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Artifex
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Kentucky USA
Apr 2002 time: 05:33
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Anyone like this trait on island maps? The upside is that you can possibly let huts stay undisturbed until later then pop them for advanced techs. This is hard on pangea is you have a bunch of expansionist civ scouts runnning around popping huts like crazy. You basically have to pop them or lose them.
On Pangea I notice that when I play (always with max civs) the other expansionist civs pop so many huts that I am lucky to pop 5 or 6 huts max each game even on pangea.
So I don't know why most like pangea for Expansionist, uness you specifically play huge maps or with less than max civs.
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Artifex
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Kentucky USA
Apr 2002 time: 05:33
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I wasn't for sure about the techs. I don't play this trait hardly ever..thought you might be able to pop middle age tech, etc. Just found out only ancient techs.
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CerberusIV
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There is a benefit techwise if you go for Philosophy and the free tech. I am finding that on most continents starts on emperor I can beeline Philosophy first even without Alphabet. If you also have Pottery from being expansionist then you can take Map Making as your free tech even if you got no techs from huts.
If you haven't found all the other AI's yet with curraghs you can with galleys and you will have several relatively advanced techs to trade for the early ones you missed.
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Mountain Sage
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Try once militaristic and seafaring (as the Vikings). Militaristic gives you cheap harbors (you will live or die by your warfleet) and barracks (get some more luxuries and resources).
Seafaring is a 'must' on archipelago.
As for expansionist, I'm not that sure.
Commercial is also very powerful. In most of my games, the Dutch are real KAIs.
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lethe
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Thriller: Not for expansionist.
But 90% or so of all huts on Deity contain barbarians if you aren't expansionist. With expansionist no huts contain barbarians.
You get fewer (any?) barbarians if you pop huts only with town radiuses.
All those goody huts on other islands look tempting, but by the time you have a galley there carrying a scout the ancient age is almost over, and you are SoL.
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smellymummy
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the less huts on an island sure can make the exp trait seem weak for achipelago, although the chances of getting a free settler really early on in the game outweighs that disadvantage imo. A free city by 3000BC is worth big i think. a player can then have 1 city for settlers and the other for galleys and such.
and if you have the comercial trait with lots of empty islands around.. it makes for a nice big island empire waiting to be built
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