Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > How many civs do you usually play against?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 20-01-2004 08:41
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Support Apolyton or Terrorists Win

The more cities the longer it takes to calculate and trade route issue. The big maps allow for more civs to last longer and have more units.

chegitz guevara is offline chegitz guevara
King
Ft. Lauderdale, FL Communist Party of Apolyton
Jun 2000
time: 00:33
  Old Post 20-01-2004 22:26 Visit chegitz guevara's homepage!
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Support Apolyton buy from Amazon

Huge map, 31 civs. I find I really like having 31 civs, though it makes diplomacy a pain in the arse, and usually means you're at war for a long time, with people half way around the globe with no way of getting at you.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 21-01-2004 00:10
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Increase Your PM Length

The dip screens needs a serious reworking to handle 31 civs.

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:33
  Old Post 21-01-2004 13:31
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by vmxa1
The more cities the longer it takes to calculate and trade route issue. The big maps allow for more civs to last longer and have more units.


You said it brother! The worst of it is building 100 airports in your cities when it takes 3 minutes or so for the game engine to calculate each trade route (hope you have a good book to read) and in the late game turn when at war (400 units to move can take upwards of an hour to play). Still IMO its the best way to play, it gives me the most enjoyment and allows me to flesh out my games more (and planning my wars gives me something to do at work )

P.S. To make my games even longer I play bloodlust games (Conquest only enabled)

MqsTout is offline MqsTout
Chieftain
Pittsburgh PA
Oct 2001
time: 00:33
  Old Post 22-01-2004 01:21 Visit MqsTout's homepage!
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Inflate your Upload Space

I like to play with 31 civs (on a huge map), I find it more fun myself. I do wish, though, that the AI would war with each other more. I find myself playing on easier difficulties 'just for fun', and the AI is way too peaceful. I miss watching AIs war with each other as I would see in Civ2. Even with 'AI Aggression' turned up, the AI civs rarely fight and there's never really much of an opposing empire. There just gets to be a saturated, peaceful world, outside of me.

(Off topic: Much as I like Civ3, I still think Civ2 was more 'fun': the diplomacy/war played better -- aka, it happened, -- and ESPIONAGE. It's hard to turn one's back on culture, though.)

SirOsis is offline SirOsis
King
Oregon
Nov 2001
time: 21:33
  Old Post 22-01-2004 03:41
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Support Apolyton buy from Amazon

31 civs on a huge map will definately be slow.

I ususually play standard or small maps with 6-8 players.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:33
  Old Post 22-01-2004 13:15
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Full PM-box? Change here!

31 flavors on a max size map (362x362).

Turn length? Of course they're long -- how do you think I'd get my chores done otherwise?

AAHZ is offline AAHZ
Chieftain

Jan 2004
time: 00:33
  Old Post 22-01-2004 18:52 Visit AAHZ's homepage!
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Got spare money?

well because i pick a random civ i usually have it somewhere between 8-12, on a huge map, continents, 60% water. the reason being if they give me an expansionist civ, and the map is cluttered with computer civs (16-31), whats the chance of me getting those huts?

dont get me wrong i love war but i also like a little breathing room at the start.

Brundlefly is offline Brundlefly
Prince
United States
Nov 2001
time: 00:33
  Old Post 22-01-2004 18:59
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Full PM-box? Change here!

I have made a new rule - to only play on standard with 8civs or large with 11 civs.

I used to play huge all of the time with max # civs, sometimes with the 31-civ edit. I felt this was the only way to get the best challenge from the game. While that may be true, I found that I cannot play that way. You see, I am a micromanager. I have to check with every civ in diplomacy after every turn to see if there is a deal to be made. I refuse to use the city governor or use worker automation. So, by the time late middle ages/ early industrial comes around, the game becomes quite tedious and I always lose interest. For these reasons, I have never had a game go to modern age and I have never finished a game. I am finding that a standard map and 8 civ opponents provides plenty of challenge and the game moves faster. Hopefully now I can see some of those cool modern age military units that I've seen people write about.

pauli is offline pauli
Prince
herndon, va, usa
Jan 2000
time: 00:33
  Old Post 22-01-2004 19:29 Visit pauli's homepage!
Edit/Delete Message Reply w/Quote
#40 Report this post to a moderator
Help yourself to an AD-FREE life

i have to say, my 31 civ, huge map game isn't slow (except when i'm at war, and i take a week before finishing my turn ). it's significantly faster than the 24civ demo game i tested out a while back.

eris is offline eris
Chieftain

Jan 2003
time: 22:33
  Old Post 22-01-2004 20:42
Edit/Delete Message Reply w/Quote
#41 Report this post to a moderator
Increase the size of your Attachments

I play with 8 civs, including myself. Why? Because it is how many fit conveniently on the Diplomacy screen. I find the Diplomacy screen to be the biggest GUI challenge to playing the game instead of fighting the interface. (Stack movement comes in second. My braindead generals are always misinterpreting my orders, doing what I said instead of what I meant.) I have changed my preferred game size to large to accomodate the lower number of civs. Huge just didn't work as well as I liked in terms of civ interaction. Large with 8 civs provides interaction yet gives everybody a chance to REX signficanly. It thereby lets us all have a chance to actually have one or two resources in our territory. Usually.

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:33.
Apolyton Time is 00:33.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0466 seconds (88.57% PHP - 11.43% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net