a few of the GB games), plays out the same way every time, have to resort to cheesy goals of low-levels or something similar to make it interesting. After playing a game like KOTOR, it would be hard to find as much joy in something so linear. (Granted, KOTOR was quite linear, but the ability to go light or dark or inbetween gave much more flexibility)
The FF 8 combat system was by far the most ridiculous tedious system ever, drawing 100's of spells to bolster your stats 
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EternalSpearman
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Your army's worst nightmare!
Dec 2003 time: 05:33
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quote: Originally posted by LDiCesare
Nethack.
If there was a story (well, there is, there even are alternate storylines depending on your class, but, well, err..., forget it), this game would be even better. Still, I'd like to see a commercial game wher you can do one tenth of the things you can do in Nethack. |
Try http://www.adom.de/. Ancient Domains of Mystery is very similar to Nethack, only a few added features (more character classes, changed attribute types, etc) as well as a story line.
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Standup
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Another vote for Fallout - its one of the few games that allows you to actually roleplay a bit. MOrrowind was just too lacking in interaction and i wasn't a great fan of the combat either.
And Blade of Destiny as the first RPG i really got into - making my own maps, character sheets and all that sort of thing.
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Space05us
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UR is Wiz8 worth finishing? Ive played probably a dozen games of Wiz8 but never finished any of them.
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All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
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