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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:33
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Completed research:
None
New units and improvements:
CA builds Spearman, starts another Spearman.
Workers:
Patsy begins to mine the hill north of CoC. Jonas begins to mine SC-33, will push it to 6 shields after growth (next turn). Concord builds road at CdL-6. Max and Mike mine at TP-4 and 7 respectively. The war road crew goes south.
Military:
Spearman fortifies in CA. King Arthur returns to Camelot. Settler founds Witch Village; set to Courthouse as all ring-2 cities. Guarding Spearman fortifies. Sir Kay enters CoD territory on the way home. Sir Bedevere skips turn, watching Monkey activity. Sir Launcelot goes for a barbarian camp, always on the quest for adventures. We're being warned about Iberian tribes near GoEP (that's not by chance the LL team, is it?). The map trade shows a camp at GoEP-999998. I send 5 Swordsmen their way, assuming the C.O.WAR.D. agrees, may be we can make some elites. No need to let the swords of our guys rust at their Camelot-2 bivouac.
Exploration:
With the map trade (see Diplomacy) the exploration is officially over. This topic will be removed next turn.
Diplomacy:
CoD sends accepted World Map. We have now Monkeys map. I will update our map tomorrow. Monkey has 8 cities with a total of 21 pop points. CoD has 9 cities with 28 pop points. We have 10 cities with 32 pop points total. That makes almost a 3:1 advantage in production potential. Urgent: We need to talk about the location of the southern base city and the war plans. We need to know where further to build the road. I expect the C.O.WAR.D. to moderate this discussion. I will of course participate.
Economy:
Somebody has a higher GNP than we . Uh oh, CoD is a Republic, must be they . 3 turns anarchy, lucky gits. We're still world leaders in shield production, though.
Finances and research:
263 gold, +48/turn at 10.0.0. Construction in 34 turns with 1 scientist.
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