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Master Zen
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of naughty
Jan 2003 time: 23:32
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Ok, urgent stuff:
Cities
I really want to know what will be our use for Imperial City. Frankly it does not need a Cathedral nor a Colisseum as of now, it would be much better if we got a granary and then used it as a settler/unit pump. Next turn it can build either a granary or a musket or rider. We need a few more muskets.
Also, Plague City needs an irrigated tile, perhaps we can use the former Camp Cod site once it is disbanded, that way we can max production and get a food surplus. If not, we can irrigate un of the non-shielded grasses.
Diplomacy
Peace with RP is being negotiated, like I said, it's a question of giving Togas and Arne a bit more time.
We need to talk to Lego and see if they have something to offer for Chemistry. Perhaps we can trade Astro with GS and something else with Lego. This must be decided by the time we get the save which is likely tomorrow or on saturday.
CoI
We have no CoI. If no-one steps up, I will spend the weekend making a massive city/worker plan for the next 10-20 turns. What, you didn't think warmongers can build? 
Last edited by Master Zen on 16-01-2004 at 14:13
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Aggie
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Of GOW's half of BOB
Jun 2002 time: 23:32
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In the chat yesterday Lego offered the following deal.
They will give us
Astronomy,Banking+200g for Chemistry and Metalurgy. They will give all but 100g now and then will give 100g on completion of Metallurgy. Vondrack said he would PM you and Unortho with the deal. Obviously this means we goto Metallurgy. Research at this point so we could complete with what money we have. We can adjust if ND gives us some.
On Imperial city, I'd say a granary, that way we can sue it for a settler pump and recover quickly. I'd say we use the settlers to buff up our near cities. Also after we get Banking we should have a bank built in IC, even with tax rate low we still get enough gold there to make it worthwhile.
Aggie
Last edited by Aggie on 16-01-2004 at 18:14
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