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less players is more, taking into account timezones. I would like ai civs, but noone else will.
If there is a 3 player game, alliances should be banned.
Make barbs hoards - we seem to get just as many with bands and less money. Either that or just have huts.
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KenThur
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North San Francisco Bay, California Republic
May 1999 time: 05:12
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"Milo" here. The only entrant that has been invited to join the AARP.
Note: that means show respect & kindness to your elders.
I gather then these are NOT to be team events was originally envisioned? (Or was that another of my darned flashbacks )
I'm for this every ruler for thy self, if this is a tourney to determine who is "the best".
Having said that, are there yet posted/agreed terms of engagement? ie, NO formal alliances, NO doing things among civ's that couldn't be done in real life(double-use of wonders, units, etc), NO picking on or ganging up on old guys?
Ya know, all those important things? (right Iakins/DEITY )
As for...
> size; i too vote for the 4's as max.
> barbs; raging
> map; medium normal/default world
> formal alliances; NO, only good old fashioned horse-trading/bartering/dipolmacy
> AI; none (sorry AH, i too like but can't in a tourney)
> winner; the oldest (U'll will get your turn when i'm gone )
============================================
As this bunch seems to know...scheduling times will be the biggest challenge.
PLEASE, if we are going to pull this off each of us HAS TO prioritize these contests. If not over real world then certainly over other Civ'ing / game playing.
This is an extremely unique opportunity! We have a very dedicated/fair/impartial tourney master. And as good a group in THE ENTIRE WORLD as will EVER be assembled to crown a "#1". Using the as-designed*, 1x1x, open, publicized format.
Yeah, yeah, i know there are others out there that are good, very good... but if they ain't willing to go with the flow & risk their reputation, or don't consider it "fun" to play & win tourneys or rankings... do they count?
Gentlemen, start your modems. Let's get it on!
*with the seemingly universally agreed upon no-no's, cheats, & city bribes
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"Hm-m-m, doubt me you will?"
<font size=1 face=Arial color=444444>[This message has been edited by KenThur (edited May 05, 2000).]</font>
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cavebear
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of the Pleistocene
Oct 1999 time: 00:12
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Thanks for the excellent advice everyone. It really helps. I've continued to refer to this as a "Player's Tourney" for a reason; it *your* tournament. I just shuffle the cards and watch the blood flow... *s*
Now, about the next round: It looks like smaller is better, for both game play and scheduling. To a point, anyway; a 3-player game is likely to turn into a 2-player duel too fast, though.
I like the idea of no (formal) alliances (I didn't dare suggest it, but I'm glad some of you did), and I would make them all cut-throat 5's if I thought it would work. But, I want to keep identical scorers together (they are in groups of 4).
So, it will be 4-4-3-4, with no formal alliances (understanding that we can't *prevent* 2 players "just happening to" act in general concert). But formal "permanent strategic alliances" will be cheating (and it shows on the diplo screens).
I am making maps for these last 2 rounds, in the interest of fairness of starting positions. MP maps are actually easier than duel maps (for me, anyway). They will all be somewhat different (enough so that cross-game discussion will not reveal vital info).
About "cheats": Everyone knows the general things not allowed (far too extensive for me to try and list) in regular play. I encourage each group to work at particular variations among themselves for their game.
I will dredge up the particular world settings (age, landforms, barbs) later. They're in the original posts, I just have to go find them. There are 3 Round 2 games to be finished, so it isn't urgent yet.
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Get on with it you guys so those of us who missed out on this touney can take you all on in the next 
------------------
hooray hooray its a Hydey Hydey day
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Damn - I lOve HuTs. I like barbs too. I somehow feel an affinity for them, and I like the money 
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KenThur
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North San Francisco Bay, California Republic
May 1999 time: 05:12
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Hear, here!! AH (once again) has it right.
This is a contest about Civ II MP, as designed, toughest settings & let the chips fall where they may. 
Maps, barbs, & huts ARE PART of the game as designed. Come on, jeez, to listen to some of U if this were a golf tourney U'd want all the holes lined up, exactly the same distance from the tee, with no bunkers, roughs, or trees. Then U'd want it indoors because it mite rain or the wind blow & favor the OTHER players. 
Gem'mie a break! Are U men or mice? 
Adaptability & using what U R given & WHO U are given to work with is the very essence of MP. Unlike duels, both the program(thru barbs & huts) & the other players(thru cooperation) provide a counter balance to players that got "lucky" starting positions.
Part of the greatness of this classic game is the doz's of different ways to devolop/build your empire. If U can't do it 1 way, or your favorite way, well, try what's needed with the cards U R dealt... don't re-manufacture the game to give everyone the same hand. At this rate, we'll have people saying "There's only 1 Mic's & 1 Leo's, can't we change the rules so there are 3 or 4 of each?" 
Save your time pls Cave. I know nothing about altering maps & rules, i do not believe in altering the original game, & i frankly will not play on/with anything but the as-designed, available-to-us-all game.
Other than THAT, gentle(?)men... have a nice day.
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Crustacian
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of Idaho PST
Jul 1999 time: 21:12
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Most of us here are here because of a fondness for the random surprises and challenge of unsuspected things in this game. Horse and Milo are not the only ones to love these things.
However the luck hatchet does not allways fall in ones favor, and it still would be interesting to play a game in a tourny where the luck factor is minimized. My suggestions stand for what they are.
One of the things about this tourny originally was that it be well rounded in many aspects of the game...duels on varying situations, multy play, etc.
So why not consider the above?
Who of us does not love the "ca-ching" of the 150 gold, and the easily extorted gold and techs and premade wonders of any ai civ misfortunate enought to be near us?
But press human wits against each other without these highly variable things and you have a perfectly valid concept worth the cosideration of all.
Then who could rightly say "yeah they/he beat me cuz I had a bad start" or "oh yeah I would have won, but the barbs were lucky against me"....OH YEAH BUT FOR THE LUCK has made whiners out of most of us at some point or other. Is it not true? So lets try one where it is less-end?
I rest my case, and it is up to Cavebear, and or a vote.
I will as they say about me in the Pot Belly Cafe "tell how I like my eggs, but eat em whatever way they come" <--and like it too!!!
"That is all I have to say" ~ Chief Ten Bears, in Dances With Wolves
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The journey itself is the thing~Odysseus
<font size=1 face=Arial color=444444>[This message has been edited by Crustacian (edited May 07, 2000).]</font>
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What do you do when the game is dragging? Go and look for huts of course 
I think some people who are having trouble with barbs may need to learn how to set "barb traps" - an endless source of fun and cash.
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finbar
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Castiglion Fiorentino, Italy
Jan 1970 time: 06:12
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Sorry, Milo, your (typically) erudite golf analogy misses the point just a tad. The discussion isn't about making the Civ game easier, it's about creating as level as possible a playing field for a particular competition, which is cavebear's perfectly reasonable intention.
My interest is in the barb situation. Huts are another matter, you can choose to open them or not, it's up to you. But the barbs are an uncontrollable variable, and it's early in the game that they can reduce the competition to luck. If you get hammered prior to the opportunity to research any sort of defence (or attack for that matter), and your opponent doesn't - you're stuffed. Skill doesn't enter into it. To adapt your golf analogy, you've got a competition played on different courses.
All of this, of course, is predicated on cavebear's interest in creating a level playing field. There's no point in going to the trouble of creating maps that provide equal opportunity when the barb variable can make a mockery of it.
And Horse - of course you can set barb traps, all of that. Great fun, and immensely profitable. I'm talking about prior to the opportunity to do any of that.
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finbar
Mono Rules!
#33984591
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