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Capt Dizle
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I am sure that firaxis built in some sort of key combination to display this on the map. Jerks probably won't disclose it though.
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Aeson
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orangesoda
Nov 2001 time: 22:33
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I just took a look at the save files, and the seed is stored in them:
00h: WRLD (first one)
AEh: Seed (4 bytes)
You need the same settings to get the same map though. The settings also look to be stored in the WRLD section, but figuring out which matches which will take a bit more time.
WRLD (third one)
04h: Length (4 bytes)
08h: Climate (0 = Arid, 1 = Normal, 2 = Wet)
0Ch: Climate (mirror)
10h: Barbarians (FFFF = No, 0 = Sedentary, 1 = Roaming, 2 = Restless, 3 = Raging)
14h: Barbarians (mirror)
18h: Landform (0 = Archipelago, 1 = Continents, 2 = Pangaea)
1Ch: Landform (mirror)
20h: Water Level (0 = 80%, 1 = 70%, 2 = 60%)
24h: Water Level (mirror)
28h: Temperature (0 = Warm, 1 = Temperate, 2 = Cool)
2Ch: Temperature (mirror)
30h: Age (0 = 3 Billion, 1 = 4, 2 = 5)
34h: Age (mirror)
38h: World Size (0 Tiny, 4 Huge)
---------------
For techbota's game the seed is 2714492 settings are:
1 (Normal)
0 (Sedentary)
1 (Continents)
2 (60%)
1 (Temperate)
1 (4 Billion)
4 (Huge)
This gives the right map in the editor, but the starting locations are off?
Last edited by Aeson on 18-01-2004 at 22:52
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lethe
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Argos: Yeah, it's if you play the patched version and switch to a seafaring civ that starting positions might end up being redone.
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