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CiverDan
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I had this thought when I was thinking about ways to discourage widespread "Terraforming". One would be to cause each Forest/Jungle/Marsh Tiles produce x pollution units per x pop in each city (Maybe equal to 1 pollution point in a Size 10 city for 20-40 tiles cleared). Maybe this would curb the "chop down the amazon" practice which generally occurs from the Indutrial Age on.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:33
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an interesting idea, but I agree with Fried.
not to mention the fact that the ai would be able to screw with you environment by slash and burning everything (I know they can already by not cleaning pollution up), so would take a major worker code rewrite, imho, ontop of the actual game code.
I did like in SMAC how some groups favored forests, and the effects of deforestation/mining, but in this setting, not sure how well it would work.
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Plotinus
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I do think there ought to be more repercussions for environmental mismanagement later in the game. As it is, even the effects of global warming are minimal (the occasional tile changes - big deal!). I think that after you have researched the "green" techs - Recycling, and the one before it whose name I forget - pollution and deforestation should cause unhappiness in cities. Get the Green lobby going!
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chegitz guevara
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Ft. Lauderdale, FL Communist Party of Apolyton
Jun 2000 time: 00:33
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I'm not sure I'm even big on the concept of jungle in the first place. The jungle, world wide is a source of hardwood and tropical foods as well as rare items for trade (ivory, monkeys, furs, chocolate, vanilla, etc.). It should be as useful, or maybe slightly less than, forests. When clear cut, it should become plaines or desert, as happens in the real world.
Forests, when cut, should always be grassland.
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