Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Armies--Regular, Veteran
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
steven8r is offline steven8r
Prince
of Central Texas
May 2002
time: 23:33
  Old Post 10-01-2004 04:23
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Armies--Regular, Veteran Support Apolyton buy from Amazon

I've noticed that if you create an Army using a MGL, the Army has the 'Regular' Status, even when built in a city with a Barracks. However, Armies that are built from the Military Academy have the 'Veteran' status. (Don't know if this is affected by having a Barracks or not. I've never built the MilAcdmy in a city w/o Barracks--any city that had enough production to build MilAcd had already built a Barracks.)

Since the hp's come from the units loaded within, not from the Army itself, is there really any diference between Regular and Veteran Armies?

I don't guess there's such things as 'Conscript' Armies, and I don't think that 'Elite' Armies are possible, however it can be populated w/ Elite units.

Is this how it is? Theseus nee ropdos..... anyone please feel free to chime in.

Thanks.


Steven

Last edited by steven8r on 10-01-2004 at 04:34

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:33
  Old Post 10-01-2004 05:09
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton

I believe so, yes. And the 'experience' of an Army plays no role. Soren answered this question in a chat once, I think.

Sartek is offline Sartek
Settler

Jan 2004
time: 21:33
  Old Post 10-01-2004 12:31
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Inflate your Upload Space

then what is the point of armies w/ exp?

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:33
  Old Post 10-01-2004 21:33
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Remove this text

No point, Sartek, but the game considers a military unit (army) built in a city with barracks a veteran. They did not make a special exception for the army.

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:33
  Old Post 11-01-2004 19:46 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

True, because the individual units in the army combined give the army it's strenght level.

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:33
  Old Post 11-01-2004 21:50 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Browse Apolyton AD-FREE

just par tof game atmosphere.....

Risa is offline Risa
Warlord

Nov 2003
time: 13:33
  Old Post 12-01-2004 10:42
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Lose 30 kilos (of popups)

Doesn't it affect the chance of retreat?

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:33
  Old Post 12-01-2004 11:09
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

Do Armies retreat?

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:33
  Old Post 12-01-2004 11:38
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton buy from Amazon

Interesting question - has anyone ever had an army of units that can retreat, has been attacked AND has lost enough to retreat?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 12-01-2004 11:45
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Suffering from ads?

Yes I have had armies of horses and armies of AC and after a battle or two they go on defense. They get attacked, but do not retreat and will get killed. So as near as I can figure out they will not retreat.

Risa is offline Risa
Warlord

Nov 2003
time: 13:33
  Old Post 12-01-2004 12:58
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Put an end to popups!

I've seen army retreats. At least when my crusader army attacking an infantry.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:33
  Old Post 12-01-2004 13:03
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by Risa
I've seen army retreats. At least when my crusader army attacking an infantry.


Ah - that's not a retreat. You are seeing the army stop attacking when it loses a certain number of hp. A retreat is when the enemy attacks YOU, and once you lose down to 1hp, units with the retreat ability (eg Horsemen) have a chance to retreat from the attack to the next tile away from the attacker, if such a tile exists.

Risa is offline Risa
Warlord

Nov 2003
time: 13:33
  Old Post 12-01-2004 13:20
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton buy from Amazon

Huh?
Isn't that the same thing? When down to 1 hp, a unit with more movement than 1 will have a chance to disengage from combat, that is retreat.

Admiral PJ is offline Admiral PJ
Prince
Southeast England , UK
Dec 2000
time: 05:33
  Old Post 12-01-2004 17:09
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Browse Apolyton AD-FREE

In my 7 Ages of Man mod, I have made Leaders have combat values, and they gain Experience - although i've kept the offense and defense AI setting flags off, as I don't know if the AI will know to use this as a leader otherwise.
They are powerful in millitary terms, as they can lead effectively their own millitary units etc, as well as personal combat abilities.

Armies in Conqests at least cannot have attack /defense ability set, so Experience would appear to be useless.

Artillery units also have experience values, but I think this gives them better bombardment effectiveness.. is this true? They only gain experience if lethal bombard is set and destroy a unit.

Admiral PJ is offline Admiral PJ
Prince
Southeast England , UK
Dec 2000
time: 05:33
  Old Post 12-01-2004 17:13
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Risa appears correct, A unit is retreating if it fails an attack and only has 1hp, as well as when a defending unit retreats if its damaged. Its technically a Tactical Withdrawal , where the attacking cavalry manage to withdraw or retreat after a charge, but lose a lot of HP or horses in the skirmish cavalry attack and withdrawal.

Live long and prosper Risa (Risas a startrek planet isn't it ? )

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:33
  Old Post 12-01-2004 18:00
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Increase the size of your Attachments

But don't ALL armies have this ability, regardless of the unit in them? My armies stop frequently on attack if they start getting worn down. I can't remember if it's every time, but certainly enough that I can't think of an exception. Whenever I have lost an army it is due to my own stubborn stupidity - I attack several times with an army, sometimes after being repulsed by a particular defender.

If this is affected by retreat odds then I apologise - you'll be right about it being part of the retreat mechanism. As to whether vet status affects the chance to retreat for armies, this may need to be specially tested, as what is true for other armies can't really be assumed for armies by proxy.

steven8r is offline steven8r
Prince
of Central Texas
May 2002
time: 23:33
  Old Post 12-01-2004 20:34
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by Jaybe
No point, Sartek, but the game considers a military unit (army) built in a city with barracks a veteran. They did not make a special exception for the army.


If you take a MGL to a city w/ a Barracks and build an Armey, it will be 'Regular'--even with the Barracks.

The only way (that I've found) to get a Veteran Army is via Military Academy.

BTW: Has anyone ever had the Military Academy in a city w/o a Barracks. It'd be interesting to see if it's the Barracks or the MilAc that gives a 'built' Army the Veteran status.

Steven

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 12-01-2004 23:35
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I would say that you can count an attack as a retreat, if the attack stops and the unit you attack is not dead.
Normally an army will attack until it is dead or the unit it is attacking is dead. I have not seen any cases where my army attacked and stopped, while the unit was alive.

Since you are not going to attack a unit when your army is down to 1HP, you do not see alot of those opportunities. On defense you can see many cases where attackers keep attacking and drive your army to a small HP level. I have not seen any where the attackers stopped attacking and my army was at 1hp or any number of HP's. The attackers attack until either it is dead or the army is dead.

Now I am not saying it could not happen, but I have never seen it and I make armies with the first leader I get 95/100 times. IOW I have armies and use them in nearly every game.

So are you saying you saw an attack where both the attacker and the defender was alive at the end of the combat? Was the attacker a fast mover with retreat? If you saw it where the army did the attacking, that would be worthy of a save being posted.

steven8r is offline steven8r
Prince
of Central Texas
May 2002
time: 23:33
  Old Post 13-01-2004 00:30
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton buy from Amazon

vmxa1,

In my most recent game, Emporer/Standard/Japan, I made several Armies. Several times during this game, my Army would stop an unsuccessful attack against a unit (if it still had at least 1 movement left). Both units (my Army and the Defender) were still alive at the end of the combat. These were Sword Armies vs Rifle or Infantry.

However, if the defender gets down to 1 hp, the attacker WILL NOT retreat! The retreat seems only to happen if the defender looks 'too powerful'.

Steven

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 13-01-2004 05:08
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Full PM-box? Change here!

I will have to watch carefully to see. I have not used a sword army to go after infantry. I would expect that to be hard road. At that stage I would using a sword army in a pacify or defense role.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:33
  Old Post 13-01-2004 05:58
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton buy from Amazon

Fastmover Armies will retreat upon reaching 1hp when on attack. They will not retreat if the defender, however, is also at 1 hp (like all fastmovers).

Fastmover Armies on defense will not retreat if fortified, but will if unfortified. Not sure about when on the 'y' command, whatever it's called.

I do not know what slowmover Armies, now in C3C themselves fastmovers, will do.

Steven8r, that is one of the many reasons to build mixed unit Armies. Wouldn't you have much rather had a Longbow, Rifle, Guerilla, or Infantry added to a 2xSword Army?

steven8r is offline steven8r
Prince
of Central Texas
May 2002
time: 23:33
  Old Post 13-01-2004 19:58
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Theseus
Steven8r, that is one of the many reasons to build mixed unit Armies. Wouldn't you have much rather had a Longbow, Rifle, Guerilla, or Infantry added to a 2xSword Army?


Perhaps I should've put some unit w/ defense or 0-range bombard. In that game I never built any Longbows--only Samurai. So I guess it was a 2x Sword, 2x Samurai Army. Then my later Armies were 4x Samurai--those are pretty powerful.


quote:
Originally posted by vmxa1 I will have to watch carefully to see. I have not used a sword army to go after infantry. I would expect that to be hard road. At that stage I would using a sword army in a pacify or defense role.


Unfortunately I was using my Sword Army on a Defensive roll--I was defending my territory from an Evil Aztec Invasion. They had Cavalry, (I had no Horses or Saltpeter) I had just recently gotten Infantry and and was able to upgrade my Treb. to Arty. I was using Samurai and my Sword Armies to attack. I was able to push-back those pesky Aztec invaders, but I wasn't taking any of their territory--so no 'Resistance Quelling' for me. I finally got Peace when I saw the first Aztec Tank (which (after it was weakened a little) was later killed by that same Sword Army).

Even Sword Armys remain useful for a long time.


Steven

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:33
  Old Post 14-01-2004 17:02
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton buy from Amazon

Possible answer to the original question.....perhaps a "regular" army is one which can only include 3 units, while a "veteran" army is a maximum 4-unit army available after the Pentagon is built? Just a guess....but I suppose it can only be valid if all your armies automatically become veteran after you build the Pentagon.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 14-01-2004 22:18
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Enter the AD-FREE zone

The real question to me is why do we have to try to figure these types of things out? That should have been documented. Yes it may not affect the game play, but many civers want to know this stuff.

steven8r is offline steven8r
Prince
of Central Texas
May 2002
time: 23:33
  Old Post 14-01-2004 22:20
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Got spare money?

quote:
Originally posted by Thriller
Possible answer to the original question.....perhaps a "regular" army is one which can only include 3 units, while a "veteran" army is a maximum 4-unit army available after the Pentagon is built? Just a guess....but I suppose it can only be valid if all your armies automatically become veteran after you build the Pentagon.


Good guess, but inaccurate. Even after I built the Pentagon, any Army created by a MGL has the 'Regular' status.

I guess it's just a way to tell the difference between a 'Battle-Created' Army and a 'Built' Army.

Steven

steven8r is offline steven8r
Prince
of Central Texas
May 2002
time: 23:33
  Old Post 14-01-2004 22:27
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by vmxa1
The real question to me is why do we have to try to figure these types of things out? That should have been documented. Yes it may not affect the game play, but many civers want to know this stuff.


==> Documentation in Civ?!?! ROFLMAO

Fortunately there's 'Poly

Steven

Last edited by steven8r on 15-01-2004 at 01:45

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:33
  Old Post 15-01-2004 01:33
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Suffering from ads?

I've also noticed that if a unit in a "Regular" army is promoted, so is the army.

steven8r is offline steven8r
Prince
of Central Texas
May 2002
time: 23:33
  Old Post 15-01-2004 01:43
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Support Apolyton buy from Amazon



I haven't noticed this, but then again, all my recent test Armies are currently all populated w/ Elites so no promotions for them.

Steven

Risa is offline Risa
Warlord

Nov 2003
time: 13:33
  Old Post 15-01-2004 08:27
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by skywalker
I've also noticed that if a unit in a "Regular" army is promoted, so is the army.

I wish it were true to me.
I've never got armies promoted in C3C.

binyo66 is offline binyo66
Chieftain
Indonesia
Oct 2003
time: 05:33
  Old Post 16-01-2004 13:59
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Put an end to popups!

I have experience:

If I put 4 unit MA Elite in the Army, then it would be vet. If I put 4 unit tanks elite in the Army, I think at that time I got reg. So, most likely it is depends on total HP of all unit (IMO), and I never have army retreat.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:33.
Apolyton Time is 00:33.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0516 seconds (90.96% PHP - 9.04% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net