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MattPilot
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Tulsa, OK
Dec 2003 time: 05:33
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One of the things that bug me is the no move cost of railroads. You can basically have all your units in the center of the empire (and i use this strategy), and just shift them as needed when war breaks out. No need to defend any places. I currently have my RR build time at 48 tuns (8 turns for industrial after replaceable parts). This makes RR so much more valuable as an infastructure & transportation network since it takes a very long time to rebuild (especially in those slow turn phases in the modern age).
Well here's a (another) concept :
Lets say RR only give the standard 1/3 movement bonus & the extra food production. What if there were a city improvement, say Train Station, where you could 'rebase' units in that city to another city with a trainstation. Also, workers should be able to build trainstations (like airfields) where you could rebase units to remote areas.
Couple of rules that would guide this:
- No limit to how much you can rebase
- Units obviously lose their turn/movement rate when rebasing, making instant retaliation strikes impossible in an unorganized defense line. Which is good, btw.
- Only ground units can be rebased this way.
This, IMHO, would generally be good, which also gives attackers more of a chance, by not having to be the only one to suffer from terrain. When i get attacked, the enemy usually stops within one square after entering my country (duh, movement costs). SO i get out my stack of 50 artys and pound them to nothing. Then i get bombers to bomb the shiat out of them. Then any other units from my 'central location' come by and pick em off one by one, also doing some leader harvesting 
AI does the same to me when i attack, Once i make a seaborn landing, every unit in the empire pounces on me in the next turn. Though i can't even make a second attack the next turn at a different location (figuring all their units are at the other side of the empire) noo..oo.o...sir.. next turn my other landing force on the other side of the empire faces the same wrath of all the enemy units. Don't get me wrong, i am capable of effectively taking over a stronger enemy empire in the modern age, i just think its stupid that all units can be everywhere at once!
(Btw, is there some way to mod the game so that RR work like roads?)
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mrmitchell
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If a turn lasts 2 years, is it really that difficult to comprehend a unit crossing your nation in 2 years, on a train?
However, in Civ4, hopefully Firaxis will include a "railroad movement" option in the Editor, if just to satisfy nitpickers.
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MattPilot
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Tulsa, OK
Dec 2003 time: 05:33
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uhmm.. so lets say i don't have RR yet, Would you say it would take 20-40 years (Basically the adult life span of a human) to cross the empire? Or lets go further back. Would you say it would take one of my guys 100 years to travel from one city to the next? Of course, it wouldn't be 'them' arriving then, but their childrens children.
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Plotinus
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It's an interesting idea, but imagine what it would be like to actually play like this. It's an absolute arse having to move all those workers around in the late Industrial Age as it is - imagine if you had to click all over the place to "rebase" them!
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Antrine
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You need to sever railroad lines in critical places 'before' you invade in the main. This is real-life. If you can make every roaded tile into a rail-line, then up the time for to make same, until this becomes unfeasible. Otherwise I like your ideas, especially the rail spurs via train stations. As far as gangs of workers go we are looking forward to the addition of 'worker gangs'.
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Antrine
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QUOTE//Genesis 5:27 - And all the days of Methuselah were nine hundred sixty and nine years: and he died.//UNQUOTE
close and yet far away substitute 'moons' for 'years' and all is more accurate and closer to the truth.
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mrmitchell
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quote: and the same distance by sea with nuclear submarines taking 40 years? |
Did I say that I liked how sea units moved?
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Eladamry
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quote: Originally posted by vee4473
or if they must make a change, then just make rr's 1/5 or something other than infinite. | So, for some reason tanks would move faster along railroads then infantry would? That doesn’t make any sense.
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Plotinus
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quote: Originally posted by Antrine
substitute 'moons' for 'years' and all is more accurate and closer to the truth. |
Clever! Never heard that one before. Not sure what textual support there might be for it, of course...
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Antrine
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QUOTE//It won't happen in C3, not as an XP and definately not in a patch. Take it to the civ/future forum (the de facto C4 list forum)UNQUOTE by skywalker//
Hopefully something is feasible to modify in C3 and we have the next few months to hammer that out. And maybe there is something that can be tweaked and added to the game editor, maybe even addressing rail-lines. Where is the definitive list of what can and cannot be done?
And however noteworthy 'civ/future forum (the de facto C4 list forum)' is, it is a future fantasy that may encompass a few years and which company for sure has the ball?
With all clarity and respect, at this moment, I vote to keep pressing for tweaks in C3.
Sincerely,
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Antrine
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I like Train Station. And having to stop at each one (for one turn) and not move beyond them at all, for any unit. And they could (hopefully) be placed within cities and outside cities anywhere there are tracks already laid. With a limit of distance between them (Train Station) adherred to.
On the Methuselah reference to the counting of time cycle, I will this last note defer to another venue elsewhere where ever that may be. Here excepting to say historically the keeping of time, years and such was often mixed up with the moon or lunar months being aproximately 13 per year. Yearly calendars as we now use them did not exit with any accuracy worthy of much merit until Julian. Divide 969 by 13 and you get (rounded up) 75 years, the common lifespan of man. END of comment with due respect to 'various' religious convictions and of yet more varied religious beliefs.
Sincerely,
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MattPilot
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Tulsa, OK
Dec 2003 time: 05:33
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... or remove the Build Railroad Flag from the worker.
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All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
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