 |
|
Sovereign
|
|
Stormhound and Bakalov,
You're basically saying I'll see more "blue numbers" using Shield Level X than the Damper Field?
Therefore, my ships will shrug off more energy based damage with Shield Level X than Damper Field?
If so, should I forget Damper Field and use Shield X instead?
|
|
|  |
 |
|
Sovereign
|
|
Thanks. Just one more question, people.
Right now in my game, the enemy has tachyon beams, distingeration beams, disruptor cannons, maulers, etc.
Basically all the level 30+ tech energy weapons and mass drivers.
Should I keep Damper Fields to defend aganist those weapons, or should I use Shield X instead? If I remember correctly, some of these weapons have a "shield piercing" percentage to bypass shields, like 10% to 50%.
This will clarify things for me once and for all. I appreciate the feedback, people. 
|
|
|  |
 |
|
Hydro
|
|
Winfield, IL, USA
Jun 1999 time: 05:33
|
|
Gads! You folks play Moo3 until damper fields? I'm sorry to say I've never had the patience since the game is long since over by then. The game, for me, dissolves into tedium, with hundreds of planets. Also, the mid and late game planetary management AI requires lots of micromanagement (some typical comments: “Stupid AI! I do not want my highest production planets building bloody battleoids! Make superdreadnaughts, darn it!” or “Why are a third of my planet military building queues empty? Did all the planets go on holiday? Grrrr” or “Sigh… Another spontaneous economic implosion planet, and there’s nothing I can do…”)
The early game, however, is very fun. Trying to eek every little bit out of little hulls is a challenger, and every decision counts. For me the fun even extends into the mid game (turn 100-200) when the first real fleets show up.
|
|
|  |
 |
|
Sovereign
|
|
Understandable, Hydro.
For me, I lock down the production queries so planets can't build ground troops. This reduces the "Turn Waiting" quite significantly in turns 200+ as I tested and posted in my other thread entitled "Fixing MOO3's Bugs".
I scroll down my planet list every 10 or 15 turns, then fill up the queries with shipyards or whatever else needs to be built. I do this after turn 200 when I have many planets. But before Turn 200, I usually do it every 5 turns.
I don't think I've ever had any economic problem planets. They all seem to do pretty well in my games.
Also, I've fixed the MOO3 tech bug, and my "mod" advances tech levels much faster. I usually get up to tech level 40 - 50 by turn 200-250, rather than turn 600+
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|