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Should we have accelerated production?
This poll is closed. |
| No dam it, it sucks! |
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15 |
78.95% |
| Yes, of course we should |
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4 |
21.05% |
| Total: |
19 voters |
100% |
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:26
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no
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notyoueither
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of naught
Aug 2001 time: 22:26
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Well, it lessens the adavntages of Ind, Agri, and those of any well managed civ.
Take the case of food, with a single bonus food, a not so well managed city grows in 7 turns normally. A well managed city might grow in 4 (with that granery) or 3 with judicious irrigation. Also, the well managed city will alternate tiles to get more shields on turns that the odd food(s) is(are) not needed.
With accelerated production, the gap in growth drops to 4 turns no granery and 2 turns with (even with that irrigated tile). A decrease in the gap of growth of 1 or 2 turns. That is a disadvantage for the thoughtful, builder style and reinforces the brute force war monger style.
Techs, gold, shield production... they all work out similarly. The acceleration aids the brutes to the disadvantage of the more sophisticated planners.
It is good for on line MP, where no one can micro manage the way that PBEM allows and you want a game to progress quickly. It is not so good for PBEM where builder skills can excel.
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