Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Other Games-Archive > Trying to play 1602 AD
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Richard Bruns is offline Richard Bruns
King
NC, USA
Nov 1999
time: 06:33
  Old Post 16-01-2004 02:06 Visit Richard Bruns's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Trying to play 1602 AD Increase the size of your Attachments

I got this for Christmas from the bargain bin, but I can't figure out how to get started. The economy just seems to stagnate. I've read the manual and done all the tutorials, but they don't help much.

The biggest problem is that I run out of tools before I can get a quarry built, and there seems to be no way to add to the initial supply. I am then trapped, as there is no way to build the tools I need to get more tools.

Also, the game is never clear on whether structures like hunting lodges need roads. The manual says that only buildings that make consumer goods need roads, but it seems that goods just pile up unless everything has roads.

Thanks for any help you can give.

ChrisiusMaximus is offline ChrisiusMaximus
Emperor
Staffordshire England
Jul 2002
time: 05:33
  Old Post 16-01-2004 02:35
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Full PM-box? Change here!

You can buy tools from traders, not the other nations but the free traders. They sail around the map independantly from any other teams and will buy and sell from your warehouse quayside.

if you click on your warehouse on the right side of the screen there are some icons vertically, one is for selling excess goods, another for purchasing needed goods plus several other buttons for different modes.

Find the one for Buying and you should see some empty squares in the box to the right of the buttons. Click on one of the empty squares and you should be able to choose what you want to buy by clicking on the required items icon. you can cycle through the three types of goods to find tools which is on the building materials section. When you have clicked on tools you are back at the selection screen where the empty squares are but one should now show tools

You can also set quantities to buy and to stock etc etc and adjust the buying or selling prices

Most buildings do need road access, the hunting lodge does. The only buildings I can think of off hand that dont require roads are sheep farm and cattle farm.

There should be a help button on the bottom left of the main screen, if you click it you should be able to get info on most things in the game.

On the tools thing, in some scenarios there are no free traders and only limited tools to start with. In these harder scenarios it is very easy to run out of tools, but one way to help prevent this is to click the icoin off to stop providing building materials to your people, which can also be found when at the warehouse sub menus

Hope that helps you out a bit.

lord of the mark is offline lord of the mark
Emperor
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
time: 00:33
  Old Post 16-01-2004 19:53
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Call to Power 2

yeah, IIRC you need to start buying tools from the traders as soon as possible, in lieu of anything else. And fairly early you want to start some exports, so you can pay for the tools. That makes it easier to survive till you can build an iron mine (make sure you have an island with iron) once youve got an iron mine going youre in good shape, at least until the mine starts to run out and you need a deep mine. Thats about where i stopped playing, IIRC

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:33
  Old Post 16-01-2004 20:05 Visit Kassiopeia's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Inflate your Upload Space

I always start a game by chopping up and selling wood for a while to build up my treasury so that I can buy tools from the traders. Then I start to develop the actual colony itself. It's also a good idea to colonise as many islands as you can in the first few moments, since conquering them in Anno can be quite a bit more annoying.

I did run into the same problem myself when playing for the first few times, it was very agonising when you were still so far from getting an iron mine. Also remember to familiarise yourself with the method of making ships do automated trade tours between your own colonies to provide your main colony with products from your production colonies, I arsed only after having upkept a colony of a thousand aristocrats and a few thousand merchants manually for quite a while...

pg is offline pg
Prince

Jan 2001
time: 21:33
  Old Post 20-01-2004 12:15 Visit pg's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Full PM-box? Change here!

basically it's a puzzle but once you figure it out the game becomes easy. timing the expansion of your economy seems the hardest thing to get down. if you over extend you'll have a really hard time. the key is to get aristocrats since they bring in buckets of profit but to do that you need to run almost all the way up the whole economic ladder iirc.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:33.
Apolyton Time is 00:33.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0327 seconds (87.21% PHP - 12.79% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net