Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Creation > Armored non-combat units and the AI
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: ZAKHAROV TURNS ELEVEN
15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION

bottom of page
  - ALPHA CENTAURI PC $9.99 - Centauri Dawn $6.50 - Dragon Sun $6.99 - Twilight of the Mind $6.99 - Power of the Mindworms $8.95 - ALPHA CENTAURI MAC $19.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:33
  Old Post 20-01-2004 13:06
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Armored non-combat units and the AI Support Apolyton buy from Amazon

How can I make the Artificial Idiot understand that armoring non-combat units, especially transports -- ESPECIALLY transports -- is a very good idea?

stuntman19 is offline stuntman19
Prince
Wa, usa
Aug 2000
time: 05:33
  Old Post 20-01-2004 20:47
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Increase the size of your Attachments

I remember in original unpatched smac there were alot of armored transports and sea colony pods moving around in mid game. Then when the patches came out they nerfed this and I remember reading about it in one of the patch readme's. I think they also nerfed the amount of artillary that the AI would make as well. I'm sure you could have the AI armor transports if you want look in alphatxt, look under:

Plan = Unit "plan" for AI purposes:

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:33
  Old Post 21-01-2004 11:38
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I'll have to check that.

stuntman19 is offline stuntman19
Prince
Wa, usa
Aug 2000
time: 05:33
  Old Post 21-01-2004 20:49
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Tired of ads?

I took a look at the alphatxt and here is the area that you would prolly need to change to get armor on transports.

Plan = Unit "plan" for AI purposes:
; -1 = Auto Calculate
; 0 = Offensive
; 1 = Combat
; 2 = Defensive
; 3 = Reconnaisance
; 4 = Air Superiority
; 5 = Planet Buster
; 6 = Naval Superiority
; 7 = Naval Transport
; 8 = Colonization
; 9 = Terraforming
; 10 = Supply Convoy
; 11 = Info Warfare
; 12 = Alien Artifact
; Cost = Cost in minerals (0 = Autocalculate)
; Carry = Carrying capacity (0 = Autocalculate)
; Preq = Technology prerequisite (see TECHNOLOGY, above)
; Icon = Special icon, if any
; Abil = Special ability flags
;
#UNITS
14
Colony Pod, Infantry, Colony Pod, Scout, 8, 0, 0, None, -1, 000000000000000000000000
Formers, Infantry, Formers, Scout, 9, 0, 0, Ecology, -1, 000000000000000000000000
Scout Patrol, Infantry, Gun, Scout, 3, 0, 0, None, -1, 000000000000000000000000
Transport Foil, Foil, Transport, Scout, 7, 0, 0, DocFlex, -1, 000000000000000000000000
*Sea Formers, Foil, Formers, Scout, 9, 0, 0, Disable, -1, 000000000000000000000000
Supply Crawler, Infantry, Supply, Scout, 10, 0, 0, IndAuto, -1, 000000000000000000000000
Probe Team, Speeder, Probe Team, Scout, 11, 0, 0, PlaNets, -1, 000000000000000000000000
Alien Artifact, Infantry, Artifact, Scout, 12,10, 0, Disable, 2, 000000000000000000000000
Mind Worms, Infantry, Psi, Psi, 1, 5, 0, CentEmp, 3, 000000000000000000000000
Isle of the Deep, Foil, Psi, Psi, 7, 8, 4, CentMed, -1, 000000000000000000000000
Locusts of Chiron, Gravship, Psi, Psi, 4,10, 0, CentGen, -1, 000000000000000000100000
Unity Rover, Speeder, Gun, Scout, 3, 0, 0, Disable, -1, 000000000000000000000000
Unity Scout Chopper, 'Copter, Gun, Scout, 4, 0, 0, Disable, -1, 000000000000000000100000
Unity Foil, Foil, Transport, Scout, 7, 0, 0, Disable, -1, 100000000000000000000000


Just above this in alphatxt is the armor values...so just replace Scout with whatever armor you would like the AI to use for that unit. It should work, but I'm not sure if you pick a high level armor then prolly the AI will wait until that armor is available to make the unit.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:33
  Old Post 22-01-2004 03:52
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Get a bigger avatar today!

It dosen't seem to be working that way. I inserted "armored formers" into the game, set to be buildable at Ecological Engineering, and gave all factions an Armored Former at the start (great idea, I strongly recomend this given the results), but, even though they all have EcoEng now, nobody is building them.

I'm afraid the problem is with 'plan'; it could be that the "terraform" plan tells them to disregard armor as an advantage.

gwillybj is offline gwillybj
Prince
Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001
time: 00:33
  Old Post 23-01-2004 06:33
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton buy from Amazon

Have you set the cost to "0" (zero)? That makes them cost extra because of the armor. The AI factions are likely ignoring that unit and making standard Formers in their Workshops. If you specify the cost, making it equal to the cost of a standard Former, they should build them.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:33
  Old Post 23-01-2004 20:21
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Call to Power 2

THEY STARTED BUILDING THEM!

I didn't change anything, but suddenly, little armored formers and armored colony pods are all over the place! YAY!

...and the results are starting to roll in...where before all the AIs had 'lost' a half dozen pods or more (one in particular had lost an even dozen), not one has yet lost a single armored colony pod. I was even priveledged to see a pactmate's armored pod beat off a wild worm attack!

I...feel so happy.

stuntman19 is offline stuntman19
Prince
Wa, usa
Aug 2000
time: 05:33
  Old Post 24-01-2004 02:07
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Good to hear that it is working now....I have a heavily modded version of regular smac on an older PC that it works for. My main PC that has smac and smacx on is unmodded, since it causes crashing probs if I do.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:33
  Old Post 24-01-2004 11:37
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Tired of ads?

Odd thing, I still haven't seen armored transports. I wonder why?

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:33
  Old Post 24-01-2004 22:03 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton

Make it a pre-designed unit (like crawlers, etc) and the AI will build them (as they do in droves with my pre-designed cruiser probes)

G.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:33
  Old Post 25-01-2004 14:09
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Help yourself to an AD-FREE life

That's the thing -- it is a pre-designed unit, just like the formers and pods were.

Actually, one of my fighters may have encountered one, but I was too sleepy at the time to notice (advanced one-more-turn syndrome, donchaknow), and didn't figure till much later the implications of a missle noodle nearly getting shot down attacking a transport.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:33
  Old Post 27-01-2004 11:35
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Help yourself to an AD-FREE life

...and now the armored transports are out in force.

Excellent.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:33.
Apolyton Time is 00:33.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0373 seconds (87.79% PHP - 12.21% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net