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ftrooper93
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Observation:
Does it seem to you that there are certain point in the time line in years, regardless of tech or anything else, when a big war breaks out?
Same thing for a major barbarian uprising and invaision.
Feels like there's a barbarian or war at 500 BC, 500-1000 AD, 1500 AD (war), and then a "modern" war.
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Tall Stranger
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Northern Virginia
Nov 2002 time: 00:33
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quote: Originally posted by Argos65987
I didn't know this. Is this a confirmed observation?
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Yup, this is a well-known fact. In a sense it's nice, as it gives you a sense of where you stand in the tech race. If you get the notice that "We have reports of a massive barbarian uprising near XXX!" and you're not in the Middle Ages yet, you know that at least two of your opponents ARE.
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As for the barbs not doing much, usually by then the warriors or horsemen they have are outclassed by the players units and it seems the AI won't let them attack at such a disadvantage. I have also noticed that they even seem hesitant to enter cultural borders to pillage by the middle ages.
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Depends on the map and the manner in which you've expanded. If you have some lonesome, 1 pop cities with, say, only a spearman for defense, a massive barb attack can pose a challenge.
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I would like to see in future games if the barb units would keep "upgrading" thru the eras as the players do, say land units advance to guerillas and sea units at least advance up to privateers. |
There has been many discussions of this, and many people agree that barbs ought to be more of a challenge. However, as it currently stands, barbs can only be assigned 2 land units, which are set at warrior and horseman in the default version of the rules. You can use the editor to change this, however, you can not add additional units.
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gunkulator
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quote: Originally posted by MrWhereItsAt
I wonder if anyone was ever dedicated enough to viciously defend their barb farm (as such things are known) or to block it off completely with defenders?
Then we could rename this thread - 'the Big Barb Hunting Season'' |
That used to be a common CivII tactic: Find a city taken over by barbs (or give them one) and use a diplomat to bribe the units it produces. For the cost of a cheap bribe, you got a reasonably up-to-date unit that required no support.
The closest I've come to that in Conquests is to play the Mayans and plant a couple Javelin Throwers outside of a barb camp. As the warriors come out, attack with the J-Ts. If you win, there's a 1/3 chance of getting a no-support barb worker!
edit: oops, Mayan Javelin Throwers, not Jaguar Warriors.
Last edited by gunkulator on 13-01-2004 at 02:29
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