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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > teleport and charm
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Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:33
  Old Post 18-01-2004 03:55
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teleport and charm Full PM-box? Change here!

Mendax have found some hidden abilities of the editor, for instance the possiblility of making units teleportable to other units within a range, or to a city with a specific improvement.

There is also a charm flag for bombard units and a charm barrier for improvements, which I have no idea on how it works.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:33
  Old Post 18-01-2004 04:10
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intriguing, can you post a link, would love to check it out.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:33
  Old Post 18-01-2004 04:15
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Avatar Enlargement: We've got the solution

http://forums.civfanatics.com/showt...&threadid=75688

Purple is offline Purple
Prince
Austin, TX, US
Apr 1999
time: 23:33
  Old Post 18-01-2004 04:27 Visit Purple's homepage!
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Isn't this equivalent to transport between two airport-equipped cities?

joncha is offline joncha
Emperor
North of FOPOG
Jan 2003
time: 21:33
  Old Post 18-01-2004 05:00
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Could charm mean a return to a Civ2 style "bribe unit" command?

jon.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:33
  Old Post 18-01-2004 05:16
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charm has something to do with bombarding cities. (Might actually be soemthing that your bombardment increases chances of conversion sor someting like that)

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:33
  Old Post 18-01-2004 05:17
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quote:
Originally posted by Purple
Isn't this equivalent to transport between two airport-equipped cities?

Nah, you can teleport to a unit, and that unit loses one HP. Teleportig to cities can be done, but I don't know of range for that and so on.

And you don't have to stand on a telepad to teleport as far as my test shows.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:33
  Old Post 18-01-2004 05:18
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Increase Your PM Length

And a link for the Poly thread posted later
http://apolyton.net/forums/showthre...272#post2645024

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:33
  Old Post 18-01-2004 11:37
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Got spare money?

quote:
Originally posted by Gramphos

Nah, you can teleport to a unit, and that unit loses one HP. Teleportig to cities can be done, but I don't know of range for that and so on.


Telefrags? Since when did Quake come to Civ3?

Switch is offline Switch
Prince
This just in, water has been discovered on Mars...
Apr 2002
time: 00:33
  Old Post 18-01-2004 14:06 Visit Switch's homepage!
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quote:
Originally posted by MrWhereItsAt
Telefrags? Since when did Quake come to Civ3?




Just make sure you don't have any units in the spot where a conquered civ respawns

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:33
  Old Post 18-01-2004 14:32
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quote:
Originally posted by MrWhereItsAt
Telefrags? Since when did Quake come to Civ3?

Well, the HP is listed as space availible when you try to teleport to a spot with more than one of your telepads on, so it's more a way to indicate how many times the telepad can be used without rest.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:33
  Old Post 18-01-2004 14:50 Visit :) Smiley's homepage!
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Lose 30 kilos (of popups)

Charm, as in propaganda shells?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:33
  Old Post 18-01-2004 15:10
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I don't know. would have to play with it to be sure.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:33
  Old Post 19-01-2004 00:05 Visit Inverse Icarus's homepage!
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i was playing around with teleporting to teleporters, but how do you order it?

i tried to give infantry teleporter, and tanks teleporting, but i cant figure out how to make them jump to eachother.

is the movement expended? if it is, i WANT THIS NOW.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:33
  Old Post 19-01-2004 00:22
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movement is used for teleport. However, I've only tested one movementpoint units.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:33
  Old Post 19-01-2004 00:47
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I'll do some images of teleporting:

Rules: warriors are telepads (range 5) and teleportable to warriors, archers are teleportable to warriors

Image1: The teleport control

Attachment: image1.png
This has been downloaded 147 time(s).

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:33
  Old Post 19-01-2004 00:47
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Image 2: Target selection

Attachment: image2.png
This has been downloaded 148 time(s).

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:33
  Old Post 19-01-2004 00:51
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Image3: Warrior teleported Telepad Warrior damaged

Attachment: image3.png
This has been downloaded 145 time(s).

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:33
  Old Post 19-01-2004 00:52
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Image 4: Target selection with multiple units.

Attachment: image4.png
This has been downloaded 142 time(s).

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:33
  Old Post 19-01-2004 00:54
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Image 5: Target selected and damaged. Archer teleported

Attachment: image5.png
This has been downloaded 145 time(s).

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:33
  Old Post 19-01-2004 00:54
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Image 6: Target selection #2 one damaged target

Attachment: image6.png
This has been downloaded 145 time(s).

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:33
  Old Post 19-01-2004 00:55
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Image 7: All units at tile after teleport to same target

Attachment: image7.png
This has been downloaded 143 time(s).

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:33
  Old Post 19-01-2004 01:08 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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thanks gramphos!

hm, interesting possibilities, for example if you give negative hitpoint-bonuses to special telepad-units, you can limit their usability to 1 for regular units and 2 for veteran. if you don't give them fighting capability (like catapults), they won't go elite...

i see a small wonder spawning telepad units. and heavy, very powerful (siege) weapons which are immobile but teleportable.

great for modders, but why would firaxis want this in the game? :hmm:

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