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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alternative Civs > Freeciv > freeciv with a "heightmap"
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Andy04 is offline Andy04
Settler

Jan 2004
time: 05:33
  Old Post 21-01-2004 02:17
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#1 Report this post to a moderator
freeciv with a "heightmap" Support Apolyton, buy Alpha Centauri

Hi all, I'm working on a new tileset for Freeciv. It's based on a "heightmap", like in Transport Tycoon. However, it requires some changes to client rendering, and as you can see from the screenshot there are some graphic glitches currently. Am I too late to get the required rendering changes included before 1.15 is released? Feedback? Improvements? Is this project worth pursuing further?

Here's a screenshot:

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:33
  Old Post 21-01-2004 02:43 Visit CapTVK's homepage!
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#2 Report this post to a moderator
Inflate your Upload Space

This is the first time I've seen the heightmap in action. It looks pretty nifty! You should ask about this at freeciv-dev or freeciv-dev as well.

Mithrandir is offline Mithrandir
Chieftain
Sassamansville, ,USA
Feb 1999
time: 05:33
  Old Post 21-01-2004 06:48 Visit Mithrandir's homepage!
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#3 Report this post to a moderator
Increase Your PM Length

This looks pretty interesting. Have you made the heights actually mean anything, or do they just look pretty?
Whether it gets accepted depends on how intrusive it is, how many people like it, how well it works, and various other factors. I'm sure that at least FreecivAC, http://freecivac.sourceforge.net/, is interested, as SMAC has a height system too.

Andy04 is offline Andy04
Settler

Jan 2004
time: 05:33
  Old Post 21-01-2004 13:44
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#4 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by Mithrandir
This looks pretty interesting. Have you made the heights actually mean anything, or do they just look pretty?

The height is currently a function of the distance to water. It doesn't affect gameplay rules, since it's a client side patch. What game rules should it affect, i.e. replace or interact better with mountain/hills tiles?

quote:
[SIZE=1] Whether it gets accepted depends on how intrusive it is, how many people like it, how well it works, and various other factors. I'm sure that at least FreecivAC, http://freecivac.sourceforge.net/, is interested, as SMAC has a height system too.

How does height affect FreeAC?

DrMinistr is offline DrMinistr
Settler

Jan 2004
time: 05:33
  Old Post 21-01-2004 14:56
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Heightmap is a good idea. Terrain looks more realistic. But on random places of the island should be random height (and not function of distance to water). It should also havesame various factors for example higher terrain shuld require more time to transfer it to ocean, defence bonus,...

Mithrandir is offline Mithrandir
Chieftain
Sassamansville, ,USA
Feb 1999
time: 05:33
  Old Post 22-01-2004 07:32 Visit Mithrandir's homepage!
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#6 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

You should probably have the area around mountains and hills be higher than other areas. This is important for FreeAC because SMAC also includes height levels (although heights actually matter for things like solar collectors, so the server would need to be modified for that).

Per is offline Per
Freeciv Developer

May 2002
time: 06:33
  Old Post 22-01-2004 22:20
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#7 Report this post to a moderator
Full PM-box? Change here!

Looks pretty good. Will be interesting to see how this turns out.

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