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alexman
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Hunt Valley, MD
Jan 1970 time: 00:33
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The Problem
C3C has introduced lethal bombardment to air units. While this change has added a new dimension to military strategy between humans, the AI does not cope well. The AI does not build enough air units and builds almost no AA units, so it's easy to use a fleet of bombers and a minimum ground force to defeat larger and technologically superior AI foes, taking almost no damage in the process. It's the opposite extreme of one-dimensional strategy from PTW.
Another problem reated to air units is that Advanced Flight is usually not worth researching. As Risa put it:
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By the time you can reserch it, lots of good stuff are around the corner: modern armor, 3 techs away; TOW infantry, jet fighter and modern SAM, 1 tech away; the UN, 1 tech away; mech infantry, research lab and SETI, 1 tech away; Internet, 2 tech away. Sure, Advanced Flight also offers some nice toys, but they're just toys compared to those good stuff. Who want to drop defense 9 units (paratroopers) that can't take action until next turn deep into enemy's territory at the age of tank? That's suiciding. As for helicopters, if using it at front line, enemy's fighters will be really annoysome. When using it in your own land, why not use railroad and sea transport instead?
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Possible Solution
- Give Helicopters lethal bombarding capability, but half the bombard strength and defensive strength of Bombers.
- Remove lethal land bombard from bombers.
- Helicopters are still able to transport units, but they can't be loaded onto carriers.
- Give all AI civilizations the build-often preference for air units.
- As a more radical change, we could give AA capability to Infantry, Guerilla, Mech infantry, and TOW Infantry. These units would then get a slight chance of shooting down helicopters (10%). The attack and defense of air units, along with the AA strength of all AA units should also be doubled, so Infantry has an even smaller chance of shooting down bombers (3%). This change would greatly help the AI, who usually escorts its units with defenders. It would not affect combat between air units.
Helicopters then become a close-support bomber that is lethal to ground troops, but is in harms way against enemy airpower and flak. You use them to finish off ground troops that have been damaged by bombers, only you have a lower chance of success, and a lower operational range within which to do it.
The AI will build some helicopters for transporting units and some for bombing, so it will handle the new capabilities well.
Advanced Flight will be well worth researching for the human, who benefits the most from lethal bombardment.
So do you agree that airpower is too strong for the AI to handle in C3C? Do you think that Advanced Flight and Helicopters are too weak? Does this proposed change make sense? Any other ideas to balance airpower for the AU mod? What should we do about Stealth Fighters and Stealth Bombers?
Note: see the Conquests forum for information on how AA combat works.
Last edited by alexman on 15-01-2004 at 03:25
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pauli
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herndon, va, usa
Jan 2000 time: 00:33
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quote: As a more radical change, we could give AA capability to Infantry, Guerilla, Mech infantry, and TOW Infantry. These units would then get a slight chance of shooting down helicopters (10%). The attack and defense of air units, along with the AA strength of all AA units should also be doubled, so Infantry has an even smaller chance of shooting down bombers (3%). This change would greatly help the AI, who usually escorts its units with defenders. It would not affect combat between air units. |
i like it, but i'd restrict it to guerillas and tow infantry.
quote: I'm surprised at the statement that the AI builds few AA units; my governers keep prompting me to build them once I have the technology - is the issue that the AI does not build enough units to get a significant number of AA units? |
i don't know , but i'd GLADLY trade the ai my governors who fervently believe that flak cannon truly are the best unit to use when attacking cavalry.
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alexman
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Hunt Valley, MD
Jan 1970 time: 00:33
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Airpower is too weak without lethal bombardment, as it was in PTW, especially with the addition of AA.
Also, as explained above, Bombers with lethal bombardment are too powerful against the AI.
So, yes, it's like adding a new unit, because a new unit is needed: something with lethal bombardment, but with lesser strength than a Bomber.
Of course, we could do what we did in the PTW version of the AU mod: add lethal bombardment to fighters. Although this is certainly an option, I don't think it's as good as the Helicopter solution, because:
- An additional change would have to be made to Advanced Flight to make this tech worthwhile, or
an additional change would have to be made to Helicopters to make this unit worthwhile.
- An additional change would have to be made to Fighters to make this unit useful for killing defenders.
- Under stock rules, Fighters can be used to attack targets before sending in your Bombers, so that enemy fighters on air superiority try to shoot down fighters instead of more expensive bombers. This strategic option would be lost if we modify fighters to have a higher chance of getting shot down, like the proposed change to Helicopters.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:33
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Removing lethal land bombardment from bombers was on alexman's list.
After some thought, the idea of making helicopters but not bombers capable of lethal land bombardment can be made to make a certain amount of sense if you look at things a certain way. Helicopters fly lower and slower than bombers, and would therefore have an advantage in terms of locating and eliminating the last few effective combat troops in an enemy unit. So if the "helicopter" unit is viewed as encompassing both transport and attack helicopters, the idea makes a certain amount of sense.
But I still see a very serious potential problem. Would the AI be able to build the right unit mix and use its units in the right order to take good advantage of helicopters' lethal land bombardment capability? Or would we end up with a situation where humans have a lethal land bombardment capability while AIs, for practical purposes, don't? If the latter, I don't like the proposal.
If we do take lethal land bombardment away from bombers, it still probably ought to be kept for F-15s (to preserve the value America gets from its UU in C3C) and stealth aircraft (to make the Stealth tech more interesting). The rationale would be that those units use a little bit more sophisticated targeting systems and munitions, and are therefore more capable of the complete destruction of enemy units.
By the way, Alexman, I don't like your wording that additional changes would "have" to be made to make Advanced Flight or Helicopters worthwhile. If we can find something that makes them worthwhile and that makes sense, great. But if we can't, that's okay too. Nothing in the AU Mod's mandate says we have to make every single element in the game strategically interesting.
Nathan
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alexman
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Hunt Valley, MD
Jan 1970 time: 00:33
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quote: Originally posted by nbarclay
Would the AI be able to build the right unit mix and use its units in the right order to take good advantage of helicopters' lethal land bombardment capability? Or would we end up with a situation where humans have a lethal land bombardment capability while AIs, for practical purposes, don't? If the latter, I don't like the proposal.
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I have not tested the proposed change, but from what I know of the AI, it will not purposely use Helicopters after Bombers to kill wounded units.
However, I believe that making it more difficult for the human to get lethal bombard kills is more beneficial to the AI than the current situation, where the AI has a more dangerous lethal bombard ability, but which rarely comes into play. The cases where a) the AI has a sizeable bomber force, and b) uses it in a concentrated attack to the point where it kills enemy units from lethal bombardment, are extremely rare.
For an example, see Arathorn's turn in this CFC succession game. This is a Sid-level game fighting the AI with a 15+ tech lead on their land across water, and the result from using bombers is a 10:1 kill ratio in the human's favor.
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Risa
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In my experience, AI knows how to use bombers, they just don't know how to protect their cities with fighters. They place their fighters just like land defensers: one or two per city, which is very inefficient.
However, AI DOES not know how to use bombers if giving them more than one kind.
I've run a small test by giving AI 20 jet fighters and bombers, and modifying jet fighter to the same resources requirement, bombard strength (12/0/3) and lethal bombardment as bomber (so that it becomes a higher defense bomber). AI runs their two kinds of bombers in mix, rather than send jet fighters first. Even I lower the cost of jet fighter to 80 shields, they still come in mix.
That's one reason why I wrote my wishes. Sadly it seems no developer noticed it yet.
Last edited by Risa on 15-01-2004 at 09:37
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Risa
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They are dangerous to my ships, at least.
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Risa
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Eh sorry, my mind was wandering around when I posted.
In my experience, AI's bombers pose a significant threat to my planes because air units get bombing before ground units. Without lethal bombardment, it'll only be nauseous, no longer real trouble.
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ducki
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quote: So, yes, it's like adding a new unit, because a new unit is needed: something with lethal bombardment, but with lesser strength than a Bomber. |
Wouldn't it be easier and less extreme to simply weaken the Bomber?
As opposed to leaving the Bomber too strong and add another unit with the capability that the AI handles poorly?
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Risa
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quote: Originally posted by nbarclay
The down side is that with a good enoguh anti-aircraft defense for infantry-type units to pose a serious risk to bombers, it would be a lot more dangerous for an AI to attack a human infantry/artillery stack with bombers. So a lot of whether adding some anti-aircraft capability for infantry-type units would be good or bad would depend on whether the AI would choose lightly defended targets or go after the main stacks where their risk of being shot down is a lot higher. (That target selection issue also has a lot to do with whether lethal land bombardment itself is good or bad, since attacking small stacks can provide outright kills for an AI without truly huge numbers of bombers while attacking large ones cannot.)
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They won't have a good enough AA ability. By alexman's proposal, infantry-type units will shoot down 1 bomber in 6 at most. That is acceptable.
The real down side is doubling defense of air units will affect naval bombardment. Since naval bombards hit air units before ground units, even a stack of enemy frigates can significantly weaken your air force under stock rules.
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pauli
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herndon, va, usa
Jan 2000 time: 00:33
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i still think the ability should ONLY be added to guerillas and tow infantry.
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donZappo
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If AA is given to Guerrilas, TOW Infantry, Infantry, or Mech Infantry what AA values would be used? I thought it would work fine if Infantry as just given an AA value of 1 since this would still let them defend against aircraft to some degree while making flak still a better option when available. I guess guerillas should have it, too, just to make sure that resource deprived civs aren't ultimately screwed over by humans who go straight to bombers.
Personally, I like the idea of either infantry or guerillas having some sort of AA capabilities. Both of these units come early enough in the tech tree that the AI should have them by the time humans have bombers. If they don't then they weren't a threat anyways. The big issue at this point in the game is humans rushing to bombers and exploiting an AI that can't do anything about those units. If these units could shoot down the bombers then the human might actually have to stop and think before he sends the planes over to devestate cities.
I'm not sure if TOW or Mech Infantry really need to have AA capabilites since by this time AA guns and fighters are readily available. I can't remember if AA guns (flak, SAMs) require resources, though. If they do, then I guess I could see TOW Infantry having AA abilities. I guess it really doesn't matter since their AA values would probably pale in comparison to true AA guns. But, if the given values did make it so that they would shoot down planes on a fairly regular basis wouldn't this actually detract from strategic choices for the human? You wouldn't have to take along flak or mobile SAMs as your TOW infantry would be more than capable of protecting your stack against enemy air power.
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Dominae
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quote: Originally posted by alexman
- Yes/No: Remove lethal land bombard from bombers. Give Helicopters lethal land bombard with strength 6, ROF 3, and reduce their defense to 1.
- Yes/No: Give AA capability to Guerilla and TOW Infantry.
- Yes/No: Give AA capability to Infantry and Mech Infantry. Double attack and defense of all air units and AA strength of ground/naval units with AA capability in stock C3C.
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1. Yes.
2. NO.
3. NO.
Dominae
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