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varwnos
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Thessalonike
Oct 2003 time: 07:33
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new unit "lombard" (also new shield for it ). The power struggle between the lombards and the other latins for control of the "latin empire of constantinople" was a real issue in the first two decades post 1204, and i am trying to make it evident in the game via events. historically emperor henry conquered most of the other latin kingdoms in Greece, taking Corinth, Athens, Thebae and in the north Dyrrachion. However i am not sure if it will work if i have the empire of constantinople in war with the minor latin kingdoms. after henry's death the other kingdoms became largely independent again, and didnt do much to help the by now collapsing latin posessions in macedonia & thrace.
i decided that the scen will begin in 1205 and end in 1350 something i think (date of the death of andronikos III palaiologos). the reasons are many:
in 1205 Phillipoupolis is conquered by the latins. this leads to open war with the bulgarians, but soon afterwards the bulgarian emperor dies and civil war takes place. this is helpful because i didnt want to have bulgaria strong from the start.
Andronikos III palaiologos came to power by going to war against his uncle, Andronikos II. civil war destroyed the empire and for the first time it was obvious that the ottomans would become the dominent force in the european parts as well (byzantine campaigns now were very dependent on ottoman troops, due to other events of the period, like dushan's conquests in macedonia). also this makes the problem that there are no ottomans in the game as a nation look a bit less significant. moreover this scen is mostly about the empire of Thessalonike 
in theory this scenario should reach its peak in turn 30 or so, when the crucial battle with the bulgarians takes place (events see to it that they wont be easy at all...) 
ps: can one make barbarian units appear by events? what is the significance of the "trigger attacker/trigger defender" commands in the create unit menu?
Attachment: epiros.gif
This has been downloaded 112 time(s).
Last edited by varwnos on 08-02-2004 at 21:49
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Hendrik the Great
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Good old Germany!
Oct 1999 time: 06:33
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You are welcome to use the ships I used in Daroae. Apart from the big ship, the Galease I think all can be used starting 1205. Not entirely correct but maybe a bit more interesting.
BTW, I am still not sure of the use of the naval border unit in your Scn. The other AI might just keep attacking it if they are at war with the venetians or whoever owns these "units".
TRigger attacker, defender:
You can set specific actions for these
i.e. (from my Vikings scn)
@IF
UNITKILLED
unit=Rendier
attacker=Norwegians
defender=Barbarians
@THEN
TEXT
NEWS: Hunters track a herd of Rendier!
ENDTEXT
CHANGEMONEY
receiver=triggerattacker
amount=50
@ENDIF
or...
@IF
UNITKILLED
unit=Monk
attacker=ANYBODY
defender=ANYBODY
@THEN
TEXT
NEWS: Monks robbed by thiefs!
ENDTEXT
CHANGEMONEY
receiver=triggerattacker
amount=50
@ENDIF
ANYBODY aint working properly I think but it was ok for my scn,...
Hope this helps.
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varwnos
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Thessalonike
Oct 2003 time: 07:33
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ty 
can you write an example of an event where barbarian units are created? (since the fw editor doesnt have this option for barbarian units, i will have to write those events manually)
as for the naval borders you were right in assuming that they arent venetian-controlled, although i might make one of them venetian controlled. atm all of the units around Constantinople are controlled by the latin empire of Constantinople. The reason that the naval borders are there is because i want to avoid anyone else moving units in the Bosporus, unless they conquer Constantinople ofcourse. Well the naval borders wont be impossible to destroy (they arent air units, they are naval) but it will take 2 or 3 attacks in the same round i guess, if they are veteran. Those units will also be (in smaller numbers) in two cities in Crete, and other than that probably nowhere else. Unless i have one in Methone as well, which was an important conquest of the venetians in Morea.
i made a few more units: bulgarian horseman, wallachian, hungarian, and also edited the main serb strong unit a bit. however i am very slow with finishing things 
the good news is that i decided that the latin empire of constantinoplke wont be allied with the minor latin kingdoms, since the war was real between them during the reign of Henry, besides after that the epirotans are supposed to pretty much be between the two latin powers anyway (although i dont know if a computer controlled epirotans -empire of thessalonike- will do that, but the empire of thessalonike is the nation you are supposed to play. However the bulgarians, and the two latin powers, will be fun to play as well. The hungarians and the wallachians are there to trigger invasions if attacked, so that serbia and bulgaria dont have safe borders (when ai controlled). probably killing those units will give you a cash bonus though, but there wont be any hungarian or wallachian city to conquer (i dont see the point in that).
i dont know if i will use your ships from daroe, although they are very cool, but i think that i shall use some of the fading lights ships due to the venetian unit there which i like i am using your siege engine and the trebuchet however 
here is a pic of the serbs and the bulgarians. btw wasnt serbia a kingdom at the time? (probably, since dushan called himself king i think, and not emperor) bulgaria was an empire, i know 
ps: Mathias, can i use all of your icons from DAROE? it goes without saying ofcourse that it will be mentioned in the text file 
Attachment: serb_bulg.gif
This has been downloaded 89 time(s).
Last edited by varwnos on 11-02-2004 at 10:10
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varwnos
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Thessalonike
Oct 2003 time: 07:33
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Hey Heresson, i am not sure exactly where you were getting at, but:
a) your scenario "fading lights" ofcourse is very impressive, and very interesting for your serius attempt to depict the historical situation of the period it is about. however this made it impossible and frustrating, and at least i never could play it to the end, the genoan galley event was unbelievably annoying (for me at least). Moreover creating an impossible situation in anatolia meant that the player was just stuck trying to take the turkish cities, and that was about all of the gameplay value. Still the map you made is amazing, and th scenario has enough good points to be regarded as a civ2 classic, which i am sure it is! 
b)as for my scen i am not sure what you would like to see, i am not even sure if you will dl it anyway but i decided not to make it fictional because i had already made historical units and nations etc. this is from 1205- Andronikos III (late 1300s i think, i'll have to check again though). My main model is DAROE, since it had a very high fun value, which ofcourse emant that playing as the Nicaeans you could just destroy the ottomans in a few turns, which made things non-historical, but fun. In my scen there are no ottomans as a nation, so i didnt have to deal with that issue, but still the Nicaeans arent really meant for play in my scen.
I decided not to have a map of the entire anatolia due to the lack of ottomans etc.
c) well as for my pic, i had once posted it (heh) but anyway this thread isnt about showing pics of oneself, so you will just have to take my word for it! 
d) i am not using your cannon unit anymore, since this scen doesnt go as far as 1453
e) your balcan cities are nice, but the andalusian cities i found look better imo. i tried to make cities myself, but failed miserably, and appreciate everyone's better attempts to do so 
f) the city placement was just coppied from your scen (fading lights), i only added some cities in Epiros, and in the islands. This was done since i gather that you went to a lot of work to find the main cities of the period etc, so i could benefit from that effort 
Last edited by varwnos on 15-02-2004 at 20:34
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Heresson
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of frogs
Jun 2000 time: 06:33
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Hi
I assure You the genoan galley thing was as annoying for me as well Just I'd rather a scn to be too hard than too easy. Perhaps I've overdone it. I'll make an update someday. When it comes to the Turks, it wasn't completely impossible. If You take Konya, there's a chance great Turkish progress will never start. If You research proper techs giving You industrial boost and fortify heavily in western Anatoly, it is possible to survive there as well.
And finally, You can try to defend in Europe - conquest of Balkans is possible.
quote:
b)as for my scen i am not sure what you would like to see, i am not even sure if you will dl it anyway 
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I assure You I will! I'd like to see a good scenario. Keep workingover it until You'll be sure there is something in it may make You proud of it. I'll be pleased to take a look at it in the playtest time.
Oh, I don't mind your scn not being 100% historical. Every historical scenario is historical fiction after all.
quote:
c) well as for my pic, i had once posted it (heh) but anyway this thread isnt about showing pics of oneself, so you will just have to take my word for it! 
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Hm. You could base your people.gif. on You and your family.
quote:
d) i am not using your cannon unit anymore, since this scen doesnt go as far as 1453
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wa-l-hamdu li-l-lahi.
quote:
f) the city placement was just coppied from your scen (fading lights), i only added some cities in Epiros, and in the islands. This was done since i gather that you went to a lot of work to find the main cities of the period etc, so i could benefit from that effort |
I'm sure I've made some mistakes, though.
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varwnos
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Thessalonike
Oct 2003 time: 07:33
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Well the thing is that i suck at creating tech trees, so i tend to just have special units for each nation (which in the end becomes boring though, since some units mostly have a different shield and thats all) and give them all from the start, then give some new units through events, or give a new tech through an event etc. so i am not sure if my scen will be interesting as far as the use of units not available from the start is conserned..
the shileds add a bit to the atmosphere, but they make it impossible to have new units replacing the old, because there just isnt the space for some many units.
Last edited by varwnos on 19-02-2004 at 18:52
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Hendrik the Great
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Good old Germany!
Oct 1999 time: 06:33
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If you have many units whose only difference is their shield then drop the shield. You can have one unit for all civs then. Giving you more unit slots to use.
Make a linear tech tree only. One that goes
Tech A->Tech B->Tech C and so on...
It's better than nothing. Or, copy your scenario and use the copy only for playing around with the tech tree and things that are difficult. I did that for Daroae, saved me a lot of problems and setbacks. Once the tech tree works all you need to do is copy the text file into the actual scenario.
About Greek Fire. The use in naval warfare had declined in the 13th century though it was still used on occasion to great desaster for the enemy. However, the appearence of Gun Powder and more advanced catapults put greek fire more and more out of range. I saw no use in creating a special greek fire unit in my scenario. If it was used it was used by the different troops and not by special units that could be represented. The only outstanding one was the blow-pipe unit depicted in my scenario. Though, they were not really using greek fire but a substance derived from it. Cloth or wood was painted with it or entirely attached to it, it was not really liquid anymore more like a strong sirup. On impact it would expand and set anyone hit on fire.
Considering the size of the map a greek fire unit makes no real sense to me.
Edit: I played my own Scn today and rediscovered I used Greek Fire not as a unit but as a technology to give certain units. 
Last edited by Hendrik the Great on 21-02-2004 at 00:37
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