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Debauch
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This may have been brought up before but Ive never seen it. Whenever i conquer an enemy city and begin to annex it into my ever expanding nations (annex being build in it) i notice that the AI never really builds improvements.....why not?
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Debauch
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thanks thats exactly what i meant. so realistically speaking during the assaults from my marine into the harbors of these cities and the continuous mortar rounds they are theoretically speaking firing into the heart of the city the improvments are destroyed. i like to believe my marines act like marines and use weapons. i like to think civ out realistically. thank you
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:33
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It's covered in Info: Diplomats and Info: Combat (not on the first page).
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Bloody Monk

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austin, tx
May 2001 time: 23:33
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Thank you ST.
Here is a snip from his Post 62 of Info: Combat...
quote: City improvements are divided into three groups:
Group A: Temple, Courthouse, Cathedral, Hydro Plant.
Group B: Barracks, Library, City Walls, Bank, University, Colosseum, Manufacturing Plant, Recycling Center, Stock Exchange, Supermarket, Research Lab, Coastal Fortress, Harbor, Airport, Port Facility.
Group C: Granary, MarketPlace, Aqueduct, Mass Transit, Factory, SDI Defense, Power Plant, Nuclear Plant, Sewer System, Superhighways, SAM Missile Battery, Solar Plant, Offshore Platform, Police Station.
(It looks that items in group A are choosed firmly and group B and C holds remaining improvement from even resp. odd lines of rules.txt)
Subverting a city preserves all improvements.
Inciting a revolt causes a disappearance of group A.
Capturing by force causes a disappearance of group A and just one of group B or C (there is a 50% chance for a group to be selected) |
quote: Hope this helps.
quote: Sorry I do not know how to have the site quote from one thread to be posted in another, so I had to cut and paste. Maybe someone can fill me in on that procedure. |
Thanks, guys; I think I understand, now |
Monk 
Last edited by Bloody Monk on 20-01-2004 at 20:13
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Ljube
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Belgrade
May 2003 time: 06:33
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quote: Originally posted by Bloody Monk
Temples and Cathedrals always get wiped, except for the 'double bribe, does not cause incident' case.
This has all been tested, and IIRC, duke is on the right track (column A or column B). This is especially noticable in the end game where you are bribing large AI cities. In some cases, you will get factory and offshore platform and SDI (column B)and in others, with the same begining improvements, these get destroyed.
Someone (SlowThinker) will remember the link.
Monk |
This is true for single player, but not for multiplayer.
Recently in my HOTW4 game I have recaptured a city I was forced to cede centuries ago as part of a peace treaty. I got all of the improvements intact. I investigated the city before the attack so I am sure about the infrastructure.
I repeat I captured it using brute force (an army of tanks) and temple and barracks were still standing. I built that temple while the city was still mine.
On the other hand, No temples or cathedrals have ever survived my attack on any city I have or haven't possessed so I think this happened only because I ceded that city.
After all, it's only logical nobody noticed it before. You won't normally cede a city unless it's a diplo game.
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