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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Rise of Nations > RoN-General > Replay is all wrong
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Redstar is offline Redstar
Warlord

Dec 2001
time: 05:33
Question  Old Post 08-01-2004 07:02
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#1 Report this post to a moderator
Replay is all wrong Help yourself to an AD-FREE life

I just played a battle for 11hrs 30 min. (i just wanted to see if i could win by attrition)

Anyway, i watched the replay from last save (around 10 hrs) to end.

Nothing jived with what actually happened.

The most glaring example of a wrong replay was when i moved my ground units to finish off the bankrupt and destitute cities.

Instead, the replay showed my units moving into fully developed cities and getting swarmed by enemy units (there really were no units or people or buildings by this point)

So what happened? why was the replay so wrong?

flash9286 is offline flash9286
Prince

Jul 2002
time: 00:33
  Old Post 08-01-2004 08:19
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that seems odd all my replays are right. But 11hrs straight that is a little excessive isnt it

Redstar is offline Redstar
Warlord

Dec 2001
time: 05:33
  Old Post 08-01-2004 12:08
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yes..a little on the excessive side but still tons o fun.

th AI did have its moments. Not quite sure why, but the AI did choose to wreck all my wonders at one point. It had me jumping from city to city..trying to provide stealth fighter support. In the end, it got them all. But apart from these flashes of brilliance...the AI primarily allowed its units to be destroyed convoying back and forth across the water (its fleet being built in land locked sea).

(medium difficulty setting)

but back to the replay...i wonder how replays are done when the outcome can end up quite different from the orginal game.

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:33
  Old Post 09-01-2004 05:36
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Perhaps something got out of whack, and the game isn't replaying correctly. Just don't know.

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:33
  Old Post 06-02-2004 02:15 Visit One_Dead_Villy's homepage!
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well the replay facility isnt a record of what happened as it is just a record of what everyone did. So its really just replaying the moves everyone did during the game and letting the game engine run the results essentually on the fly.

I suppose if something goes wrong and one of the moves was missed in the recording, then everything else after would be out of wack (and kinda have the "butterfly effect"

i suppose in an 11 hour game a missed move or corrupted recording just becomes more likely.

Frankychan is offline Frankychan
King
In the Kingdom of Hawaii (CPA Member)
Sep 2001
time: 19:33
  Old Post 07-02-2004 07:42 Visit Frankychan's homepage!
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Support Apolyton, buy Civilization III: Complete

Did you use nukes? For my games, whenever I use a nukes, sometimes the replay will get all whacko on me. I don't know why, but it does....

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