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Capt Dizle
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quote: Originally posted by vmxa1
This would near the bottom of my concerns. So easy to avoid. |
I don't think you get it. You are setting the bar so low it will have to look up to mediocrity.
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Plotinus
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I have to say I have never had this happen (maybe because I never build subs). I can see that it would be extremely irritating when it does happen, but surely it's not the most annoying bug in the whole game...? I mean, does this happen *often*?
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Nor Me
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quote: Originally posted by vmxa1
This would near the bottom of my concerns. So easy to avoid. |
Alright for you but what about senseless AI-AI wars sometimes on those they have alliances or MPPs with.
I think they've fixed the player declaring war on the AI by running into their sub bug at least.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:33
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wasn't this fixed in PTW? I can't recall, rarely use subs myself.
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:33
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It's not only subs, it is stealth units in general. In the Middle ages scenario I twice saw a DoW of Byzantium vs the Abbasids, because a settler/defender pair stumbled into an assasin. I assume so at least, I couldn't see it either, I (Germany/HRE) was down there because I had some "business" to do myself. In an epic game of mine I had three (!) AIs declare war on me within 2 turns, because I dared to heal a wounded privateer in a coastal city of mine. Since the AIs mercilessly hunt privateers (and always know by "magic" where they are ), they bombed them even in the city, not caring that this means war. Serves me right, btw, I was the one who harassed them.
It is a nasty bug which needs to be fixed, because it prevents the subs to be used as what they are intended to be and reduces them to ordinary warships. And I agree with jimmytrick, to dismiss an obvious bug only because it's secondary due to the own playstyle isn't the right way to go. And "That is the easiest way, don't build subs." is for certain not a solution.
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CerberusIV
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The problem is all invisible units. I got caught using a Cordovan assassin in the Middle Ages Conquest. The AI knowing where your subs are seems inconsistent. In 2 starts in WWII in the Pacific as Japan a US battleship steamed straight out from from Honolulu and sank one of my subs when there wasn't a US sub or destroyer in range that could "know" it was there.
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jackl
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Just had a thought......quick fix....should work for now..but this is defo a bug which needs fixing.
This isnt a perfect solution...but to prevent acidental AI v AI wars being caused by this bug...you could flag subs in the editor as "requiring escort". this means the AI will always try and keep a surface ship with them...thus preventing acidental attacks.
It will also diminish the stealthy purpose of subs but its the best idea i can think of that isnt just stopping the AI builings subs at all.
(i'm at work at the mo...so i havent tried this...but it should work...let me know if it does or doesn't).
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