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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Files > GRAPHIC: Pounder's Completely re-Done Railroads
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pounder is offline pounder
Chieftain
In Your Territory
Dec 2003
time: 00:33
  Old Post 18-01-2004 23:19
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Pounder's Completely re-Done Railroads Enter the AD-FREE zone

I have re-done the railroads from scratch, as I didn't really care for the Firaxis version.

There are railroads interlaced with paved roads, I did not touch the regular brown 'roads' file.

Attached is an in preview Version V4.00



And the lighter Version V4.10



Compared to Version V1.00

Attachment: untitled.jpg
This has been downloaded 823 time(s).

Last edited by pounder on 20-03-2004 at 23:29

pounder is offline pounder
Chieftain
In Your Territory
Dec 2003
time: 00:33
  Old Post 18-01-2004 23:24
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Put an end to popups!

Attached is a copy of the file Version V1.00, you will have to re-name it to 'railroads.pcx' (after you unzip it) and place it in the following folder:

C:\Program Files\Infogrames Interactive\Civilization III\Art\Terrain


Be sure to backup your existing railroads file in case you ever decide to change back.

There is an updated Version V2.00 a 4 posts down with more curved roads.

There is Version V3.00 13 posts down that has: brown railway ties, more curved roads, more curved railroads and a few buildings added.


***There is Version V4.00 14 posts down that has: many tiles changed and a few more buildings added.***

Attachment: newrails.zip
This has been downloaded 59 time(s).

Last edited by pounder on 11-03-2004 at 21:31

pounder is offline pounder
Chieftain
In Your Territory
Dec 2003
time: 00:33
  Old Post 19-01-2004 16:53
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Support Apolyton or Terrorists Win

Here is another picture that shows a bit more Version V1.00.

Attachment: sample 3.jpg
This has been downloaded 765 time(s).

Last edited by pounder on 11-03-2004 at 21:43

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:33
  Old Post 23-01-2004 10:11 Visit :) Smiley's homepage!
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Looks very cool, almost like a printed circuitboard. A little too rigid and straight though.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 23-01-2004 10:46
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I like em.

pounder is offline pounder
Chieftain
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Dec 2003
time: 00:33
  Old Post 28-01-2004 23:03
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I have updated the file, added a few more curves to the paved roads. No change to the rails.

Also repaired one tile that was off by a Pixel, causing a very small mis-alignment, came up rarely so it took a while to notice. Actually you had to look hard to notice it.

Attached is a copy of the V2.00 file, you will have to re-name it to 'railroads.pcx' (after you unzip it) and place it in the following folder:

C:\Program Files\Infogrames Interactive\Civilization III\Art\Terrain


Be sure to backup your existing railroads file in case you ever decide to change back.

Attachment: newrail2.zip
This has been downloaded 30 time(s).

Last edited by pounder on 13-02-2004 at 01:02

pounder is offline pounder
Chieftain
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Dec 2003
time: 00:33
  Old Post 28-01-2004 23:04
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Here is a picture:

Attachment: untitled.jpg
This has been downloaded 663 time(s).

pounder is offline pounder
Chieftain
In Your Territory
Dec 2003
time: 00:33
  Old Post 05-02-2004 17:52
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I am playing around with a second version of the railroads.

Attached is a shot of railroads with brown ties and a few buildings added.

I do not want to add to many buildings. If there are any building you would like added, I would be happy to consider them.

Of course you can see that I am not the artist who made these buildings, they are all borrowed from others from various mods.

Looking for comments.

Attachment: rr bt b.jpg
This has been downloaded 501 time(s).

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 05-02-2004 21:44
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Those are great and I love the trees from 28th of Jan post.
The pix for the factory and church, if that is what they are, look great as well.

pounder is offline pounder
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Dec 2003
time: 00:33
  Old Post 05-02-2004 22:11
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quote:
Originally posted by vmxa1
Those are great and I love the trees from 28th of Jan post.
The pix for the factory and church, if that is what they are, look great as well.


The trees are Snoopy's.

The church, factory and a few other buildings credit goes to Overseas and Firaxis. I have touched them up a bit and added small driveways and roads around them.

Just to continue with the credits, the bird that I added to the swap was provided by Colonel Kraken and the sign in the swamp is mine.

Last edited by pounder on 13-02-2004 at 01:06

pounder is offline pounder
Chieftain
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  Old Post 07-02-2004 21:02
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Please delete.

Last edited by pounder on 13-02-2004 at 01:09

pounder is offline pounder
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Dec 2003
time: 00:33
  Old Post 07-02-2004 21:05
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Here is a picture:

Attachment: rr bt b sample 020704.jpg
This has been downloaded 430 time(s).

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 08-02-2004 00:10
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What would the buildings represent? What would make them appear in the game?

pounder is offline pounder
Chieftain
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Dec 2003
time: 00:33
  Old Post 08-02-2004 00:35
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They are just a few buildings that would appear between cities, I'm thinking not all buildings are built in cities. So maybe a mill, a silo, radio station may be along the highway.

There are not a lot of them, they would not be as dense as the screen shot (I had to try and get as many of them in a small area as I could for the picture) and I placed them so the would not get in the way of any mines.

Last edited by pounder on 08-02-2004 at 04:19

pounder is offline pounder
Chieftain
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Dec 2003
time: 00:33
  Old Post 12-02-2004 19:32
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Version V3.00

Here is a comparison.

This is the original Version V1.00

This is the Final Version V3.00 posted here.


You will have to re-name it to 'railroads.pcx' (after you unzip it) and place it in the following folder:

C:\Program Files\Infogrames Interactive\Civilization III\Art\Terrain

Be sure to backup your existing railroads file in case you ever decide to change back.

Attachment: finalrr.zip
This has been downloaded 23 time(s).

Last edited by pounder on 11-03-2004 at 21:20

pounder is offline pounder
Chieftain
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Dec 2003
time: 00:33
  Old Post 11-03-2004 21:27
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Version V4.00

I know that I posted the last version saying it was the final. At the time I just didn't want to spend any more time on them.

Well I have been tweaking and adding. I have made changes to many tiles, especially on the railroad portion, getting more bends and curves. Have also added a stadium.



You will have to re-name it to 'railroads.pcx' (after you unzip it) and place it in the following folder:

C:\Program Files\Infogrames Interactive\Civilization III\Art\Terrain

Be sure to backup your existing railroads file in case you ever decide to change back.

Attachment: rrv41.zip
This has been downloaded 24 time(s).

Last edited by pounder on 17-03-2004 at 16:22

pounder is offline pounder
Chieftain
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Dec 2003
time: 00:33
  Old Post 20-03-2004 23:32
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Lighter Version V4.10

This is the lighter Version V4.10

Attachment: rrv41l.zip
This has been downloaded 18 time(s).

Last edited by pounder on 22-03-2004 at 04:17

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