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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:33
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max on huge (but not edited to 31)
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pauli
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herndon, va, usa
Jan 2000 time: 00:33
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usually? 3-5, huge (or oversized) map. currently? 31, huge pangaea (it's actually oversized, but i increased the water area for some unknown reason, and it's basically just a huge map).
more civs is certainly... interesting. even for me, a consumate builder.
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pauli
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herndon, va, usa
Jan 2000 time: 00:33
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actually, i'm finding that at low difficulty levels, it's the more the merrier.
the human player is the only one with the initiative to eliminate nearby rivals immediately, thus ensuring a fair bit of lebensraum. the human player also does a MUCH better job of exploring than the ai, so you can quickly dominate the global tech trading network.
the ai will launch nonsensical wars, thus expending their military on your well defended cities. since everyone is so close, you can quickly take over their empire.
i'm really enjoying this game - i've got competitors ranging from tiny (several have yet to break 3 cities, and it's just about 1800), to large (a dozen cities, maybe two). i, of course, am the biggest fish in the sea 
playing with so many civs is also really good diplomacy practice... more than once i've gone to war and easily obtained a dozen allies against whoever attacked me.
(once i went to war and had about 6-8 civs PAY ME to let them join me in the war!)
it's also a blast to watch the histograph change. so many stripes, slowly disappearing...
but yeah. once you've got the hang of the game - which playing against a minimal number of opponents is great for - i'd urge you to play a game against as many ai as possible. since it keeps most of the ai civs midsized at best, you never face a truly dire invasion.
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pauli
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herndon, va, usa
Jan 2000 time: 00:33
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actually, i'm finding that at low difficulty levels, it's the more the merrier.
the human player is the only one with the initiative to eliminate nearby rivals immediately, thus ensuring a fair bit of lebensraum. the human player also does a MUCH better job of exploring than the ai, so you can quickly dominate the global tech trading network.
the ai will launch nonsensical wars, thus expending their military on your well defended cities. since everyone is so close, you can quickly take over their empire.
i'm really enjoying this game - i've got competitors ranging from tiny (several have yet to break 3 cities, and it's just about 1800), to large (a dozen cities, maybe two). i, of course, am the biggest fish in the sea 
playing with so many civs is also really good diplomacy practice... more than once i've gone to war and easily obtained a dozen allies against whoever attacked me.
(once i went to war and had about 6-8 civs PAY ME to let them join me in the war!)
it's also a blast to watch the histograph change. so many stripes, slowly disappearing...
but yeah. once you've got the hang of the game - which playing against a minimal number of opponents is great for - i'd urge you to play a game against as many ai as possible. since it keeps most of the ai civs midsized at best, you never face a truly dire invasion.
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Smellincoffee
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Alabama
Sep 2003 time: 23:33
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Were you razing cities and breaking agreements?
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steoc4
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Does it run at an acceptable pace? I was messing around with a 32 civ gigantic earth map I downloaded but it was far to slow to be playable..
Normally I do 16 civs on a huge map which works well enough, it's fast up till the industrial age or so when there's tons going on, still easily playable. Would be cool with 32 civs though...
Hmm thinking about it 32 small civs wouldn't take much more processing time than 16 bigger civs would they, maybe it was just because that earth map was absolutely massive. Gonna have to do some experimenting methinks.
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