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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:32
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for a change a short, not too discussion-intensive thread: the guerilla unit.
- in the PTW-AU-mod, guerilla got it's attack increased to 8, exactly like the infantry. (the 8-attack infantry has already been adopted in the C3C-version of the mod)
- everything is the same for the guerilla unit, except that it now upgrades to TOW-infantry (A:12,D:14). but this come a lot later with rocketry and usually far more than 50 turns away (after replacable parts follow AT, electronics, radio and the whole upper branch).
so my proposals:
a) give the guerilla an attack of 8
OR
b) treat all terrain as road and keep attack value at 6
b is a more risky idea, but because i see the AI often running around with guerillas, at least it could use it as a great sabotaging unit (pillage). of course this should only be allowed if the attack stays at 6. with 8 the guerilla would be the same or faster than cavalry!
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ducki
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I like the ATAR idea, especially since they are guerillas. Besides, by the time they come around, everything should be roaded anyway and probably railed, no?
Does ATAR work in enemy territory?
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Risa
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Proposal b may be a cool idea, but IMO it doesn't suit the philosophy of AU mod. Guerillas are just upgraded archer or longbowman, the resourceless offense (and defense) units of industrial era. It should be a slow-mover.
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pauli
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herndon, va, usa
Jan 2000 time: 00:32
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hmm. i like the idea of all terrain as roads for the guerilla; however, that would also need to be the case for tow infantry, which probably shouldn't be able to out-move mech inf on open ground.
also, guerillas have a use already: defensive bombard makes them a decent addition to defensive compliments when artillery aren't available.
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pauli
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herndon, va, usa
Jan 2000 time: 00:32
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Tube launched, Optically tracked, Wire guided [missle system]
(depending on who you ask)
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Dominae
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Here's my ranking (I guess the ranking method is standard practice now!?):
1. B, Increase attack to 8.
2. A, No change.
3. C, Increase attack and add ZOC. Add ZOC to TOW Infantry.
4. D, Increase movement to 2, all terrain as grass.
5. E, All terrain as roads.
Dominae
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