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mucker
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Every game I've played, I've only had the option of building the Forbidden Palace. Am I missing something?
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:33
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well, some like the military academy, pentagon, heroic epic require a victorious army. Wall street requires 5 stock exchanges, battle medicine requires 5 hospitals and the iron works requires coal and iron in the same city radius. SDI requires 5 sams etc. So make sure you have the requisite 5 of whichever building.
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mucker
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Ah, that explains it. Thanks!
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:33
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that's a +1 if I've ever seen one!
(and I think armies are 200 shields to build, could be horribly wrong though)
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eris
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quote: Originally posted by Fatwreck
itīs really quite sad that the majority of players, including myself, have not experienced all the game features |
I have to disagree. I look at it as being the case that there is always the possibility of something new happening or being discovered. For example: I avoid nukes. By that time I usually have the tech lead (or have died) and I just don't build the Manhattan Project. Ergo, no nukes in my worlds. But one time, I didn't have a definitive enough lead and while I was going for the Space race, another civ built the Manhattan Project themselves. Suddenly I am in a game with nukes, much to my dismay. As I contunued on for the spacehip I worried each turn whether someone was going to go ballistic, so to speak. I even built a few nukes myself in case that would act as a deterent. I made it to the Spaeship and got out of there beore they blew each other up. (That's how I visualized it, anyway.) I was mightily relieved and ended up enjoying the victory more because of the extra pressure. It was something new and enjoyable for its newness.
There are so many possibilities built into this game. I don't look at it as aspects of the game I ]have not experienced. I look at it as aspects of the game I have not experienced yet. The prospect and potential are part of what keeps me playing.
So, for me, it is not sadness, but hopeful anticipation.
But that is just me. And I am strange. Proud of my strangeness, but strange none the less.
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Fatwreck
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Sweden
Jun 2002 time: 06:33
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quote: Originally posted by eris
I have to disagree. I look at it as being the case that there is always the possibility of something new happening or being discovered. For example: I avoid nukes. By that time I usually have the tech lead (or have died) and I just don't build the Manhattan Project. Ergo, no nukes in my worlds. But one time, I didn't have a definitive enough lead and while I was going for the Space race, another civ built the Manhattan Project themselves. Suddenly I am in a game with nukes, much to my dismay. As I contunued on for the spacehip I worried each turn whether someone was going to go ballistic, so to speak. I even built a few nukes myself in case that would act as a deterent. I made it to the Spaeship and got out of there beore they blew each other up. (That's how I visualized it, anyway.) I was mightily relieved and ended up enjoying the victory more because of the extra pressure. It was something new and enjoyable for its newness.
There are so many possibilities built into this game. I don't look at it as aspects of the game I ]have not experienced. I look at it as aspects of the game I have not experienced yet. The prospect and potential are part of what keeps me playing.
So, for me, it is not sadness, but hopeful anticipation.
But that is just me. And I am strange. Proud of my strangeness, but strange none the less. |
maybe it was a bit harsh to call it sad, but I still think it feels weird that I have played a game for several years and never even been close to research all the techs in the game. If I get to the modern age I always go for the space race victory because there really isnīt much choice (well itīs that or domination ) and you get all the parts long before you discovered all the techs...
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