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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:33
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Completed research:
None
New units and improvements:
C builds Settler, starts next. CoC builds Swordsmen, starts next. SC builds Swordsmen, starts Catapult. CX build Worker Tom, starts next.
Workers:
Worker without name enters CoC, will join the city next turn. Another nameless worker joins SC, pushing it to 5 pop/7 shields. Mike mines. Max irrigates. Ernest mines. Tom heads to GoEP-69, will road there. The road leads to GoEP-999, the only viable site for a harbor to the east, fed by a fish resource. Not overly productive, but might be strategically important. Dennis and the Swordsman enters the gold hill, the last tile of the war road so far.
Military:
Bedevere and Launcelot skip turn, so do our five barbarian farmers. Settler goes to CA-7, will reach the city site next turn. Newly built Swordsmen go to the rally point at C-2. Sir Kay enters SC and gets promoted to Swordsman. Short status report: We have at the moment 14 Swordsmen and 8 Spearmen, 5 of which belong to our mobile forces, but are on happiness duties for now. CA (10 shields) and SC (7 shields) will build some Catapults. As soon as we get horses, our 7 and 8 shield cities will build Chariots. When we trade away iron, CA (10 shields) will produce some 1-turn warriors. We have enough upgrade money.
Diplomacy:
Nothing. We need to decide what we'll do with the barracks city, though. And pronto.
Economy:
After CoC gets to size 5 next turn, we have 4 fully developed and maxed out barracks cities. 1 at 10 shields (everything), 2 at 8 shields (Swordsmen, Horsemen) and 1 at 7 shields (Spearmen, Catapults)
Finances and research:
450 gold, +48/turn (has dropped due to the pop loss) at 10.0.0. Construction in 30 turns.
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