Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Apolyton University > AU mod: Balancing Airpower
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
CivGroups
Apolyton University (75): Not a Member - Join

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Risa is offline Risa
Warlord

Nov 2003
time: 13:33
  Old Post 22-01-2004 20:49
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

BIG NO to 1. It'll make AI's air force even poorer.
2 and 3 are interesting ideas, they're worth trying.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:33
  Old Post 22-01-2004 20:56 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Increase the size of your Attachments

By removing lethal land from bombers, it will make the AI air force poorer?

I thought that the main problem for the AI is that it doesn't build enough bombers. Without enough bombers, getting enough hits to cause a kill is rare, so the AI will not be affected much by not having lethal bombard.

On the other hand, human players who concentrate all their bombers on a single target until it's killed will have to change their strategy to include some helicopters.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:33
  Old Post 22-01-2004 21:07 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Full PM-box? Change here!

how much would it help to give all AI "build often" flags for air units?

or would they just end up building more fighters and choppers?

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:33
  Old Post 22-01-2004 21:55
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by alexman
I thought that the main problem for the AI is that it doesn't build enough bombers. Without enough bombers, getting enough hits to cause a kill is rare, so the AI will not be affected much by not having lethal bombard.


It depends on the size of the stack being attacked. AIs certainly can have enough bombers to kill the defenders in a city defended by just a couple units. Similarly, kills would be quite possible against a larger stack where only the first couple defenders are healthy and the rest were just injured in a battle. Take away lethal bombardment and the AI loses the advantage lethal bombardment provides in such situations.

As for how relevant that is, I haven't fought enough wars against enemies with bombers in C3C to know. (Indeed, I'm not sure I've fought more than one.) It might be a good idea to leave bombers alone for our first couple AU games until we get a better feel for how the AI behaves and performs under the default rules, at which time we can probably get a better feel for what changes are most appropriate.

Risa is offline Risa
Warlord

Nov 2003
time: 13:33
  Old Post 22-01-2004 22:07
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by alexman
By removing lethal land from bombers, it will make the AI air force poorer?

No, not because of this. It is giving AI two types of bombing planes that weaken their air forces, as they don't know when to use which.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:33
  Old Post 23-01-2004 03:08 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Full PM-box? Change here!

Do you know that if the AI has a choice of building both air units, it builds a helicopter and a bomber with the same probability? I just tested it.

So what hurts the AI more? Building helicopters and using them for bombing, or building helicopters and just moving his troops around? I think the latter.

My vote:

1. Yes.
2. Yes.
3. Yes.

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:33
  Old Post 23-01-2004 03:39
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

1: YES
2: NO
3: NO

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:33
  Old Post 23-01-2004 03:49
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Lose 30 kilos (of popups)

1. Yes
2. No
3. No

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:33
  Old Post 23-01-2004 03:59
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by alexman
Do you know that if the AI has a choice of building both air units, it builds a helicopter and a bomber with the same probability? I just tested it.

So what hurts the AI more? Building helicopters and using them for bombing, or building helicopters and just moving his troops around? I think the latter.


The stock AI builds helicopters as often as Bombers?

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:33
  Old Post 23-01-2004 04:02 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#40 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

When they are both available, yes.

Of course, Advanced Flight is usually available much after Flight, so the AI has often already has reached its quota of air units by the time it can build Helicopters.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:33
  Old Post 23-01-2004 04:06
Edit/Delete Message Reply w/Quote
#41 Report this post to a moderator
Lose 30 kilos (of popups)

Does the AI ever use Helicopters? If not, wouldn't removing all of the AI flags from it keep them from building it?

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:33
  Old Post 23-01-2004 07:03
Edit/Delete Message Reply w/Quote
#42 Report this post to a moderator
Browse Apolyton AD-FREE

NNN.

I agree with Nathan, let's leave it alone for now.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:33
  Old Post 23-01-2004 08:51
Edit/Delete Message Reply w/Quote
#43 Report this post to a moderator
Support Apolyton

I like getting rid of the AI stragglers, though I do agree that bombardment with arty and then bombers is extremely powerful. I consistantly was able to destroy all of the defenders in a city. It doesn't help that arty only hits units.

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:33
  Old Post 23-01-2004 17:57 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#44 Report this post to a moderator
Enter the AD-FREE zone

1. Yes
2. No
3. No

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:33.
Apolyton Time is 00:33.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0544 seconds (88.88% PHP - 11.12% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net