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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Creation > Enabling Mangroves and Bridges?
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Gluegun is offline Gluegun
Chieftain

Aug 2003
time: 00:33
  Old Post 20-01-2004 21:53
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Enabling Mangroves and Bridges? Lose 30 kilos (of popups)

Enabling Mangroves and Bridges?

Has anyone had any experience with enabling roads and forests, (bridges and mangroves, respectivelya) for sea squares? How well do they work? I'm considering trying it.. What sorts of issues pop up? Do they have a different look than normal forrests and such?

Mr. President is offline Mr. President
Emperor
The leaves that are green turn to brown
Jul 2001
time: 15:33
  Old Post 21-01-2004 06:27 Visit Mr. President's homepage!
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Support Apolyton, buy GURPS/ Alpha Centauri

Be careful. I recall reading a thread where somebody enabled some other feature (monoliths or some such) for water squares. They appeared in the water but it made the game do strange things.

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:33
  Old Post 22-01-2004 00:35 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Support Apolyton, buy Galactic Civilizations

Forest in sea
Why not modify kelp to act as forest?

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:33
  Old Post 22-01-2004 03:55
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Inflate your Upload Space

Well, kelp is supposed to be the "farm" option.

It might be interesting to watch forest and kelp actually competing with each other over the oceans of Planet.

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