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Should Ministers have terms?
This poll is closed. |
| Yes |
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11 |
78.57% |
| No |
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3 |
21.43% |
| Total: |
14 voters |
100% |
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Togas
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California
Jun 2002 time: 21:33
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This is just my personal opinion:
Terms are not a bad idea, but we definately should have no term limits. I'd like to keep good ministers on the job.
One thing terms do is make you reconsider a minister, and makes the minister reaffirm himself to the job. They also give a the minister a set timeframe to retire, if he's getting tired of the job, keeping him from just burning out and suddenly dropping.
If we did go with terms, I'd prefer staggered 3 month terms, so that every month we have 1 Consul up for election and 1 minister up for reappointment/appointment. However, the Minister term should end in the middle of the month, to allow the new team of Consuls to decide on a new minister, if they choose to.
However, if we stick to the old system I'm prefectly OK with that.
--Togas
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Togas
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California
Jun 2002 time: 21:33
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Sounds like we're in agreement that the terms should be staggered. We just need to write up something official. Here's what I propose:
Assuming game starts during Month 1
Military -- the 15th of Month 2, 5, 8, 11
Domestic -- the 15th of Month 3, 6, 9, 12
Foreign -- the 15th of Month 4, 7, 10, 1
Rationale: We'll get an early glimpse at the abilities and activity of the Military Minister with his orders for the units, scouting, and early defense plans. We'll get an idea of the abilities of the Domestic Minister sometime after that, especially once we start to have a few more cities. We won't get an idea of the abilities of the Foreign Minister until there's a few nations we've contacted and a few foreign "incidents" have occured.
--Togas
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