Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-General/Help/Multiplaying > Damper Fields or Shield Level X?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
15.Sep: NOT PLAYED, `DIDN`T MISS ANYTHING`
08.Sep: A `TRAGEDY` FOR THE FRANCHISE
29.Jul: MADE A MISTAKE, `WG` SAYS
CivGroups
Apolyton Storywriters' Guild (56): Not a Member - Join

bottom of page
  - MASTER OF ORION 3 (US) $29.99 - MASTER OF ORION 3 (UK) £24.99 - MOO3 STRATEGY GUIDE (US) $13.99 - MASTER OF ORION 2 $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Sovereign is offline Sovereign
Prince
USA
Jan 2001
time: 00:33
  Old Post 14-01-2004 00:33
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Damper Fields or Shield Level X? Lose 30 kilos (of popups)

I'm really curious about one thing.

Damper fields versus Shield Level X.

I'm not sure which is better, since the few times I had Damper Field, it seems to be broken 1/2 of the time, while Shield Level X seems to be consistent in deflecting energy damage.

Any insights or ideas about why this is happening?

Stormhound is offline Stormhound
Prince
New Jersey
Jan 1970
time: 00:33
  Old Post 14-01-2004 01:58
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Got spare money?

I think I always picked X. Damper fields don't block damage, just lessen it.

bakalov is offline bakalov
Prince
Sofia
Nov 2002
time: 07:33
  Old Post 14-01-2004 14:54
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Help yourself to an AD-FREE life

Both have some plusses and minuses:

Class X shield

+ High damage reduction
- Lower capacity
- Low recharge rate

Damper field
- Lower damage reduction
+ Very high capacity
+ Ridiculously high recarge rate

Conclusions:
Damper field is invincible if the enemy firepower is low. It cannot stop a bunch of high damaging missiles. It does fine in prolonged fights. If the fight does not end in the first minute, you'll probably win.

I personally like damper fields with LSG more.

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:33
  Old Post 15-01-2004 00:33
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by Stormhound
I think I always picked X. Damper fields don't block damage, just lessen it.


I think all the shields only block a portion of the damage, is it always blocked or just when the pool is up?

Stormhound is offline Stormhound
Prince
New Jersey
Jan 1970
time: 00:33
  Old Post 15-01-2004 01:42
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Put an end to popups!

Normal shields absorb all damage (except from weapons that ignore shields). Those are the blue numbers you see in combat...shield hits. It's the other colors that represent real ship damage (yellow armor, red internal). If you see nothing but blue numbers on your ships during combat, you should be a very happy camper. Of course, if it's the other guy's ships that only show blue, too bad...

QS originally wanted shields to only absorb part of the damage, but I suspect that that plan went by the wayside somewhere.

Sovereign is offline Sovereign
Prince
USA
Jan 2001
time: 00:33
  Old Post 15-01-2004 01:49
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Browse Apolyton AD-FREE

Stormhound and Bakalov,

You're basically saying I'll see more "blue numbers" using Shield Level X than the Damper Field?

Therefore, my ships will shrug off more energy based damage with Shield Level X than Damper Field?

If so, should I forget Damper Field and use Shield X instead?

Stormhound is offline Stormhound
Prince
New Jersey
Jan 1970
time: 00:33
  Old Post 15-01-2004 02:10
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

It depends. Some weapons ignore shields...against those, Damper Field is the way to go. It really depends upon what sort of stuff you're facing (this, at least, is one of the remnants of an initial plan to set up ship combat so that no one weapon or defense was always the best).

Oh, and I second the Lightning Field Generators...don't leave home without them.

Sovereign is offline Sovereign
Prince
USA
Jan 2001
time: 00:33
  Old Post 15-01-2004 09:24
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Thanks. Just one more question, people.

Right now in my game, the enemy has tachyon beams, distingeration beams, disruptor cannons, maulers, etc.

Basically all the level 30+ tech energy weapons and mass drivers.

Should I keep Damper Fields to defend aganist those weapons, or should I use Shield X instead? If I remember correctly, some of these weapons have a "shield piercing" percentage to bypass shields, like 10% to 50%.

This will clarify things for me once and for all. I appreciate the feedback, people.

Hydro is offline Hydro
King
Winfield, IL, USA
Jun 1999
time: 05:33
  Old Post 01-02-2004 07:48
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Gads! You folks play Moo3 until damper fields? I'm sorry to say I've never had the patience since the game is long since over by then. The game, for me, dissolves into tedium, with hundreds of planets. Also, the mid and late game planetary management AI requires lots of micromanagement (some typical comments: “Stupid AI! I do not want my highest production planets building bloody battleoids! Make superdreadnaughts, darn it!” or “Why are a third of my planet military building queues empty? Did all the planets go on holiday? Grrrr” or “Sigh… Another spontaneous economic implosion planet, and there’s nothing I can do…”)

The early game, however, is very fun. Trying to eek every little bit out of little hulls is a challenger, and every decision counts. For me the fun even extends into the mid game (turn 100-200) when the first real fleets show up.

Sovereign is offline Sovereign
Prince
USA
Jan 2001
time: 00:33
  Old Post 03-02-2004 00:53
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Suffering from ads?

Understandable, Hydro.

For me, I lock down the production queries so planets can't build ground troops. This reduces the "Turn Waiting" quite significantly in turns 200+ as I tested and posted in my other thread entitled "Fixing MOO3's Bugs".

I scroll down my planet list every 10 or 15 turns, then fill up the queries with shipyards or whatever else needs to be built. I do this after turn 200 when I have many planets. But before Turn 200, I usually do it every 5 turns.

I don't think I've ever had any economic problem planets. They all seem to do pretty well in my games.

Also, I've fixed the MOO3 tech bug, and my "mod" advances tech levels much faster. I usually get up to tech level 40 - 50 by turn 200-250, rather than turn 600+

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:33.
Apolyton Time is 00:33.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0420 seconds (88.67% PHP - 11.33% MySQL) with 44 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net