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SativaX
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Not quite sure what is "stored" terraforming. Can anyone go in depth a bit ?
also i was wondering , as of now i play mostly at talent level but i win with enough advantage to probably tackle librarian now, however im wondering about a couple things.
Some people here say transcend is fairly "ownable", do they use lots of these "cheats" or is it ownable providing you play well with a conventionnal matter ( meaning you wont try stuff too exotic that ends up not being tought by coders and is a flaw of the AI )
Up to now the only cheat like strategy i stumbled upon without noticing i was exploiting the game is the stockpile in the queue, as i used to put it at the end of my queues prior to knowing it was auto stockpile once queue is done./
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swillwater
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>[QUOTE] Originally posted by SativaX
Not quite sure what is "stored" terraforming. Can anyone go in depth a bit ?
>also i was wondering , as of now i play mostly at talent level but i win with enough advantage to probably tackle librarian now, however im wondering about a couple things.
>Some people here say transcend is fairly "ownable", do they use lots of these "cheats" or is it ownable providing you play well with a conventionnal matter ( meaning you wont try stuff too exotic that ends up not being tought by coders and is a flaw of the AI )
I've just finished transcend with Morgan; the last of the original 7 factions for me to do it with. I did not use supply crawlers to any real extent, nor did I cheat.
In all cases, victory was achieved via transcendence, although in some cases (Believers, Hive and I think Peacekeepers) I first conquered the planet except for one base; doing this means that you can save and then achieve each victory as it comes up. This of course is a little dull, but it is also the most satisfying way of victory.
Some factions were easier for me than others. The Morgans in particular I found very hard and I achieved transcendence basically by having enough cash reserves to buy it one go, after the Spartans had built VOP. It was also unsatisfying because the only way that I was able to achieve victory was by having a large continent to myself. If I shared a continent, I was screwed. I am a very poor Morgan player.
The Hive was pretty easy as were the Believers and University.
One 'trick' that proved invaluable was to plant forests everywhere. I owe that to this forum. That worked really well with the Hive who already have good production.
Better players than me defintely find transcend difficulty easy regardless of faction, but for me only the Hive was really easy- an annoying thing because I really really hate the Hive.
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SativaX
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Store tforming is pure nonsense then haha. Both logically and in terms of fair play. I shall not use that one for sure.
Well thanks for the insight , i guess ill try my hand at librarian now.
I used crawlers for a single thing up to now and it was to boost SP , but i did it in a major way , every time a new SP was available ALL my bases threw at least one if not two crawlers.
I never used them to work squares as with university up to now i can manage to keep my bases productive enough with the workers themselves at least long enough to get sky labs.
I am interested in knowing a bit more about "upgrading" crawlers however. Would addind some armor to them speed up my SP even more ?
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:33
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quote: Originally posted by SativaX
I never used them to work squares as with university up to now i can manage to keep my bases productive enough with the workers themselves at least long enough to get sky labs.
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BUt crawlers can make your bases even more productive. Don't waste a citizen working a mine for instance-- instead crawl the minerals and make a specialist-- more drone control and more research-
You can win on any level without crawlers BUT I think everyone agrees that good use of crawlers can really strnegthen your play
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