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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:33
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quote: Originally posted by Jamski
I always liked uneven games. Why SHOULD a game be even always? Its kinda fun to play as Custer, and see how many you can take with you. And who wouldn't want to defend the walls of Constantinople against the Turks?
-Jam |
quite a lot of wargames adjust their victory conditions to create balance, IIUC (well i know lots of board wargames do) Whether that works for you, gets again to your approach to gaming, willing suspension of disbelief, etc. Can you really think of yourself as a Byzantine general, quite aware of the odds against you, and take satisfaction in doing better than the historical Byzantine general did? Or do you just want to achieve a conventional victory, without regard to what was historically possible??? When you play a WW2 strategic game, and its possible not merely to do better than Germany did, but to invade England, do you say "wow, a really well balanced game" or do you say "what an unrealistic piece of trash" ?
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:33
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quote: Originally posted by Osweld
I deny that there are only folks like you've described. I fit into both of your categories.
I like historically accurate games (or realistic, or just believable, depending on the genre). Setting is important to me - it has to be something that appeals to me or I won't like the game at all, but gameplay is just as important, of course. Games have to be fun or what's the point? I like games with atmosphere that let me get into them, and I don't tend to say "it's just a game". I like 'unbalanced' games too.
Mostly, I'm a roleplayer - not a wargamer, or an everyone else. |
I dont think i said that wargamers dont care about fun at all - a game has to be playable, obviously. I said (or at least meant ) that to them, accuracy was an important part of the "fun" as opposed to people who dont understand why historical accuracy matters.
I realize that the traits i describe dont just apply to people who play historical wargames - as you point out, they are applicable in other genres and settings. However, as far as i can tell its only in the war gaming community where these concerns are taken seriously as a matter of course.
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:33
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quote: Originally posted by Urban Ranger
It's not that simple. First of all, there is a large overlap between the two groups. Secondly, what is "historically accurate?" IOW, is a corp/army level WWII Eastern Front game historical accurate? Do supply rules need to be explicit or can they be abstracted? Thirdly, what about wargames based on future or hypothetical worlds, e.g. GDW's Fifth Frontier War? Are those accurate? |
1. yeah theres overlap. the whole world is shades of grey. I think the archetypes are illuminating though - what i was getting it is how an approach to gaming that i had before i even started playing PC games was seen as like something from outerspace by many gamers.
3. Corps level ok - sure why not? As long as theres some justification for the corps attributes. (I dont see that the higher level attributes have to be based on full modeling of lower level units - though IIUC thats something of a trend.) similarly i have no problem wiht abstracting supply, IF it works, and doesnt lead to weird ahistorical stuff going on. Abstraction is good. Thats why i tried to avoid simply using the term grognard above. The points I wanted to make - the general concern to have a historically accurate game, goes far beyond the kind of people who get bent out fo shape because the a game made a minor mistake in armor angle, or whatever. In fact one of my motivations is some old debates about Civ2 - a game with no supply lines, and very unrealistic movement, not a war game at all, but with some very IMPORTANT historical lessons, which i thought were being diluted by some of the Civ3 changes - when i raised these I got the usual "its only a game, fun over all, you want history read a book" type stuff - Im not talking about a genre, so much as a mindset - one thats applicable to TBS and other games that arent historical wargames strictly speaking.
3. Other settings - I presume this could come up in other settings as well, especially near future sci-fi
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mrmitchell
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First division level:
SUNDAY GAMERS and GAMERS.
"Gamers" are fellows that play their games, master them, and play them very often.
"Sunday gamers" play games because they are fun--not because they know how to play them, or the games kick ass. Sunday gamers are preferable to regular gamers because Sunday gamers have taken a shower at one point or another in their lives.
Then, another division would be the type of game they like. RTS/TBS, FPS, Simulation would be the three major parts. Many FPS players, and depending upon its geekiness RTS/TBS players, fall in the "regular gamer" category. Sunday gamers flock to simulations because they are generally easier, goal-less, and have a noticeably less painful learning curve.
The last type of division you might want to consider is their sociality--I know there's a far better word, but if I knew words, then my name would be Noah Webster--for example, a gamer that immerses himself in the culture of the game or its genre would be a regular gamer, whereas a person who games for fun or casually are sunday gamers.
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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:33
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quote: firm that Civ aint a history game - in both cases from a mistaken view of what history is really about, i think. |
LotM, with the greatest respect, I think you're making an error. What is history really about, if not the accurate story of what happened in the past, and why? One thing the Civ games do not deal with is history. They use made-up maps, have rulers that live for 6,000 years, etc etc etc. History is the record of what actually happened, not what could have happened if.
quote: Sunday gamers have taken a shower at one point or another in their lives. |
Damm, I'm a Sunday gamer. I had a shower before Xmas.
-Jam
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