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ThunderH@mmer
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The chasqui scout does really need a boost. Maybe they could lower the shield cost to that of a normal scout take away its attack and defence abilities but still allow it to pillage, also make pillaging not end its turn. Eg it can start its turn 1 square away from what it wants to pillage run in pillage then run off in the same turn, allowing it to pillage next to cities without the defenders coming out and killing it next turn. i think this would make the unit very useful but not overpowerd as a few warriors near things you want to protect should be adequate defence.
oh also because it now has no attack or def it cant steal workers and the inca can start with it, enjoying its movement bonus over hills and mountains.
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CerberusIV
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Chasqui Scouts are not good and really need a fundamental rethink.
I also voted Hwacha because I think it should have better stats than a cannon (I give them a ROF of 2 in my games).
Not sure about the 3 man chariot. A defence 2 fast unit can be used in enemy territory without having to be slowed down by defending spearmen accompanying it so it isn't entirely a useless benefit.
Edited for clarity
Last edited by CerberusIV on 09-01-2004 at 17:36
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Azeem
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The Rider is already strong enough. The Javelin Thrower could need some tweaking.
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Filippo
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my votes went to Man O War and Conquistadores, both utterly useless. With this I mean that I wouldn't "boost" them, I would just take them out all together and change them with
- English : enhanced longbowman
- Spain : enhanced medieval infantry
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Filippo
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On another note, I didn't know Cossaks now have blitz. If so, they are extremely overpowered. They were already the best UU in the game to my humble opinion, with blitz they are just too strong.
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The Slayer
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Archmage of Dalaran, Leader of Lordaeron.
Jun 2003 time: 00:33
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I voted for Conquistadors and Chasqui Scouts (a nice couple, uh? )
Conquistadors are too weak, I think they must be almost the same stast as the Knight, but with a bitpoint penaly, dunno...
And for the Inca Scout, well, first at all, it's not a good UU for the Incas, but oh well.....
For it, I suggest to be 2/1/1 or 1/1/1 but with an extra hitpoint, and cost about 15-17 shields.

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Artifex
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Kentucky USA
Apr 2002 time: 05:33
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I think the Numedian Mercenary needs a change. It needs to be either like the Greek Hoplite or the Roman Legion..take your pick.
It's a defensive unit, the one extra attack is a waste. This is the ancient age equivelant of the French Muskeeter from PTW. The Musketeer was fixed but this unit wasn't.
Who is going to build a 30 shield unit with an attack of 2 and move of only 1 to attack cities or for offense? That is an unbelievable waste in the early ancient age.
If you say you are building them for defense then why the extra attack with the added cost?
I have always had a beef with this unit, they should have made it 1-3-1 20 shields like the Hoplite.
If they want to make it offensive then give it the Roman Legion Stats. 3-3-1 needs Iron.
Either change would be fine with me..but as it stands now the Numidian Merc is broke. Irks me because it is one of the coolest looking units int he game.
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CiverDan
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Just a Few Comments:
Chaqsui Scout: Don't lower its cost, increase its attack or movement. You do any of these things, they become more power than Jags. 2 Attack? That would be equal to letting Inca "Horse Rush" from the start of the game. Anyone nearby in an MP game would be dead. Also, If you take away att/def Inca can no longer get a UU Golden Age. I think this unit is fine the way it is.
3-man Chariot: This unit's cost is too high. 30 shields for a unit that can't travel on moutain or Jungle w/o roads is kinda pricey. 25 shields would be better.
Jag Warrior: This unit's cost was increased because MP games were turning into "Jag rush" contests. I would leave it the way it is.
Conquistador: Needs to be tweaked. either give it +1 HP or increase attack to 4 with slightly increased cost.
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ThunderH@mmer
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i dunno why people think the Numidian merc is bad, hell with the resource scarcity in conquests its prolly one of the best UU in the game. If you lose out in the iron sweepstakes (as is too often the case) the numidian merc is a god send, just mix with about 6 or so catapults and you have an unbeatable army. Im sure we have all killed spearmen or even pikemen using archers/spearmen/catapults in a desperate bid to get iron. After the war is won however and swordsmen become your new standard infantry the left over archers become obselete and must be disbanded or just sent to die versus superior units unless you want them leeching support gold all the way till longbowmen. With numidian mercs you can just disperse the army to garrison cities and use the new cities first few turns to build vital imporvments and make the high corruption town a productive city that much faster. also not having to fork out 30 gold per spearman when pikemen come along is always very nice.
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Xorbon
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Guelph, ON
Jul 2003 time: 00:33
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Before Conquests, there were about 9 UU's that I thought needed boosting. Thankfully, they've fixed a lot of the weak ones. Now, it's down to these three:
1) Conquistador: 70 shields for a 3/2/2 unit seems...off to me, even with "treats all as road". I think it need a tweak.
2) 3-Man Chariot: 30 shields + a special resource (horses) for a 2/2/2 unit that can't enter unroaded mountains, jungles, and swamps seems a little too much. The Celts get a 3/2/2 unit for 40 shield (just 10 shields more) + a special resource (iron, in this case), and that unit has no move restrictions. Maybe the 3-man Chariot could cost ~27 shields.
3) Musketeer: No longer useless, but still overpriced (along with the musketmen...). Should cost just 50 shields.
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geniemalin
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Chasqui should be 1.1.1 ATOR
Last edited by geniemalin on 13-01-2004 at 16:10
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kring
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Wichita,KS,USA
Dec 2001 time: 23:33
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ATAR is too fast for a unit that early.
Try it in the editor, and you will be getting most of the huts before the AI, or other players in MP, has a chance. I have made a large number of tests, both with and against the ATAR Chasqui Scout. I also tried it in combination with A and/or D = 0.
I have played with it at its current stats, and even with its 20 shield cost, I am able to get as many huts as I could with a regular Scout. I don't have to build as many because they do have both an Attack and Defense.
I would like to see the cost reduced some, and the ability for them to build regular Scouts.
Edited for spelling.
Last edited by kring on 13-01-2004 at 23:56
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