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adrianchew
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If you're intending to wage war and capture a ton of cities and grow your empire instead of winning peacefully, what's the best government type?
I find Republic gives a nice boost to research but a lot of cities end up being pretty useless production-wise... would you do Despotism -> Monarchy -> Communism instead?
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adrianchew
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Useless ie. shield production is reduced to almost nothing - almost any improvement in the faraway cities have to be bought if you want decent build times.
Won't Communism yield overall slightly better shield production in the whole empire + you can have the SPHQ? Plus ability to field tons and tons of units at the same time.
I'm wondering if the lost in commerce is that bad - given you can devote most all to research instead of taxes since all you need is cash to upgrade units but not buy improvements.
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MoonWolf
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I normally go for democracy even if I have a lot of wars. I normally let my governors manage the citizen mood meaning it will take a long time before my cities are rioting (when they start starving, I'll do something). The trick to go for war in democracy, is to not only have a lot of luxuries and happy-buildings, but to run your wars fast and effective. I have even experienced WLTKD's after I've taken some enemy cities!
My current map is quite special with a long bottleneck to my neighbours. This make it difficult to find a good location for my FP unless I "integrate" my neighbour in to my empire. So I'm actually thinking of trying Communism if I'll grow big (am not religious). I think it's must be a try to find what's best for you and what you prefer. Just stay out of democracy if you run into a longlasting and bloody (for you) war.
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Nor Me
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I've just tested the 1.15 Beta corruption model. If it works the way I think it does then Communism is going to be the best goverment for large empires.
That should hold for non-religious builders as well.
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Raghnall
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Virginia
Sep 2002 time: 00:33
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.quote: Change pop-rush to gold-rush on communism and you have a really good form of government. |
I disagree, unless you are a peaceful Communist. If I'm going communist it's because I'm fighting. If I'm taking cities, and large ones at that, after I've quieted resistence using pop rush to build new buildings is what I want vs. gold rush, because I can reduce the number of indiginous inhabitants that might try to overthrow my puppet regime
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Capt Dizle
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I agree with vmxa1 here. On most maps and difficulty levels you will be able to produce sufficient military power to run the board by simply going to republic and staying there. Any gains you make by switching to a later government as essentially moot.
You need to have mastered some basic skills regarding expansion and diplomacy but I am assuming those are in place for the purpose of discussion.
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Capt Dizle
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Why couldn't they use KGB instead of SPHQ?
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swat-spas2
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edit (accidental 2x post)
Last edited by swat-spas2 on 16-01-2004 at 00:34
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swat-spas2
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jt: Because not every communist country called it the KGB (see SE Asia and China (GUB or MSS); Cuba calls it the DGI I think). And secondly the KGB was more like the espionage center with a good deal more power politically and militarily (border guards and nuke codes) than the CIA (post-60s at least). Only the 5th branch directorate of the KGB handled state security on internal matters, granted it undoubtedly was a very large and powerful branch.. others dealt with things like counter-intel 7th, acquiring foreign intel 1st, border security..etc.
As far as this discussion; I stay in republic for most of the game, and switch in the industrial age generally to democracy. The tech slingshot I get in the middle ages usually catches (and often passes) whatever gains the headstart given the AI made; its possible that this isn't the wisest course of action though, but it doesnt seem to hurt much in SP (mp is definitely a different world). The size of my armies is usually going to be somewhat cheaper in democracy, plus it supports more cities at a better corruption rate so I can build more if I need them. I find the slider on some luxury trade and the amount of luxuries I have by this point in the game more than compensates for the higher WW. Police and, if I bother, uni-suffage, help with the rest of it. You get more points this way too with all those happy people.
The advantage of communism for me is the 3rd palace making your total empire more effective at building units. You probably lose enough trade through corruption and the no trade bonus to make that part moot, thus losing science and happiness or $. Pop rushing the new cities is nice to get that temple up for starters. But I usually can have $$ laying around by this point too. You also don't support that many more units than republic at that stage of the game (consider city sizes).
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