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furrykef
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quote: Originally posted by Artifex
Its my luck I play random civs and I swear they are in almost every game of mine. |
Random civs are heavily weighted toward American civs (America, Iroquois, Aztec, Maya, Inca). For some reason this seems to be only for AI civs; I pick a random civ and rarely end up with an American one. Also I always play with "culturally linked starting locations"; this may have to do with it.
I really hope the next patch fixes this because I'm tired of American civs for neighbors! Ugh. I can play an 8-civ game and there's a good chance ALL of the American civs will be in it...I like it when I don't know who my neighbors are.
- Kef
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furrykef
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quote: Originally posted by justjake73
YOU have the POWER!
The power to CHOOSE your opponents!! |
You obviously weren't listening when I said "I like it when I don't know who my neighbors are". :P
- Kef
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jackl
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Yes...they Mayans are true EVIL.
Theyre a nightmare. They grow HUGE empires, take over entire continents and seem to HATE every one. And to make maters worse I just got flat out nuked back to the stone age by the buggers.
I decided that the french (my neighbours) were gettin a bit too big for their boots with their two Aluminiums and two uraniums, so i lauched a big invasion and grabbed seven of their ten cities on the first go...so they go and drag the mayans in to it by signing alliance against me and then lob a tactical nuke at PARIS. (yeah they nuked their OWN capital one turn after i took it).
So i ve got 32 icbm and i check my Military advisor and the french have just one tactical left and the mayans have just two ICBMs showing.
I figure i can absorbe three hits and nuke the rest of france and the MAYAN CAPITAL (to cancel all their trade agreements). SO as expected three nukes landed on my empire...then another...an another....and another...i counted 26.
They must have rushed bought them or something coz my spy showed only two ICBMs.
Yeah the MAYANS are EVIL. (and the dutch....i agree with that too.)
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furrykef
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quote: Originally posted by joncha
Then you really should turn off the culturally linked starting locations. That way, at least, if you get an American civ, at least its just one American civ. |
Well, perhaps, but I happen to like culturally linked starting locations, because when it does work, you get a friendlier civ or two next to you (remember: same culture group = more friendly). Which of course means you may get a free punching bag. Under normal circumstances, even with culturally linked starting locations, your rivals' identities and locations shouldn't be too predictable, but now they are. Hm. I just can't win.
- Kef
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Ision
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The reason you may be seeing strong Mayan AIs is that they and the Incas are the ONLY CIVs with the build often flagged for 'workers'. The AI is notorious for NOT building enough workers. The Incas will not benefit as much as the Mayans for 2 reasons 1. The Mayans are Industrious, and 2. The Inca UU is crap - while the Mayan one will give this AI an early GA and even more workers from barb camps.
Because of this - I have suggested to the AU Mod developers that they flag 'workers' as a build often for every CIV.
Ision
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gunkulator
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I started a game as the Mayans. They are not as powerful as one would think. Ind and Agr are great for REXing but the Javelin Thrower is just a 2/2/1 unit that costs 30 shields. That's 50% more than the Archer that it replaces. If you are REXing, you can't afford 30 shields for so weak of an attacker.
Compare the JT to the 20 shield 2/2/1 Babylonian Bowman. All you get for 10 more shields is a 1/3 chance of enslavement, if you win. Yes, you can beat up the barbs and grab a few free workers but against other civs, you're 30 shields are better spent on more powerful swordsmen or faster and retreatable horsemen. The window for Archer rushes is short and the extra cost makes it infeasable for the Mayans.
Last edited by gunkulator on 13-01-2004 at 02:26
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