Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Apolyton University > Totalitarianism - Has this idea been completely dropped?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
CivGroups
Apolyton University (75): Not a Member - Join

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Ision is offline Ision
Warlord

Apr 2003
time: 05:33
  Old Post 12-01-2004 12:15
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Totalitarianism - Has this idea been completely dropped? Lose 30 kilos (of popups)

There was some talk on the ToE - Hoover thread of incorporating Fascism and Communism into a single tech called 'Totalitarianism'. Has this been completely scrapped? I hope not. Let us remember that the ToE/Hoover debate is in many ways related to the idea of incorporating Fascism and Communism into one tech.

After an extensive number of games of C3C it is apparent to me that the addition of ‘Fascism’ to C3C has added yet another detour for many AIs from researching towards factories or ToE. Invariably one or more AIs will waste time pursuing either commie or fascism in spite of already having researched one of the totalitarian techs.

Personally I would like to see some experimentation with completely eliminating both techs and making Commie available with ‘Industrialization’ and Fascism available with ‘Scientific Method’. No doubt many AU Mod Developers would consider this far too radical.

So what about it guys – is a single ‘Totalitarianism’ tech in the works?

Ision

pauli is offline pauli
Prince
herndon, va, usa
Jan 2000
time: 00:33
  Old Post 12-01-2004 12:38 Visit pauli's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Call to Power 2

hell, i'd like to see the govs milled together to boot...

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:33
  Old Post 12-01-2004 17:34 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

In my tests to balance the AI research choices in the Industrial era, I have succeeded in making the AI choose Communism and Fascism as their next tech just 7% of the time (each), after getting Natioinalism. This is down from 49% for Communism and 33% for Fascism in the stock rules.

I will post my results in that thread as soon as I have finished the Modern Age, but I don't think it's necessary to combine Fascism and Communism if the AI doesn't value them nearly as much as in the stock rules.

Nor Me is offline Nor Me
Prince

Oct 2002
time: 05:33
  Old Post 14-01-2004 09:15
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Suffering from ads?

There's still the issue of an AI switching twice if they research the wrong tech first.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:33
  Old Post 14-01-2004 09:55
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Browse Apolyton AD-FREE

At most, changing AI research priorities is no more than a partial solution. On the plus side, in some cases, the AI that eventually gets around to researching Fascism might be one that lags behind and can trade it to catch up some without any net loss of relative tech position for the AIs. But in too many others, the civ that finally decides to research Fascism (whenever it gets around to it) will be one of the leaders, causing the civ to lag behind in its competition with the human player (who, after all, is unlikely to place any significant value on trading for it). In such cases, the problem would be merely delayed rather than eliminated.

With a single Totalitarianism tech, AIs would never waste their research effort on more than one optional industrial government tech. Further, that optional tech will be one that also has significant value to human players for Police Stations, and that human players would therefore have an incentive to trade for relatively quickly. That would solve the problem of wasted AI research effort a lot more completely.

Nathan

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:33
  Old Post 14-01-2004 19:18 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton

quote:
Originally posted by nbarclay
the problem would be merely delayed rather than eliminated.


It's far more accurate to say that the problem will be partially solved than to say that it will be merely delayed.

The most likely result from the reduced AI value of those technologies is that only a small fraction of AIs will research them, and then they will trade them around. This saves the rest of the AI civs from having to (at least partially) research them, as they do now.

ducki is offline ducki
King

Sep 2002
time: 23:33
  Old Post 14-01-2004 21:16
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
There's still the issue of an AI switching twice if they research the wrong tech first.

The higher the difficulty level, the less this is an issue since AI anarchy times are capped.
Not saying a fix is not needed, just that starting at, IIRC, Monarch(or is it Regent?), the AI is almost guaranteed to have less anarchy per revolution than the human.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:33.
Apolyton Time is 00:33.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0353 seconds (85.95% PHP - 14.05% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net