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RUFFHAUS8
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ADC Player Rankings - January 2001 Increase Your PM Length

ADC Player Ranks, (Score), Last Activity

Sergeant Major

Boshko (54) Dip 20: South Africa to draw victory +7 pts.


Master Sergeant

Victor Galis (49) 20th Century Diplomacy: Columbia to finish as replacement +4 points
Defiant (41) Dip 20: USA to finish +5 points


Gunnery Sergeant

RUFFHAUS8 (35) Dip 20: India to finish +5 points
LordStone1(34) Dip 20: Australia to draw victory +7 pts/ Dip 20 Mapmaker +3 pts.


Sergeant

Snowfire (29) Saxony: Sweden to DIAS +9 points
Mao (25) Saxony: Denmark to finish +7 points
Berzerker (23) Dip 20: USA to draw victory +7 pts.
Gibster (23) Dip 20: Austria to draw victory +7 pts.


Lance Corporal

Chazzy (19) 20th Century Diplomacy: Japan to finish +5 points
Du_Chateau (17) Saxony: Spain to elimination +5 points
Scott F (17) 20th Century Diplomacy: Germany to finish +5 points
Talon (15) Dip 20: Germany to finish +5 points
Gerwald (14) 20th Century Diplomacy: Brazil to finish +5 points
Iain Lindley (14) Silent Dip V: France to solo victory +10 pts.
Stefu (12) Saxony: Russia to DIAS +9 points
Shadowstrike (11) Dip 22: Spain to elimination as replacement +2 pts.


Private First Class

dan.te (9) Dip 22: Italy to eliminations +3 pts.
Midshipman (9) Silent Dip V: Germany to finish +5 pts.
Allod (8) Dip 12: Austria-Hungary to draw victory +8 pts.
Bearcat/Barbarossa (6) Civilization Dip: Abandoned Game [-5pts.]
Komitet (6) Saxony: England to DIAS +8 points
Kropotkin (5) Dip 20: Turkey to elimination +3 pts.
HsFB (4) Apprentice Dip: France to finish +5 pts.
Borodino (3) Saxony: Ottoman Empire to finish +4 points
Russmunki (2) Dip 22: Engliand to Elimination as replacement +2 pts.
Black Dragon (1) 20th Century Diplomacy: Turkey to finish as replacement +4 points
Napoleon Bonaparte (1) Seismic Dip: NMR Winter 1901 [-1pt.]


Recruits

CyberGnu (0)
Hans (0)


Brig

(Stockade and Hard Labor)

Polaris (-22) Dip 23 Colonial: Abandoned Game 1880 [-5 pts.]

(Public Flogging)

Coug (-15) Alien Dip: Abandoned Game [-5pts.]
Thucydides (-11) Mancunian Diplomacy: Abandoned Game [-5 pts.]

(Holding Cell)

Hacksaw (-10) Resigned from Dip 12, 20, 22, 20th for legitimate reasons [-2 pts. each]
Imran Siddiqui (-8) Saxony: Spain to elimination +5 points
Jason (-8) Dip 12: NMR Fall 1879 [-1pt]
Zakhiago (-7) 20th Century: Abandoned Game [-5 pts.]
kent-jo (-6) 20th Century: Abandoned Game [-5 points]
Luk (-6) Dip 22 Postmodern: Abandoned Winter 2003 [-5 pts.]
Monolith (-6) 20th Century: Abandoned Game [-5 points]
Reismark (-5) Civilization Dip: Abandoned Game as GM [-5 pts.]
Warvoid (-3) Civilization Dip: NMR Fall 3600 [-1 point]
Bill3000 (-7) Civilization Dip: Abandoned Game [-5pts.]
Hodad (-1) Dip 23 Colonial: NMR Fall 1876 [-1 pt.]

Promotion Scale

Below 0 pts. Off to the brig with ye!
0 pts. Recruit1-10 pts. Private First Class
11-20 pts. Lance Corporal
21-30 pts. Sergeant
31-40 pts. Gunnery Sergeant
41-50 pts. Master Sergeant
51-70 pts. Sergeant Major
71-90 pts. 2nd Lieutenant
91-120 pts. 1st Lieutenant
121-160 pts. Captain
161-200 pts. Major
201-250 pts. Lieutenant Colonel
251-350 pts. Colonel
351- 500 pts. Brigadier General
500 and up Field Marshall


Levels of Punishment

-1 to -10 pts. Holding Cell in the Brig
-11 to -20 pts. Public Flogging (30 Lashes)
-21 to -30 pts. Stockade and Hard Labor
-31 to -40 pts. Solitary Confinement
-41 pts. It's the Gallows for ye, Scumbag!

How to earn/lose points:

10 pts. - Diplomacy game played to solo victory
8 pts. - Diplomacy game played to solo victory as a replacement player
7 pts. - Diplomacy game played to a draw victory
6 pts. - Diplomacy game played to a draw victory as a replacement player
5 pts. - Diplomacy game played from start to finish
4 pts. - Diplomacy game played to finish as a replacement player
3 pts. - Diplomacy game played from start to elimination
2 pts. - Diplomacy game played to elimination as a replacement player
0 pts. Resigning from a game as GM or mapmaker, but replacing yourself with the good graces of GM (legitimate reasons)
-1 pt. - NMR of any types (moves, orders, retreats, builds)
-2 pts. Resigning from Diplomacy game,without replacing yourself with good graces of GM (legitimate reasons)
-5 pts. Abandoning or being replaced by the GM from Diplomacy game

and

10 pts. GM and make maps for a game from start to finish7 pts. GM a game from start to finish
5 pts. GM a game to completion as replacement
3 pts. Make maps for a game from start to finish
2 pts. Make maps for a game to completion as replacement
0 pts. Resigning from a game as GM or mapmaker, but replacing yourself
-2 pts. Abandoning a game as a Mapmaker
-5 pts. Abandoning a game as a GM

Don't see your name above? Post here to enlist, or e-mail RUFFHAUS8@aol.com for enrollment. You can also post or contact me to request a credit or deduction of points. Point accumulation start day: June 1, 2000. Updated through January 21, 2001.


[This message has been edited by RUFFHAUS8 (edited January 21, 2001).]

RUFFHAUS8
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ADC Ranking Scale History of Scoring

ACCOMPLISHMENTS

Allod
Dip 12: Austria-Hungary to draw victory +8 pts.

Bearcat
ADCT Game A: Germany to elimination as replacement +2 pts.
Silent Dip V: England to elimination +3 pts
Alien Dip: Tiara to elimination +3 pts
Apprentice Dip: Italy to finish +5 pts
Silent Dip V: England to elimination +3pts.

Berzerker
ADCT Game C: Austria to draw victory +7 pts.
Dip 12: CSA to finish as a replacement +4 pts.

Borodino
Saxony: Ottoman Empire to finish +4 points
Boshko
ADCT Game C: GM and mapmaker +10 pts.
Dip 21: GM and mapmaker +10 points
ADCT Game A: England to finish +5 pts.
Dip 12: India to finish +5 pts. Apprentic Dip: GM and mapmaker +10 pts.
Silent Dip V: GM and Mapmaker to finish +10pts.
Saxony: Austria to DIAS +8 points

Chazzy
ADCT Game C: France to draw victory +7 pts.
Mancunian Dip: England to finish +5 pts.
Alien Dip: Centurians to elimination +3 pts.

Coug3
Dip 22 Postmodern:
Algeria to elimination, +3 pts.
ADCT Game C: England to finish +5 pts.
Dip 22 C: Poland to elimination as a replacement +2 pts.

dant.te
Dip 21: Russia to draw victory +7 points
Dip 22: Italy to eliminations +3 pts.

Defiant
ADCT Game C: Germany to draw victory +7 pts.
Dip 21: France to finish +5 pts.
Silent Dip V, Austria to elimination +3 pts.
Mancunian Dip: GM and mapmaker to finish as replacement +7 pts.
Dip 12: USA to finish +5 pts.
Silent Dip V: Austria to elimination +3pts.

Du_Chateau
Dip 22 Postmodern: France to elimination +3 pts.
ADCT Game B: GM (to finish/shared with SnowFire) +5pts.
Dip 12: GM to finish as a replacement +5 pts.
Saxony: Spain to elimination +5 points

Gerwald
ADCT Game B: Italy to finish +5pts.
Dip 12: Japan to finish as a replacement +4 pts.

Gibster
Gibster is the Devil: Russia to Elimination +3 pts.
ADCT B Austria to solo victory +10 pts/Mapmaker +3 pts.
Dip 12 Holland to elimination as replacement +2 pts.
Mancunian Dip: France to elimination +3 pts.

Hacksaw
Dip 21 Spain to finish +5 pts.
ADCT Game A: Austria to elimination +3 pts.

HsFB
Apprentice Dip: France to finish +5 pts.

Iain Lindley
ADCT Game B: England to finish +5pts.
Gibster is the Devil: Italy to finish +5 pts.
Silent Dip V: France to solo victory +10 pts.

Imran Siddiqui
Saxony: Spain to elimination +5 points

Komitet
Saxony: England to DIAS +8 points

Kropotkin
ADCT Game B: Turkey to elimination +3 pts.
Dip 20: Brazil to elimination +3 pts.

LordStone1
ADCT Game A: Russia to finish +5 pts.
ADCT Game A: Mapmaker +2 pts.(shared with RUFFHAUS8)
Dip 22: Iran to elimination as a replacement +2 pts.
Saxony: GM and Mapmaker to completion =15 pts.

MAO
ADCT Game B: Russia to elimination +3 pts.
Dip 21: Germany to finish +5 pts.
Gibster is the Devil: Turkey to finish +5 pts.
Alien Dip: Hodadian Federation to Elimination +3 pts.
Silent Dip V: Turkey to finish +5 pts.
Saxony: Denmark to finish +7 points

Midshipman
Alien Dip: Foundation to Elimination +3 pts.
Apprentice Dip: England to Elimination +3 pts.
Silent Dip V: Germany to finish +5 pts.

Napoleon
ADCT Game A: France to finish as replacement +4 pts.

RUFFHAUS8
ADCT Game A: Turkey to solo victory +10 pts.
ADCT Game A: partial mapmaker +1 pt. (Shared with lordStone1)
Mancunian Dip: Austria to elimination as replacement +2 pts.
Dip 12: Ottoman Empire to draw victory as replacement +6 pts.
Dip 12: Mapmaker to finish as replacement +2 pts.
Alien Dip: NIM to elimination as replacement +2 pts.

Russmunki
Dip 22: Engliand to Elimination as replacement +2 pts.

Scott F
Apprentice Dip: Russia to solo victory +10 pts.
Dip 20: France to elimination as replacement +2 pts.

Shadowstrike
Mancunian Dip: Turkey to elimination as replacement +2 pts.
20th Century: China to elimination as replacement +2 pts.
Apprentice Dip: Germany to finish +5 pts.

SnowFire
Dip 20: England to elimination as replacement +2 pts.
Creation of ADC Tutorial for New Players +3 pts.
ADCT Game B: GM (to finish/shared with Du_Chateau) +2pts.
ADCT Game A: Italy to finish +5 pts.
Mancunian Dip: Italy to finish +5 pts.
Silent Dip V: Russia to finish +5 pts.
Saxony: Sweden to DIAS +9 points

Stefu
20th Century: Russia to elimination +3 pts.
Saxony: Russia to DIAS +9 points

Talon2
ADCT Game C Italy to finish +5 pts.
Dip 22 Postmodern: Egypt to elimination +3 pts.
Dip 21: Ukraine to finish +5 pts.

Victor Galis
Gibster is the Devil: Austria to elimination +3 pts.
ADCT Game C: Turkey to elimination +3 pts.
ADCT Game A: GM to finish +7 pts.
Gibster is the Devil: England to solo victory as replacement +8 pts.
Mancunian Dip: Russia to solo victory +10 pts.
Silent Dip V: Italy to finish +5 pts.
Saxony: France to DIAS +9 points




[This message has been edited by RUFFHAUS8 (edited January 08, 2001).]

RUFFHAUS8
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GIGS

Bearcat
ADCT Game A: NMR Fall 1907 [-1 pt.]
ADCT Game A: NMR Winter 1908 [-1 pt.]
ADCT Game A: NMR Fall 1909 [-1 pt.]
Alien Dip: NMR Spring 2006 [-1 pt.]
Shogun Dip: NMR Spring 1100 [-1 pt.]

Black Dragon
Civilization Dip: NMR Fall 3800 [-1 pt.]
20th Century Dip: NMR Fall 1941 [-1 pt.]

Bill3000
Civilization Dip: NMR Fall 3600 [-1 pt.]
Borodino
Saxony: NMR Winter 1640 [-1 pt.]

Boshko
Dip 12: NMR Fall 1873 [-1 pt.]
Saxony: NMR Fall 1635, [-1 pt.]
Saxony: NMR Winter 1640 [-1 pt
Dip 22: NMR Spring 2004 [-1pt.]
Dip 22: NMR Spring 2005 [-1pt.]
Dip 22: NMR Spring 2011 [-1pt.]
Domination Dip: NMR Winter 1933 [-1 pt.]
Mahem Dip: NMR Spring 1904 [-1 pt.]

Chazzy
20th Century: NMR Winter 1940 [-1pt.]

Coug
Mancunian Dip: NMR Fall 1902 [-1 pt.]
Dip 22: NMR Spring 2005 [-1pt.]
ATCT Game C: Fall 1908 [-1pt.]
Mayhem Dip: NMR, Spring 2002 [-1 pt.]
Alien Dip: NMR Winter 2006 [-1pt.]
20th Century: NMR Spring 1939 [-1 pt.]
20th Century: NMR Fall 1939 [-1 pt.]
Alien Dip: NMR Spring 2007 [-1pt.]
Alien Dip: NMR Fall 2007 [-1pt.]
Alien Dip: NMR Winter 2007 [-1pt.]
20th Century: Abandoned Game[-5pts.]
1600 Dip: Abandoned Game as GM [-5pts.]
Alien Dip: Abandoned Game[-5pts.]

Dan.te
Dip 22: NMR Spring 2004 [-1pt.]
Defiant
Dip 22: NMR Spring 2005 [-1pt.]
Du_Chateau
Saxony: NMR Fall 1635, [-1 pt.]
Gibster
Dip 20: NMR Winter 1873 -1 pt.
Dip 12: NMR Fall 1876 -1 pt.
Mancunian Dip: NMR, Fall 1906 -1 pt.

Hacksaw
Dip 1600: NMR/Removed by GM Fall 1601 (-1pt., -5 pts.)
ADCT A: NMR Fall 1904 [-1 pt.]
Saxony: NMR Fall 1635, [-1 pt.]
Dip 22: NMR Spring 2005 [-1pt.]
ADCT Game A: NMR Winter 1906 (-1pt.)
Dip 22 Postmodern: NMR Summer 2007 (-1 pt.)
Dip 22 Postmodern: NMR Fall 2007 [-1 pt.]
Dip 12: Resigned legitimate reasons [-2 pts.]
Dip 20: Resigned legitimate reasons [-2 pts.]
Dip 22: Resigned legitimate reasons [-2 pts.]
Dip 20th Century: Resigned legitimate reasons [-2 pts.]

Hodad
Dip 23 Colonial: NMR Fall 1876 [-1 pt.]


HsFB
Apprentice Dip: NMR Spring 1904 [-1 point]


Iain Lindley
Gibster is the Devil: NMR Spring 1906 [-1 pt.]
Mancunian Dip: Abandoned Game as GM [-5

Imran Siddiqui
Saxony: NMR Fall 1635, [-1 pt.]
Gibster is the Devil: NMR Fall 1910, [-1 pt.]
Gibster is the Devil: NMR Spring 1911, [-1 pt.]
Gibster is the Devil: NMR Fall 1911, [-1 pt.]
Gibster is the Devil: NMR Spring 1912, [-1 pt.]
Gibster is the Devil: NMR Fall 1912, [-1 pt.]
Alien Dip: NMR Winter 2006 [-1pt.]
Alien Dip: NMR Spring 2007 [-1pt.]
Alien Dip: Abandoned Game [-5pts.]


Jason
Dip 22: NMR Fall 2005 [-1 pt.]
Dip 22: NMR Fall 2007 [-1 pt.]
Dip 12: NMR Fall 1875 [-1 pt.]
Dip 22: NMR Fall 2008 [-1pt]
Dip 12: NMR Spring 1877 [-1pt]
Dip 22: NMR Spring 2011 [-1pt.]
Dip 12: NMR Spring 1879 [-1pt]
Dip 12: NMR Fall 1879 [-1pt]


kent-jo
20th Century: NMR Spring 1936 [-1pt.]
20th Century: Abandoned Game [-5 points]

Komitet
Saxony: NMR Fall 1635, [-1 pt.]
Saxony: NMR Winter1650, [-1 pt.]

Kropotkin
Dip 20: NMR Spring 1872 [-1pt.]


Luk
Dip 22 Postmodern: Abandoned Winter 2003 [-5 pts.]
Dip 22: NMR Fall 2003 [-1pt


Mao
ADCT B: NMR Winter 1905 [-1 pt.]
Dip 1600: NMR Spring 1602 [-1 pt.]
Saxony: NMR Winter 1650 [-1 pt.]
Midshipman
Apprentice Dip: NMR Spring 1903 [-1pt.]
Mayhem Diplomacy: NMR Fall 2001 [-1pt.]
Monolith
20th Century: NMR Spring 1936 [-1pt.]
20th Century: Abandoned Game [-5 points]

Napoleon
Apprentice Dip: NMR Fall 1904 [-1 pt.]
Apprentice Dip: NMR Spring 1905 [-1 pt.]Apprentice Dip: NMR Fall 1905 [-1 pt.]
Apprentice Dip: NMR Spring 1906 [-1 pt.]
Apprentice Dip: NMR Fall 1906 [-1 pt.]
20th Century: NMR Fall 1940 [-1pt.]
20th Century: NMR Spring 1941 [-1pt.]

Polaris
Alien Dip: Abandoned Game [-5 pts.]
Mayhem Dip: NMR, Spring 2002 [-1 pt.]
AMATSU Dip: Abandoned Game as GM [-5 pts.]
Carpe Diem Dip: Abandoned Game [-5 pts.]
Dip 23 Colonial: NMR Spring 1880 [-1 pt.]
Dip 23 Colonial: Abandoned Game 1880 [-5 pts.]

Reismark (-5)
Civilization Dip: Abandoned Game as GM [-5 pts.]

SnowFire
Saxony: NMR Winter 1650 [-1 pt.]

Talon
Dip 20: NMR Fall 1873 [-1pt.]
Alien Dip: Abandoned Game[-5pts.]
Civilization Dip: NMR Fall 3600 [-1 pt.]

Thucydides
ADCT Game A NMR, Spring 1905 [-1 pt.]
ADCT Game A Replaced by GM, Fall 1905 [-5 pts.] Mancunian Diplomacy: Abandoned Game [-5 pts.]

Warvoid
Mahem Dip: NMR Spring 2003 [-1 point]
Civilization Dip: NMR Spring 3600 [-1 point]
Civilization Dip: NMR Fall 3600 [-1 pt.]
Zakhiago
20th Century: NMR Winter 1934 [-1pt.] 20th Century: NMR Spring 1935 [-1pt.]
20th Century: Abandoned Game [-5 pts.]



[This message has been edited by RUFFHAUS8 (edited January 08, 2001).]

Midshipman is offline Midshipman
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Impressive RUFFHAUS

PolarisGL is offline PolarisGL
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Carpe Diem and Amatsu Diplomacy abandonments were not my fault. At all.

RUFFHAUS8
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Lose 30 kilos (of popups)

With the resolution of Dip 20 and 20th Century Diplomacy a wave of award points have been processed. A few gigs assessed too, but such is the state of affairs here.

Berzerker is offline Berzerker
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I dont mean to nitpick, but I should not receive a victory for dip 20. I was in on the draw, but only the player with highest center count receives the victory. The remaining players just get points for surviving.

RUFFHAUS8
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Avatar Enlargement: We've got the solution

A draw is an decision to share the victory equally amonst the involved parties. Therefore, regardless of the center count, each of the four players included in the draw has an equal share in the "victory."

Berzerker is offline Berzerker
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Avatar Enlargement: We've got the solution

Sorry, but that ain't what happens in the WM Tourney. Regardless of any draw, only the person with the highest center count advances as the winner.

RUFFHAUS8
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Avatar Enlargement: We've got the solution

I'm not sure that's quite true. Mainly because the scoring system doesn't allow for draws. These aren't tournament games though. Tounament games are scored that way in the interest of setting a finite number of turns to the game, and to determine who moves on to the next round. The WM scoring system has a tie breaking system in place to resolve voluntary or involuntary ties by necessity.

However, in the absence of such a scoring system in order to have a "winner" you need to meet the established victory conditions for the variant OR have a unanimous vote of concession. A draw whether is an equally shared result, which naturally is less than a solo.


[This message has been edited by RUFFHAUS8 (edited January 20, 2001).]

LordStone1 is offline LordStone1
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Increase the size of your Attachments

Don't forget to add 3 points to my score for being the mapmaker for Dip20.

Gerwald is offline Gerwald
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quote:

Originally posted by PolarisGL on 01-08-2001 06:52 PM
Carpe Diem and Amatsu Diplomacy abandonments were not my fault. At all.


Um, whatever. I seem to remember YOU restarting the game long enough for everyone to claim a country AGAIN and abandoning the game AGAIN.

PolarisGL is offline PolarisGL
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Help yourself to an AD-FREE life

Nope, I started the game again, and 3/5 people wanted to play. So I went ahead and asked them for moves (I don't know if you were one of them) and only one person gave me moves. Technically, the game was never resumed. And the FIRST time I so-called "abandoned" it (got into my accident), only two or three people had actually submitted their moves anyway. And Gerwald, I don't think you were one of them (though I may be mistaking).

RUFFHAUS8
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Mapmaking points noted, LordStone.

(I don't suppose you'd care to share one with me for the several turns that I covered you?)

Berzerker is offline Berzerker
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Well, I hate to disagree with you, Ruff, but few games would even have a winner if people had to solo. And especially in games with these huge maps, virtually no one would ever win. I guess that means I will try to play games with house rules to reward the highest center count and drop the solo requirements.

RUFFHAUS8
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The disagreement is really over the definition of winning. Since vicotry conditions state at set number of centers, usually 50% ot the total, Diplomacy is by nature a very difficult game to win. On the larger maps, this is even more so. I would be very suprised to see a solo victory on onw of the larger maps like imperial and 20th Century. In fact you are seeing first hand just how difficult getting a victory in Dip 22 is.

Now I think you can walk away from Dip 22 knowing that you were the best position in the game, but unless you get to 43 SCs or have a concession vote, you technically do not win. Semantics perhaps, but that's the game. Some games establish a time limit and declare the winner as the one with the most centers when the game is over (like the WM games). But these are the 'house rules' games. Traditional Diplomacy rules have a set victory condition.


[This message has been edited by RUFFHAUS8 (edited January 24, 2001).]

Gibsie is offline Gibsie
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quote:

Originally posted by RUFFHAUS8 on 01-21-2001 11:47 AM
Mapmaking points noted, LordStone.

(I don't suppose you'd care to share one with me for the several turns that I covered you?)


Get in the queue, matey

Victor Galis is offline Victor Galis
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There's one more problem. Victory conditions are 43 SCs Berzerker, but now there's a stalemate line from Tus to Kazakstan, and Gib is all that needs to be closed in order to ensure that even if no draw was agreed to, no further centers would trade hands, thus making victory impossible for you, so the best position is good but in this case and others like it, no matter the length of the game, the rest of the world remains free.

RUFFHAUS8
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Suffering from ads?

Bahhhh... 34, 43, what's the difference?

Just wishful thinking on my part, I suppose.

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