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d=me
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Why can't the missiles in alpha centauri fly across the map in one turn? Aren't they ICBMs (espically the nukes)? We had the technology in the 60's. And how do they land?
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d=me
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No, I am not asking about how to land the missile, I'm saying how does it supposed to work? (Drones?)
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:33
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I think I understand the question. If missiles on earth could hit pretty much any place on earth, why do planet busters have some limited range on Alpha Centauri. Should not the technology allow them to strike anywhere or fly over that annoying line of ships erected as a barrier ??
I agree that the technology SHOULD allow that but for gameplay reasons I am glad it does not. I like the fact that players can create areas that are safer from PBs and that players have to plan how to deploy their missiles.
For the purposes of the game, lets pretend that the lack of GPS positioning sattelite or a lack of resources or whatever does not permit factions to build or control ICBMs with sufficient accuracy
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:33
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sorry double post
Last edited by Flubber on 15-01-2004 at 21:19
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d=me
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quote: Originally posted by DataAeolus
Personally I blame the gravity, those missiles just can't enter the inner space in order to travel to their destinations faster and across shorter distance. |
They should have the technology to push it into orbit. (or else how did they build the space elevator?)
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Darsnan
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New Syracuse, Beta Prime
Dec 2001 time: 00:33
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Here's a PB that I dubbed ICMB for the PBEM game "Last Sentient Standing":
ICBM, Missile, Planet Buster,Scout, 0, 0, 0, HAL9000, -1, 01000000000000000010000010000
Essentially its got Drop Pods (Low Orbit capability), Fuel Nanocells (2nd stage rocket), and Antigrav Struts (3rd stage rocket), and the unit has a range of 30 tiles, give or take. Of course, if you detonate the ICBM on the same turn you used the Drop Pod capability, why you will only have half your attack capability (i.e. 49 instead of 99). Also, you can't "drop" the unit onto a sea tile - its a hardcoded feature of the game. FYI.
D
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d=me
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I will definitely accept this as a game play reason.
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Enigma_Nova
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They're great for instant land bridges.
With a few infantry transports and rover formers, you're 4 squares forward in any direction through the sea in one turn.
Late game, it's nice to see a magtube spring from nowhere using these missles.
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Hercules
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in Tir Na Og
Sep 2002 time: 05:33
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Darsnan:
quote: Here's a PB that I dubbed ICMB for the PBEM game "Last Sentient Standing":
ICBM, Missile, Planet Buster,Scout, 0, 0, 0, HAL9000, -1, 01000000000000000010000010000
Essentially its got Drop Pods (Low Orbit capability), Fuel Nanocells (2nd stage rocket), and Antigrav Struts
(3rd stage rocket), and the unit has a range of 30 tiles, give or take. Of course, if you detonate the ICBM
on the same turn you used the Drop Pod capability, why you will only have half your attack capability (i.e.
49 instead of 99). Also, you can't "drop" the unit onto a sea tile - its a hardcoded feature of the game. FYI. | .
Holy s**t I am in that game.
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Enigma_Nova
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If not, my carrier infantry transport should take care of it!
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All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
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