 |
|
Azeem
|
|
Actually some people have done this before. But that was quite a while back. You'd have to search the forums to find out their results.
|
|
|  |
 |
|
Colonel Rhombus
|
 |
Happyland
Jan 1970 time: 15:33
|
|
[double-post]
Last edited by Colonel Rhombus on 20-01-2004 at 07:51
|
|
|  |
 |
|
Antrine
|
|
Colonel Rhombus,
I am doing things a bit differently, however what I am running into may be of interest.
As far as the AI building a lot a small sized cities, I mostly cured that by beefing what the tiles, luxuries and resourses returned back without the necessity of having to tile the soil.
I pre-built all main roads throughout the world. So the AI could concentrate on upgrading cities and still have large sized forces I set a lot of building improvements to spitting out various units every so many turns.
At start the AI's get 12-15 settlers. After that they cost 3 pop to build. Has not slowed any thing down though, we all get to 35 cities fairly rapidily.
As point of reference the map size is 360 by 306
|
|
|  |
 |
|
Justin69002003
|
|
I have done a 1 pop. cost for all combat units.
|
|
|  |
 |
|
MoonWolf
|
|
I've done this too. It's a long time ago, so I can't remember why I didn't continue. I don't think the effect on the AI was too high, but I also think I quit the game before it really got going. I also added the abbility to add units to cities. I remember I was think of this: as armies are traditionally men, meaning adding a lot of units to a small city will outnumber the women and should prevent growth, it should maybe loose people after a while as the birth rate should drop.
However, I do strongly agree that losing units should mean loosing population somehow...
|
|
|  |
 |
|
Antrine
|
|
//However, I do strongly agree that losing units should mean loosing population somehow...// Quote, MoonWolf
Additionally, I have dreamed to have 'morale slammed back home' when battles and/or too many troops are lost in fighting. Right now you just keep producing more and more without regard to the impact of losing units. Some kind 'impact' or penalty for 'losing troops' willy nilly could be useful to game play.
Last edited by Antrine on 23-01-2004 at 22:34
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|