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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Turning Off Auto-Design in Multiplay?
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JonasBane is offline JonasBane
Settler

Jan 2004
time: 05:33
  Old Post 21-01-2004 00:17
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Turning Off Auto-Design in Multiplay? Browse Apolyton AD-FREE

Curious if you could turn off the auto-design feature during multiplay games. Not only would it clean up my production window, but hopefully it will keep the AI from re-designing my custom units. The option works fine in single player games. But every TCP/IP game I've played has had me spend half the time playing and half the time cleaning up the mess in the design workshop.

JB

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:33
  Old Post 21-01-2004 12:43
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There's an option under preferences.
Find the 'Auto design units' button.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:33
  Old Post 21-01-2004 13:47
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Put an end to popups!

I think he's found that one -- he's just saying it dosen't appear to work in multiplayer.

Unfortunately, I don't know the solution.

Lefty Scaevola is offline Lefty Scaevola
Emperor
San Antonio TX USA
Oct 2000
time: 23:33
  Old Post 21-01-2004 18:39
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Many of such options can only be set by the player setting up the game. Likely some can not be set all al in mp.

wolomy is offline wolomy
Settler

Feb 2003
time: 05:33
  Old Post 24-01-2004 17:23
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Multiplay games seem to default to settings in order to make turns as fast as possible; fast battles, fast movement, auto design units, no secret project movies etc. Changing preferences makes no difference to these settings and I cannot see any way for the host to change them either in the game or during setup.

Presumably there are configuration files which can be edited in order to change the default settings for multiplayer games, does anyone know if/how this can be done or which files must be edited?

johndmuller is offline johndmuller
King
Capitol Hill, Colony of DC
Feb 2001
time: 00:33
  Old Post 26-01-2004 13:42
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JonasBane: I can't reallly speak to TCP/IP games, but in the PBEM format of multiplay, I have never seen that particular problem.

In PBEM, at least, I can't say that I have seen any preferences consistently overridden by the PBEM (at least those that mean enough to me to notice anyway - unless there are some that I have given up trying to change so completely that I've even forgottten about it ). Some preference items seem to be capable of being overridden by someone else changing the setting on their turn but IMhO, most settings don't get overridden that way and perhaps none do, but I am inclined to think that this happens w/r certain settings at least. I think that starting a new game from a scenario might expose some of your settings to being changed to those used by the scenaraio generator, and that might be quite noticable, but in a normal PBEM, it seems that for the most part the settings settle down and things don't change much, if at all. I've just assumed that people just got tired of changing things back and forth all the time, or didn't notice; at least that's the way it seems to be for me.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:33
  Old Post 26-01-2004 20:43
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Avatar Enlargement: We've got the solution

I agree with Johndmuller

The only settings I will check are the "always investigate monolith" and any auto-move settings. I find both to be really annoying

I also sometimes turn on Fog of war but I don't know if that carries through to other players

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