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ftrooper93
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Is this ever really a good idea?
I've been a big player in the game before and signed a few mutual protection deals.
Here's my take:
When you're the big dog, and sign them (at no cost or little cost) to basically secure your borders and make sureyou don't have to fight someone, the smaller civs, heck, any of your partners tend to declare war on other folks and drag you into a fight you want to avoid.
When you're little, you basically are paying protection money, which the AI will break if it feels the need or desire/
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MattPilot
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Tulsa, OK
Dec 2003 time: 05:33
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just like the real world, were the US tried to stay out of any "collective security" pacts after World War 1. I would try to do the same in the game.
There is no real point in MPP unless you are a warmongerer and YOU want to drag others into a war with you. If you want to stay peaceful, stay out of a MPP.
When your are in a MPP, the AI adds both of your "strength" values together, and makes decisions from that. Either by demanding stuff from third party nations or by going on territoral grabs.
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justjake73
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Just take a look at WWI, and you'll see why I stay out of MPPs.
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Vince278
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Don't use it anymore. MPP has become synonymous with "get dragged into a war you don't want" to me.
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MattPilot
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Tulsa, OK
Dec 2003 time: 05:33
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yes, when the agressor AI thinks about going to war with you, it takes your "power" score & your Ally's "power" score and adds them up.
However, your Ally will do the same. He will add your "power' score to his and make decisions from that - and those decisions will most likely lead to a war you don't want.
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Plotinus
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Yes, these are only useful if you're in a Machiavellian mood. Signing a MPP with someone for no particular reason, or purely for a bargaining tool, is asking for trouble.
The one time you need to make MPPs is when your rival is doing so and you believe war is likely. In my game, the dastardly Zulus recently declared war on me, and before I knew where I was everyone else had, too, because they were all in a ghastly huge network of alliances. Annoying not so much for the military threat (I am invincible on my island stronghold) as the fact that all my nice Luxury deals fall though instantly, and the finances of the entire globe cease to flow into my capacious coffers. In cases like this you need to keep an eye on how other alliances are shaping up and, if necessary, sign up some people to your side to even it out. One nice trick is to sign up the *same* people whom your rival does, which might at least weaken his coalition when war breaks out. I'm not entirely sure what happens in such a case. I believe that if there is a civilisation which has a MPP with two powers who subsequently go to war with each other, it will fight on the side of whichever *gets attacked* first, but I could be wrong. Any info on this?
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:33
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This is the type of information that should have been documented by Firaxis. It could have been in the strat guide so they would not have to make a larger manual, but it should hae been available.
There is a ton of this type of stuff in the game, that we have to stumble across.
Last edited by vmxa1 on 12-01-2004 at 23:20
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