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pounder
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In Your Territory
Dec 2003 time: 00:33
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Attached is a copy of the file Version V1.00, you will have to re-name it to 'railroads.pcx' (after you unzip it) and place it in the following folder:
C:\Program Files\Infogrames Interactive\Civilization III\Art\Terrain
Be sure to backup your existing railroads file in case you ever decide to change back.
There is an updated Version V2.00 a 4 posts down with more curved roads.
There is Version V3.00 13 posts down that has: brown railway ties, more curved roads, more curved railroads and a few buildings added.
***There is Version V4.00 14 posts down that has: many tiles changed and a few more buildings added.***
Attachment: newrails.zip
This has been downloaded 59 time(s).
Last edited by pounder on 11-03-2004 at 21:31
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pounder
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In Your Territory
Dec 2003 time: 00:33
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Here is another picture that shows a bit more Version V1.00.
Attachment: sample 3.jpg
This has been downloaded 765 time(s).
Last edited by pounder on 11-03-2004 at 21:43
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pounder
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In Your Territory
Dec 2003 time: 00:33
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I have updated the file, added a few more curves to the paved roads. No change to the rails.
Also repaired one tile that was off by a Pixel, causing a very small mis-alignment, came up rarely so it took a while to notice. Actually you had to look hard to notice it.
Attached is a copy of the V2.00 file, you will have to re-name it to 'railroads.pcx' (after you unzip it) and place it in the following folder:
C:\Program Files\Infogrames Interactive\Civilization III\Art\Terrain
Be sure to backup your existing railroads file in case you ever decide to change back.
Attachment: newrail2.zip
This has been downloaded 30 time(s).
Last edited by pounder on 13-02-2004 at 01:02
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pounder
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In Your Territory
Dec 2003 time: 00:33
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quote: Originally posted by vmxa1
Those are great and I love the trees from 28th of Jan post.
The pix for the factory and church, if that is what they are, look great as well. |
The trees are Snoopy's.
The church, factory and a few other buildings credit goes to Overseas and Firaxis. I have touched them up a bit and added small driveways and roads around them.
Just to continue with the credits, the bird that I added to the swap was provided by Colonel Kraken and the sign in the swamp is mine.
Last edited by pounder on 13-02-2004 at 01:06
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pounder
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In Your Territory
Dec 2003 time: 00:33
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Please delete.
Last edited by pounder on 13-02-2004 at 01:09
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pounder
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In Your Territory
Dec 2003 time: 00:33
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They are just a few buildings that would appear between cities, I'm thinking not all buildings are built in cities. So maybe a mill, a silo, radio station may be along the highway.
There are not a lot of them, they would not be as dense as the screen shot (I had to try and get as many of them in a small area as I could for the picture) and I placed them so the would not get in the way of any mines.
Last edited by pounder on 08-02-2004 at 04:19
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pounder
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In Your Territory
Dec 2003 time: 00:33
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Version V4.00
I know that I posted the last version saying it was the final. At the time I just didn't want to spend any more time on them.
Well I have been tweaking and adding. I have made changes to many tiles, especially on the railroad portion, getting more bends and curves. Have also added a stadium.
You will have to re-name it to 'railroads.pcx' (after you unzip it) and place it in the following folder:
C:\Program Files\Infogrames Interactive\Civilization III\Art\Terrain
Be sure to backup your existing railroads file in case you ever decide to change back.
Attachment: rrv41.zip
This has been downloaded 24 time(s).
Last edited by pounder on 17-03-2004 at 16:22
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pounder
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In Your Territory
Dec 2003 time: 00:33
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Lighter Version V4.10
This is the lighter Version V4.10

Attachment: rrv41l.zip
This has been downloaded 18 time(s).
Last edited by pounder on 22-03-2004 at 04:17
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