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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:33
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Completed research:
None
New units and improvements:
GoEP builds Swordsman, starts next. CdL builds Courthouse, builds Marketplace, now at 5 shields. SC builds Spearman, starts Swordsman. CoC builds Barracks, starts Swordsman.
Workers:
Nameless Worker joins CoC, pushing it to size 4 and making it a 6 shield city for 5 turn Swordsmen. Patsy enters the hill at CoC-8 and will mine it. Ernest roads at CA-7, his protecting Spearman fortifies.
Military:
New Swordsman moves to the rally point at C-2. New Spearman moves to the city site. So does Settler, Witch Village to be founded next turn. Sir Kay enters the road, will return home along the road through CoD territory. Bedevere enters a hill north of Monkey, will linger there to watch for activities. A monkey NM (Mazaru) and a CoD Warrior nearby.
Exploration:
Our last remaining explorer, Sir Launcelot, moves home along the east coast. Sees some new water tiles.
Diplomacy:
Some info was exchanged with CoD, see foreign advisor thread. CoD forgot again about the World map. I sent them ours, accepted, as a remainder. Too lazy to write a protest note.
Economy:
We have four barracks and two granary cities up and running. In a couple of turns (~5) we'll run at full capacity, probably with one 10-, two 8- and one 7-shield cities for military purposes on one and continuous expansion on the other side. After we come out of Anarchy in ~20 turns, CdL will have completed the market and we can cash rush a fifth barracks in no time. Monkey is dead, at least I hope so.
Finances and research:
219 gold, +44/turn at 10.0.0. Construction in 35 turns with 1 scientist.
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