 |
|  |
 |
|
Togas
|
 |
California
Jun 2002 time: 21:33
|
|
First off, looking at the list of teams participating, there clearly are a few more multiplayer-vetran sites involved, and virtually all of the teams have multiplayer experience.
What worries me most are the sites that are dedicated to head-to-head competitions and MP games. Those sites will avoid the colorful details, culture, and finesse of C3C and go straight for the early game rush and other easy-kill strategies that have won them past multiplayer games.
REX is a thing of the past. We are going to have to be ready for early war and we are going to have to pick our friends and enemies very wisely.
Survival is the key to game 1. We just have to be one of the top 3. We don't even have to kill anyone to make it, so we definately should play a more conservative role in game 1, make some good friends, pitch some game-long alliances that we never have to break and do our best to guarantee a spot in the final game. Once there, we play for the win.
Also, our rep is going to carry over into game 2, so let's be careful how we represent ourself. With good diplomacy, agressive military building, and our trademark Apolyton style close building, we should be a formidable match for any team.
--Togas
|
|
|  |
 |
|
asleepathewheel
|
|
listening too long to one song
Mar 2002 time: 00:33
|
|
PtS-
I know that the ladder, one of the stronger mp communities (not that I've ever been there) focuses primarily on simultaneous 1x1 duels, so while some of them (Fried) know pbem fairly well, I think we have them at a distinct advantage, mechanics wise.
|
|
|  |
 |
|  |
 |
|
Togas
|
 |
California
Jun 2002 time: 21:33
|
|
I have noticed that the MP players tend to view Civ as a purely conquest game. And given that game 1 will be an elimination game, score will mean nothing. You can almost guarantee that nothing but military units and key military structures will be produced by some of our competators.
Our path to victory, IMO, is going to be strong defensive play and good alliance building. The only way to beat a civ that's entirely dedicated to war is to gang up on it.
Also, I've noticed that we seem to be getting away from the Agriculture trait in our civ selection. I am also worried about resource scarcity, but I must also stress that in C3C the Agriculture trait is clearly the best trait.
Traits that help a civ out more in the long run, like Commercial and Scientific, won't be much of a help to us in the first game. For that reason, I would shy away from Greece, who's only strong quality is the Hoplite. Rome also seems popular, but it's commercial and needs Iron.
--Togas
|
|
|  |
 |
|
notyoueither
|
 |
of naught
Aug 2001 time: 22:33
|
|
I agree that agri is huge. Combine that with horses being the easiest rersource to collect, and I am leaning heavily towards Iroquois as my first choice civ.
Another note. Given the resourse distribution of C3C (there being fewer of each per map and thus more widely flung) The Wheel and Iron Working are huge techs to get. This will effect the trade value of those techs as well as Bronze Working,
re the MP crowd. Don't count on them being the sort to Archer rush. To the contrary, they are more familiar than we how much of a crap shoot an early rush is against humans. The early rusher may eliminate or cripple 1 civ early, but is then easy pickings later for those civs who laid a foundation before looking for war. I expect them to be more balanced than many would assume, unless they are backed into a corner.
re Apolyton Spacing (TM) this is not uncommon at all to experienced MP players. Preferably, we will make use of more camps than we did in game 1, with the overall city grid better able to accomodate their later disbandment.
Last thought. Commercial helps period, especially in C3C. With corruption increased, especially so. Every shield is precious. That not-too-far-off-from-capital city that goes from 4 to 5, 6 to 7, or 9 to 10 spt is a God-send... Right, off I go to cast a vote for the Iroquois as number 1.
|
|
|  |
 |
|  |
 |
|
Octavian X
|
 |
Probably buried under piles of Literature, Biology, or Government homework
Jan 2002 time: 23:33
|
|
Overall, I believe we've an advantage over other teams. Apolyton, by virtue of it's strong experience in the PTWDGs, as well as through the PTW ISDG, will function very well, I predict, because of this familiarity with this type of demogame.
Granted, some sites do have strong MP communities. However, since they don't often use this team format, they are at a disadvantage because they need to figure out an effective way to work together. They should be especially weak when it comes to foreign affairs, a good reason for us to form a strong diplomatic corp, which will be especially key in a game where deception should be commonplace.
H_E is also right. We can build up a strong defense well into the Middle Ages. If anything, survival should carry us to the next round.
|
|
|  |
All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|