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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Debug Mode
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[Shane Hodgson] is offline [Shane Hodgson]
Settler

Jan 2004
time: 05:33
  Old Post 20-01-2004 07:17
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I read in the help files of the Conquests Editor that you can play the Scenarios in Debug Mode or something? I can't seem to figure out how to active this, though. Can someone please walk me through the process?

[Shane Hodgson] is offline [Shane Hodgson]
Settler

Jan 2004
time: 05:33
  Old Post 20-01-2004 07:19
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Nevermind, I figured it out.

[Shane Hodgson] is offline [Shane Hodgson]
Settler

Jan 2004
time: 05:33
  Old Post 20-01-2004 07:28
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Lose 30 kilos (of popups)

Actually, I have it enabled; as per the editor, but cannot figure out why the cheats described in the help file won't work.

[Shane Hodgson] is offline [Shane Hodgson]
Settler

Jan 2004
time: 05:33
  Old Post 20-01-2004 07:48
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Apparently, after setting the debug mode to on in my own scenario, it worked. For some reason, it won't in the Conquests like Mesopotamia and such.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:33
  Old Post 20-01-2004 11:02
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Lose 30 kilos (of popups)

Good monologue, Shane!

From what I have read, the "Conquests" are not really editable. When you play a Conquest you can only get the original, unmodified file. The Hall of Fame therefore refers to the unaltered scenarios.

Do a Save As to a different name with your modifications and it should work out better. Try it with a simple change first, since I do not know what ramifications there are with changed file names and the referenced folder art, etc.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:33
  Old Post 20-01-2004 15:06
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quote:
Originally posted by Jaybe

Do a Save As to a different name with your modifications and it should work out better.


Are you sure 'Save As' will work? I thought you needed to Export the scenario data to a new file completely rather than resaving it, which is akin to just renaming the scenario.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:33
  Old Post 21-01-2004 00:44
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quote:
Are you sure 'Save As' will work?

Absolutely NOT sure.
I have never been aware of "Export" in the file menu.

I have always used Save As to create new epic-game mods.

TheArsenal is offline TheArsenal
Prince
Sunny Southern California
Mar 2002
time: 21:33
  Old Post 21-01-2004 01:39
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You can use “Save As” after modifying a Conquest. It does not seem to affect the Conquest in any adverse way.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:33
  Old Post 21-01-2004 06:43
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quote:
Originally posted by MrWhereItsAt
Are you sure 'Save As' will work? I thought you needed to Export the scenario data to a new file completely rather than resaving it, which is akin to just renaming the scenario.

Now I understand why I was not aware of an "Export" feature -- there ISN'T one!
There IS an "Import" in the file menu, but not an "Export". It changes the file to .bic format.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:33
  Old Post 21-01-2004 11:17
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That would be what I meant then.

Brundlefly is offline Brundlefly
Prince
United States
Nov 2001
time: 00:33
  Old Post 11-02-2004 19:46
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Can someone tell me how to start a game in debug mode? Thanks.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 11-02-2004 21:42
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You have to use the editor. Gen a map and select Scenario Properties. There is a check box for debug on that screen.

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:33
  Old Post 12-02-2004 13:35
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Excuse my ignorance, but what does debug mode actually do?

TheArsenal is offline TheArsenal
Prince
Sunny Southern California
Mar 2002
time: 21:33
  Old Post 12-02-2004 21:16
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It removes the fog of war and it allows you to see all AI unit movement.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 12-02-2004 21:52
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It is very painful on high levels. They have so many units out looking for barbs, it will drive you nuts.

Brundlefly is offline Brundlefly
Prince
United States
Nov 2001
time: 00:33
  Old Post 12-02-2004 23:31
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There have been some creative uses of debug mode to determine things like how AI attitude is affected by player actions. Has anyone used debug to uncover similar information?

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:33
  Old Post 13-02-2004 04:44
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I have used Debug mode to check out a mod I made (where a UU does not preclude building the unit it replaces).

Unfortunately, it revealed to me a new level of Artificial NON-intelligence in its use of military forces and ...
I had not realized just HOW bad it was.

lethe is offline lethe
Warlord

Mar 2003
time: 05:33
  Old Post 13-02-2004 06:30
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I've tried to use it to see if the AI behaves like I think it does. Unfortunately watching the AI aimlessly wander about with about a million warriors puts me to sleep. Fast.

Brundlefly is offline Brundlefly
Prince
United States
Nov 2001
time: 00:33
  Old Post 13-02-2004 18:43
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quote:
Originally posted by Jaybe
I have used Debug mode to check out a mod I made (where a UU does not preclude building the unit it replaces).

Unfortunately, it revealed to me a new level of Artificial NON-intelligence in its use of military forces and ...
I had not realized just HOW bad it was.


Please explain what you found out that was bad, Jaybe..

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:33
  Old Post 13-02-2004 22:13
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quote:
Originally posted by bfg9000
Please explain what you found out that was bad, Jaybe..

I was just over-exposed to seemingly stupid moves. The most glaring was that once the initial SODs were used up, offensive units with no defensive counterparts in the stack.

I believe there should be a minimum of 1/4-1/3 defensive units (depending on the size of the stack).

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