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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Should Forest/Jungle Clearing Cause Pollution?
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CiverDan is offline CiverDan
Prince

Sep 2002
time: 00:33
  Old Post 12-01-2004 06:01 Visit CiverDan's homepage!
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Should Forest/Jungle Clearing Cause Pollution? Put an end to popups!

I had this thought when I was thinking about ways to discourage widespread "Terraforming". One would be to cause each Forest/Jungle/Marsh Tiles produce x pollution units per x pop in each city (Maybe equal to 1 pollution point in a Size 10 city for 20-40 tiles cleared). Maybe this would curb the "chop down the amazon" practice which generally occurs from the Indutrial Age on.

Fried-Psitalon is offline Fried-Psitalon
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Dec 2002
time: 00:33
  Old Post 12-01-2004 06:03
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I think having the simple disadvantage of being forced TO chop down the Amazon (as opposed to having lush green farmlands) is bad enough.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:33
  Old Post 12-01-2004 06:26
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an interesting idea, but I agree with Fried.

not to mention the fact that the ai would be able to screw with you environment by slash and burning everything (I know they can already by not cleaning pollution up), so would take a major worker code rewrite, imho, ontop of the actual game code.

I did like in SMAC how some groups favored forests, and the effects of deforestation/mining, but in this setting, not sure how well it would work.

Plotinus is offline Plotinus
Prince

Oct 2003
time: 05:33
  Old Post 12-01-2004 06:54
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I do think there ought to be more repercussions for environmental mismanagement later in the game. As it is, even the effects of global warming are minimal (the occasional tile changes - big deal!). I think that after you have researched the "green" techs - Recycling, and the one before it whose name I forget - pollution and deforestation should cause unhappiness in cities. Get the Green lobby going!

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:33
  Old Post 12-01-2004 12:16
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Pollution is a real bugger - and a serious inhibitor to growing cities beyond size 12, when population pollution kicks in BIGtime. Increase it over my dead body, especially without a better automation command for it. OTOH Global Warming as I have seen it is feeble. Perhaps population pollution could be toned down, but the risk and damage caused by global warming be made greater?

As it is, with 20-odd workers I tend to have enough by the early Modern era to eliminate pollution quickly and avoid Global Warming pretty much completely. A greater chance of global warming would help that.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 12-01-2004 12:29
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Stop Stop Stop. I screamed at civ2 to reduce the pollution annoyance and now they did and you want to dump it on us again? At least in civ2 you could correct any effects, in civ3 you just eat.

chegitz guevara is offline chegitz guevara
King
Ft. Lauderdale, FL Communist Party of Apolyton
Jun 2000
time: 00:33
  Old Post 12-01-2004 21:00 Visit chegitz guevara's homepage!
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I'm not sure I'm even big on the concept of jungle in the first place. The jungle, world wide is a source of hardwood and tropical foods as well as rare items for trade (ivory, monkeys, furs, chocolate, vanilla, etc.). It should be as useful, or maybe slightly less than, forests. When clear cut, it should become plaines or desert, as happens in the real world.

Forests, when cut, should always be grassland.

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