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Andy04
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quote: Originally posted by Mithrandir
This looks pretty interesting. Have you made the heights actually mean anything, or do they just look pretty? |
The height is currently a function of the distance to water. It doesn't affect gameplay rules, since it's a client side patch. What game rules should it affect, i.e. replace or interact better with mountain/hills tiles?
quote: [SIZE=1] Whether it gets accepted depends on how intrusive it is, how many people like it, how well it works, and various other factors. I'm sure that at least FreecivAC, http://freecivac.sourceforge.net/, is interested, as SMAC has a height system too. |
How does height affect FreeAC?
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DrMinistr
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Heightmap is a good idea. Terrain looks more realistic. But on random places of the island should be random height (and not function of distance to water). It should also havesame various factors for example higher terrain shuld require more time to transfer it to ocean, defence bonus,...
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Per
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Looks pretty good. Will be interesting to see how this turns out.
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