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Dactyl
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We've had Civ3, followed by PTW, and now C3C, with its various patches. There are also rumors, apparently well-founded, that Civ4 is being developed. It all leaves me wondering why Firaxis doesn't just go to a subscription model for Civilization. As far as I'm concerned, with the annual expansions, they've already set up a de facto subscription. Why not just call it what it is? They could sell the basic game for $40-$50 and then ongoing annual subscriptions for $20-$25. With the subscription you would get periodic updates, expansions and patches. It seems like a more logical model to me, and I'm sure it's occurred to the folks at Firaxis. Is there a reason why they have not chosen to follow such a model?
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gunkulator
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Consumer backlash would be huge if they did this. I still occasionally fire up Civ2 and play a scenario. I would hate to have to keep paying for 7+ years for a game I rarely but occassionly play. Also there is the issue of companies dying or just plain abandoning a game like Civ2. If there's noone around to pay when the subscription runs out, you're out of luck.
For the company itself, the cost of setting up the subscription service would be significant. The added cost would have to be offset with more revenue from customers. In the meantime, there are plenty of other games out there that would not be burdened with these added expenses to recover. Such games would be cheaper and without the burden of perpetual subscription costs.
One more factor to consider is marketing feedback and game improvement. If everyone gets a new game when it comes out, there is little incentive for the company to improve it more than the bare minimum. Without sales directly linked to an upgrade, game developers won't know what makes a game hot and what turns people off.
So no, I don't think it'll happen any time soon.
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ratster
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quote: Civ4 is not a rumor any more. They have acknowledge it is being develped and called for input. |
Who is they, and where did you come by this information(link please)?
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