Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Here's a concept:
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
MattPilot is offline MattPilot
Warlord
Tulsa, OK
Dec 2003
time: 05:33
  Old Post 11-01-2004 20:38
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Here's a concept: Support Apolyton buy from Amazon

I'm wondering what you all think of this concept.

In most of my games i build up to 300 units or so cranking out one after the other. But i only got a few metro's to support all of that.
So i got thinking, how could you make the military correlate with actual population.

Now, what if major combat units (units which represent big numbers and great combat strength within the game), actually used up ONE population point per unit.

This would include units like swordsmen, spearmen, archers, up to riflemen, up to mech infantry, and modern armor etc.. and of course ships (they do house 1000's of men each).

It wouldn't include warriors, planes, explorers, and other units that do not represent great numbers.

Of course such action would require a rebalancing of some units (like removing leathal bombard from planes), so that non-pop requiring units don't kill pop-requiring units.

Of course, units that are no longer needed could be able to rejoin cities. So in wars, actual population is being killed.

In general, what do you think of that idea?

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:33
  Old Post 11-01-2004 20:42 Visit Inverse Icarus's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Tired of ads?

not civ. but an awesome concept.

in the game that i will one day develop *sigh* if you want 500 swordsmen, you need 500 men to give swords

Capt Dizle is offline Capt Dizle
King

Sep 1999
time: 00:33
  Old Post 11-01-2004 23:09
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization 2

Well, in the game EU each province had a manpower rating and this limited the number of troops you could train at any given time. This is a good concept and should be in Civ in some form or another.

This does not really address the primary problem of global conquest. Global conquest has never happened and therefore it should not be attainable in Civ. IMHO.

mrmitchell is offline mrmitchell
King

Donate to the Red Cross

Sep 2002
time: 23:33
  Old Post 11-01-2004 23:53
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Put an end to popups!

quote:
This does not really address the primary problem of global conquest. Global conquest has never happened and therefore it should not be attainable in Civ. IMHO.

Then what is actually the goal of the game?

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:33
  Old Post 12-01-2004 04:27 Visit GhengisFarb's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Re: Here's a concept: Help yourself to an AD-FREE life

quote:
Originally posted by MattPilot
I'm wondering what you all think of this concept.

In most of my games i build up to 300 units or so cranking out one after the other. But i only got a few metro's to support all of that.
So i got thinking, how could you make the military correlate with actual population.

Now, what if major combat units (units which represent big numbers and great combat strength within the game), actually used up ONE population point per unit.

This would include units like swordsmen, spearmen, archers, up to riflemen, up to mech infantry, and modern armor etc.. and of course ships (they do house 1000's of men each).

Its been done in a few mods before. I remember playing a few of them. Don't know what happened to them.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 12-01-2004 04:57
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Full PM-box? Change here!

JT it is just a game and does not have to be real, although it could be said that the known world was conquered twice.

Capt Dizle is offline Capt Dizle
King

Sep 1999
time: 00:33
  Old Post 12-01-2004 05:31
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by vmxa1
JT it is just a game and does not have to be real, although it could be said that the known world was conquered twice.


vmxa1 it is just a game and does not have to be real, nor fun, nor anything else. You can get off my back.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:33
  Old Post 12-01-2004 05:42
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by jimmytrick
This does not really address the primary problem of global conquest. Global conquest has never happened and therefore it should not be attainable in Civ. IMHO.


Not to run totally OT, but it sorta has, at least in the context of the then known world.

I'd give pretty good credit to Macedonia, Rome, the Mongols, and, of course, "The sun never sets on the British Empire."

And, uh, it ain't RL 2050AD yet.

(Boy, that's a weird thought.)

I ain't gonna go into winning via culture.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 12-01-2004 12:41
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I did not realize I was on your back, but I have an aversion to post about things not being real in Civ. Yup it is true civ is not a simulation and is not perfect, imagine that.

Capt Dizle is offline Capt Dizle
King

Sep 1999
time: 00:33
  Old Post 12-01-2004 19:10
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by vmxa1
I did not realize I was on your back, but I have an aversion to post about things not being real in Civ. Yup it is true civ is not a simulation and is not perfect, imagine that.


My problme with global conquest in civ is not really that it is ahistorical, but I do think that civ as an abstract ought to at least remain true to reality in macro issues. My issue with conquest is that it is far too easy to do a rolling conquest. I would refer you to the GOTM at civfanatics for numerous examples.

World conquest should be attainable but not sustainable.

SlightlyMadman is offline SlightlyMadman
Warlord
Baltimore
Nov 2001
time: 00:33
  Old Post 12-01-2004 22:48 Visit SlightlyMadman's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

(back OT for a second)

I created a mod once that did this. The biggest problem, and the reason I eventually abandoned it, is that it makes food even more important. Basically, a civ that started on a floodplain would immediately dominate, because they could produce so many more units compared to everyone else.

The reason I created the mod was to try to make big lucky empires a little less able to conquer, but it only ended up making that very problem worse.

I tried fiddling with it a bit to take off the requirement for defensive units, but it didn't seem to help much, since you still couldn't counter-attack.

This was in vanilla civ3, though. Maybe some of the new editor options would make it easier to balance this. The biggest problem is that 1 citizen per unit is just too much, it should be more like 1/2 or 1/4. I tried to compensate by making each citizen more like half a citizen (so 1-11 was town, 12-23 city, etc.), but there weren't enough options in the editor at the time to really do this properly.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:33.
Apolyton Time is 00:33.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0442 seconds (88.53% PHP - 11.47% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net