Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Stories & Diplomacy-Archive > Musical Chairs Diplomacy: Rule Variant Idea
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Bosh is offline Bosh
Emperor
Taehan Mingook
Jan 1970
time: 00:33
  Old Post 11-01-2004 08:07
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Musical Chairs Diplomacy: Rule Variant Idea Inflate your Upload Space

While having some trouble falling asleep last night, I came up with a diplomacy variant with a single simple rule change that would turn how the game is played upside down. Basically what happens is you get seven players on a standard map (or any map really) and assign them to random countries and have them play out the first two seasons normally and then after fall retreats are dealt with, people would be assigned random powers all over again. And so after the first year everyone would due winter builds/disbands and then a spring and fall turn before being assigned a new power randomly every year.

After every fall phase is completed the GM writes down the gain/loss of SCs of every player and adds them up year after year. And when the game ends (the game ends in the normal manner), the person with the most SC-gain points wins the game (actually controlling the country that hits 18 SCs when it does hit 18 SCs means nothing).

Alternately instead of assigning powers randomly every turn there could be a rotation order of countries, perhaps alphabetical perhaps in some manner as to move the player around the map as much as possible. This would lead to some interesting diplomacy (ie "I'll support you into Belgium if you support me into Serbia next year when you're Russia"). What this also has going for it is that it makes sure that there is no element of chance in the game just as in standard diplomacy. This would also make it possible to scrap the point bit of game and have winners decided in the normal manner, which would lead to some interesting diplomacy (as in "hmmmmmmmmm, I want to hurt Russia bit now but no so badly that I have no chance to solo with it when I play it in three years")

But the random country assignment would make the game nicely surreal and unpredicatable with you never knowing who your next neighbor is going to be.

Either way, I think it would be a fun game to GM since I'd get to watch countries changing their plans so much that they resemble crazed demented hampsters and I think that it would be a fun game to play since it'd put you in a lot of interesting diplomatic situations.

As for as power names go, each player could choose an international "conspiracy" (Mormons, Illuminati, Templars, Elders of Zion etc.) that would be pulling the strings of various countries.

Any comments on this would be greatly appreciated as well as to ideas as to whether random or rotational country reassignments would be more fun. I definatley want to get a Musical Chairs Dip game up and running, and I'm sure I can come up with seven people somewhere.

chegitz guevara is offline chegitz guevara
King
Ft. Lauderdale, FL Communist Party of Apolyton
Jun 2000
time: 00:33
  Old Post 11-01-2004 23:56 Visit chegitz guevara's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Browse Apolyton AD-FREE

How would you determine victory?

Vlad Antlerkov is offline Vlad Antlerkov
King
Do you have Matt Stairs in your house?
Mar 1999
time: 23:33
  Old Post 12-01-2004 00:22 Visit Vlad Antlerkov's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Chegitz:

quote:
After every fall phase is completed the GM writes down the gain/loss of SCs of every player and adds them up year after year. And when the game ends (the game ends in the normal manner), the person with the most SC-gain points wins the game (actually controlling the country that hits 18 SCs when it does hit 18 SCs means nothing).


Actually, I'd rather have done a game under the Goofy variant. But completely random switching of countries is goofy enough for me.

How would we handle eliminated countries? One conspiracy sits out a turn?

Bosh is offline Bosh
Emperor
Taehan Mingook
Jan 1970
time: 00:33
  Old Post 12-01-2004 09:11
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

What I was thinking is if you control a country while it gets eliminated you don't get to play any more (but you could still win if you did good up to that point).

I was also thinking of capping the ending date to 1910 or possibly 1914 too keep people from dragging things out too long.

chegitz guevara is offline chegitz guevara
King
Ft. Lauderdale, FL Communist Party of Apolyton
Jun 2000
time: 00:33
  Old Post 12-01-2004 21:08 Visit chegitz guevara's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

You should keep track of how many SCs a player has won and lost. Otherwise winning isn't a matter of strategy and diplomacy, but rather randomness. In effect, you'll be randomly selecting a winner, which is fine for lotteries but isn't very interesting for a game.

orange is offline orange
Emperor
It doesn't matter what your name is!
Feb 2000
time: 00:33
  Old Post 13-01-2004 04:55 Visit orange's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Suffering from ads?

i think that was the idea Che. Only problem I see is - what happens when a country is eliminated. Which player do you eliminate? Perhaps the player with the fewest points up to that stage of the game? And so on? That could add an element of really wanting to keep small countries in the game, especialy if you control a country that has the power to rape them, but also being in a position of having the fewest gained points, which means eliminating a rival country would be eliminating yourself.

Kalius is offline Kalius
Emperor
Kriegsgewitter
Aug 2002
time: 16:33
  Old Post 18-01-2004 13:34
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

Just have a relegation dogfight. If you have the fewest SCs conquered, look out if a nation is going to the dogs. 'Cause you'll be going down with it.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:33.
Apolyton Time is 00:33.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0311 seconds (85.81% PHP - 14.19% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net