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Zkribbler
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Los Angeles, CA, USA
Feb 1999 time: 21:33
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quote: Originally posted by DrSpike
I think Thief3 is on the way, so we'll soon see.
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Here's a blurb from Thief Underground. This links didn't copy well, but here's the
Link to Thief Underground
February 13, 2004
Three Thief Previews
Posted @ 7:58 - Update by Despot | Discuss it.
Thanks to Blue's, we have links to three new previews of Thief: DS. One from 1Up, one from GameSpot, and one from XBox.IGN.com. A few details about the changes in mission structure are included, apparently there is still a lot of traditional sequence of missions, but much of the activities handled by the Buy menu are now interactions that take place in the world. "Body-awareness" is another mentioned feature, which should add quite a bit to the Experience. Oddly, how the lockpicking interface works on the PC isn't explained.
Best of all, there's word that the game is in its alpha stages--complete, but in need of testing and debugging. The Spring 2004 release date is looking quite feasible.
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Zkribbler
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Los Angeles, CA, USA
Feb 1999 time: 21:33
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I'd like to see two types of sci-fi games made:
1) A space adventure games with different modes. Space is like X-Wing or Wing Commander. But you could also land anywhere on any planet or moon and drive around in an ATV, exploring, mining and occasionally blasting things with your built-in cannon. In cities, you click on different exit points to go to different parts of the city. In hostile situations (e.g. breaking into bad-guy strongholds or boarding enemy spacecraft), the game becomes a first-person shooter.
2) My other idea is a roughly Civ-like game, where the planetary monarch has died without an heir leaving an empty thone for the dukes and duchesses (i.e. the players) to fight over. Combat takes place with space, air, land, sea and undersea units--and these can be grouped into three sizes. For example, on land legions have about 10,000 troops each. Smaller are the raiding commando and units and the corresponding guard units of about 100 troops each. Then their are the individuals: spies, scouts, saboteurs, assassins, and political, economic, religious, & military rulers. As duke, you can cede as much power to your supporting government as you wish...for example, if you don't wish to bother yourself with military strategy, you can turn it over to your Minister of War. If you don't wish to determine which noble gets appointed to what cabinet post or fiefdom, you can turn that task over to your Chancellor.
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shmily_dana
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Tucson,AZ USA
Aug 1999 time: 05:33
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A game based on the Destroyer action and adventure series of novels. I can imagine Remo and Chuin having an argument during the cut-scenes.
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