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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > The Temple of Artemis problem needs fixing
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David Murray is offline David Murray
Prince

Dec 2000
time: 05:33
  Old Post 20-01-2004 15:29
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The Temple of Artemis problem needs fixing Support Apolyton, pre-order Civilization IV

Sorry if this has been talked about, but I have not seen much discussion about it recently.

The fact that the temples given for free are not permanent is entirely out of kilter with other improvement-bestowing wonders like Sun Tzu and the Pyramids. When the Temple of A becomes obsolete it should just stop giving temples to new cities, not destroying all previously distributed ones.

I notice this hasn't been fixed in any of the beta 'patches' but I am sincerely hoping it gets fixed in a proper patch.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:33
  Old Post 20-01-2004 15:40
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I am actually a little surprised at this, as there has not been all that much debate about this here. The fact it has not changed in any of the patches would reflect this, as well as the fact that it must have been the developer's intention that the ToA be done this way. Otherwise it would be far too powerful, IMO.

David Murray is offline David Murray
Prince

Dec 2000
time: 05:33
  Old Post 20-01-2004 16:16
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Why would it be too powerful up until the point of its obsoletion? That is, why would it be too powerful as long as it stopped giving out temples after it's made obsolete? Taking the temples away makes the wonder pointless, worthless, despite the short-term gains (which aren't that brilliant to be honest!)

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:33
  Old Post 20-01-2004 17:39
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How is the culture generated by the given temples handled once the wonder expires?

Is it kept, or is it lost. If it is kept the only downside of the expireing wonder would be the 1000 year bonus for temples beeing delayed.

But just having an early wonder like ToA give culture in every city on a continent is very powerful. However, I think that it should be possible to build temples in the cites that are given them during the lifetime anyway to be able to keep the temple with the onld creationdate after the wonder expires.

But removing the expiration part would make any civ that gets that wonder a culture monster. Making it a lot more powerful than Pyramids or Sun Tzu

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:33
  Old Post 20-01-2004 19:04
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It works like any other wonder that gives out free buildings and goes obsolete.

This is working exactly as the designer intended.

The accumulated culture is kept, Gramphos.

Daveman is offline Daveman
Settler

Oct 1999
time: 05:33
  Old Post 20-01-2004 19:45
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Lose 30 kilos (of popups)

I think it's a very useful wonder, especially for early civs on the offense or expanding like mad. Build/conquer a city... you've already got a Temple to help keep people happy AND start pushing out your borders.

I just wish I had known the Temples go away my first game before I sold off those I had built

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:33
  Old Post 20-01-2004 19:54
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I've never wanted this wonder in epic game play. I'm finding it most useful, however, in the Rise of Rome scenario.

-Arrian

Doc Tsiolkovski is offline Doc Tsiolkovski
Chieftain

Oct 2003
time: 05:33
  Old Post 20-01-2004 21:37
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If the temples were permanent, the ToA would be incredibly overpowered. It's fine the way it is.

The very best use you can make out if it is:

* Do NOT build the Great Library.
* Get the ToA.
* Research only towards Mil Trad, stop after that (no Education!).
* Build a lot of Cavalries, stomp over everyone weak enough, until you capture the Great Lib. If you happen to controll Sun Tzu's and the Pyramids, even better...And if you want to catch up, capture the GLib, and jump into the Modern Ages.

This is actually working, I just did it on Demigod (not that I build any of the Wonders myself...)

chegitz guevara is offline chegitz guevara
King
Ft. Lauderdale, FL Communist Party of Apolyton
Jun 2000
time: 00:33
  Old Post 20-01-2004 21:37 Visit chegitz guevara's homepage!
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It hurts your culture in the long run cuz you have to rebuid all those temples once you hit Education. Luckily I was smart enough not to sell off my temples this last game, though I was tempted at first. I thought, what happens to all my double temples?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:33
  Old Post 20-01-2004 21:58
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quote:
Originally posted by WarpStorm
The accumulated culture is kept, Gramphos.

Just as I thought, and then it works just as intended. However, I still think it could be good to allow construction of a temple to prepere for the time the wonder would stop working.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:33
  Old Post 20-01-2004 22:47
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Re: The Temple of Artemis problem needs fixing Inflate your Upload Space

quote:
Originally posted by David Murray
Sorry if this has been talked about, but I have not seen much discussion about it recently.

The fact that the temples given for free are not permanent is entirely out of kilter with other improvement-bestowing wonders like Sun Tzu and the Pyramids. When the Temple of A becomes obsolete it should just stop giving temples to new cities, not destroying all previously distributed ones.

I notice this hasn't been fixed in any of the beta 'patches' but I am sincerely hoping it gets fixed in a proper patch.


The Temple works exactly the same way as Sun Tzu and Pyramids. The only reason you don't notice it is because both of those never become obsolete.

Tall Stranger is offline Tall Stranger
Warlord
Northern Virginia
Nov 2002
time: 00:33
  Old Post 20-01-2004 23:06
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Put an end to popups!

I've never bothered to build it, but I conquered it once and discovered a slight oddity. Assuming you've built cathedrals in your cities prior to ToA going obsolete, once you hit Education you'll have cities with cathedrals but not temples. If you've also built other happiness structures (markets, Sistines) and have a couple of luxuries, you may find that you don't really need temples at all. Thus, you get the benefits of temples during the part of the game when you need them most, but ultimately save a bundle of shields and upkeep when they get replaced by other happiness builds.

Still don't care much for ToA, but it's got some utility if you play the Middle Ages right.

mucker is offline mucker
Chieftain

Nov 2002
time: 05:33
  Old Post 21-01-2004 03:22
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I thought when the Great Wall became obsolete, cities lost their walls? In that respect ToA is not different. It's handy while it lasts, but by the time it is obsolete, I've found that I don't need temples that often. Plus, by that stage of the game, I've remembered the luxury slider.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:33
  Old Post 21-01-2004 05:33
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Support Apolyton, buy Civilization 2

I avoid ToA like the plague. For one thing, the temples don't get double culture and when they DISAPPEAR it's a real pain.

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